The only thing I disagree with here is that mages are useless and better be swapped for rogues on clashes except if they have curse. A team with a warrior, two rogues and a sorcerer will win against a warrior and three rogues anytime. A well-placed early AoE stun with fireball decides clash outcomes - in those two seconds you and your team members can deal a very large amount of damage and possibly take out one/two opponents (without counting the chances of canceling a long cooldown skill on the warrior).
Good guide overall, I'd like to see an updated version if skill-swapping is taken out. Heck, I'll even help compose it then.
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