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Thread: Skill procs!

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    Default Skill procs!

    Heya!

    A suggestion for the new skill system, how about skill procs.
    This will make the game a mixture of randomness and cause any battle to have a twisted outcome .

    Also check out this to make this not to op - http://www.spacetimestudios.com/show...35#post1650535

    E.g

    Heal for warrior - everytime it heals over time normal 5% chance of 1 second shield of invulnerability and 10% chance if charged

    Jug - while activated if hit by 4-5 enemies at one time chance to ?? Heal all health, push all enemy's away with a roar and chance to stun?

    Mage fireball - chance to set the user on fire giving them 5% extra speed and damage for certain amount of time?

    Ice - chance to slow cool down on enemy's skills or stop them completly for a second or two

    Clock - while in the area enemy's movement becomes disorientated (backwards is forwards vice versa causing a chance of skills to go in the wrong direction)

    Curse - chance for acid rain to come out causing low damage over time

    Lightning bolt - chance to zap 3 little bolts instead of one

    Nox - 3% gives us chance to bypass 1 hit or 1 stun


    Happy to receive feedback + your own ideas,
    Maybe we could have chains one proc has 10% charge leads to 5% chance on another and 1% chance for ultimate proc!

    This would finally allow mages to kill a warrior!
    Last edited by Samdegreat; 05-22-2014 at 10:16 AM.

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    Senior Member Sceazikua's Avatar
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    Default

    i like how people completely ignore this section just for more view.

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    Senior Member Hoardseeker's Avatar
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    Default

    -1 for heal proc for warrior

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    Default

    Quote Originally Posted by Sceazikua View Post
    i like how people completely ignore this section just for more view.
    Lol I had so many ideas
    Rushed it...

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    Senior Member Crowsfoot's Avatar
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    Default

    The ideal of randomness is not one I share. Skill, not luck, should be the determining factor.


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    Senior Member Morholt's Avatar
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    Default

    Pretty sure when skills have 'chance to,' they already have procs. Example: ice bolt can 'proc' to freeze a group of enemies, entangling trap can 'proc' to pull in enemies, and juggernaut can 'proc' to heal a warrior with low health.

    Sounds like you're just asking for new skill upgrades.
    Only those who risk going past the edge will find out how far they can go.

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