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  Click here to go to the first Dev post in this thread.   Thread: Complete list of current bugs.

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    Senior Member Madnex's Avatar
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    This is pretty much a compilation of 99% of what's wrong with the game's physics/mechanics/spelling at the moment. Any bugs fixed will be immediately removed from the appropriate partition so this list will be frequently updated.

    Note: Due to vacations, laziness and the game's interest declining, updates will be less frequent.

    (Total Bugs: 78)

     

    1. The damage reduction buff is not always removed upon the death of the Orc Gladiator...
       
      ..and that is very troubling with the short leashes since there are shielded orcs that reset when pulling two mobs but they don't lose the shield when the Gladiator is killed. Also happens when you kill him while he's terrified/panicked or when there is an object between the shielded orc and the gladiator when he dies.
    2. The range of the Orc Brute's attacks seems bugged since the cone red zone is shorter than the display while the normal swing's range is apparently longer.
    3. Elite Shaman Pakuna's poison totems cannot be harmed by Damage over Time effects. They also take a few seconds before they light up after spawn.
    4. Squeakems 'n Squish happiness bonus gives 260 armor instead of 100 as listed in its description.
    5. Sorcerer's uncharged Arcane Shield provides neither stun immunity nor a consistent bleed-effect immunity as described in the skill upgrade.
    6. The outline glow for the Ren'gol Ancestral Rune is blue (Epic) instead of orange (Mythic).
    7. The little purple shield icon above Orc Gladiators that indicates they're the shield-buffing mobs has gone missing in Elite Ren'Gol maps.
    8. The skeleton spawns in Dead City are visually glitched, seemingly a result of an incomplete cross-over with the melee thieves from Ydra Forest.


     

    1. The skill upgrade "Spreading Shadow" isn't extending the impact radius to 6m in Shadow Storm Shot - comparing to Noxious Bolt's 6m, it doesn't reach the same targets at charge (Rogue).
    2. If Shadow Piercer is upgraded with "Rising Death", its auto-targeting appears to lose the 180 angle prioritization (Rogue).
    3. Juggernaut's visual effect wave cancels the Maul proc one if used right afterwards (Warrior).


     


    1. Misspelled "damage" to "damaged" in Sorcerer's "Extended Shield" upgrade description (Arcane Shield).
    2. Unneeded comma in Sorcerer's Gale Force's original skill description: "wind, leaves, and dust" -> "wind, leaves and dust".
    3. "No EXP GAin" -> "No EXP Gain", description from pop-up in maps where the AI is five or more levels less than your character level.
    4. Misspelled "their Armor" to "thier Armor" in Tyranica's passive at L30+.
    5. Lack of spacing in "damages_a target" in Toor's passive at L20+.
    6. The daily quest "Monkey Ball" has a spelling error in its description; Anicent -> Ancient.
    7. Incorrect spelling in map description for Ancient Mariner Reef - doesn't --> don't*.


    -------------------------------------------------------------------------
     

    1. The maximum AI level in the Tindirin expansion is 46, not 44 as displayed in the World Map.
    2. The minibosses in Kraag Tombs IV can heal by using their very own heal-packs which are dropped to help the players.
    3. The soldiers in Ashral/Wraith Heart bosses are now easily killed due to level and gear difference while they're not supposed to be and that glitches the boss shield to never go down.
    4. The initial crafting quest given by Baldur can be completed by crafting other types of jewels as well.
    5. Alargan can be damaged and stunned while he's resetting.
    6. When you're inside a PvP area, you can't go to Dragon's Jewel through the World Map.
    7. Shady 'n Surge's poison damage pools can banish rogue traps/shadow veil' bomb/mage's time shift.
    8. When a pet levels up two or more times subsequently, red screen flashes follow as if you're taking damage while in Stable or inside some other menu tab, even if the mobs in that area cannot deal any damage on your character due to 20+ level difference.
    9. Sometimes, two environments are initiated at the same boss fight in Planar Arena.
    10. The Ancient Planar Pendant's proc removes the stun immunity from several bosses (including Ferrix, Sorrax the Great, Marrow the Ancient).
    11. Barrels/crates/pools (including Nordr's frost ones) can be stunned by the Ancient Planar Pendant/Maul of Ollerus' proc and they're also affected by all kinds of debuffs that don't break them. Death & slowdown debuff pools are additionally pushed away. Also, Tyranica's AA is targetting Shaman Pakuna's lava pools, Thumper's slowdown pools, Ferrix's death pools etc.
    12. The warrior NPC at the beginning of the Tindirin Wilds (and other rare warrior NPC's inside maps) are affected by Area of Effect statuses like freeze and poison.
    13. The sailors in Dragon's Jewel can be affected by area Damage/Root/Slow effects.
    14. The Arcane Ability of both Misty and Ironbite also zero the stun immunity duration (PvP areas).
    15. Archon Rings with an armor bonus give 94-98 extra armor regardless of the actual armor display stat.
    16. The shield on the Ashral/Wraith Heart boss doesn't drop sometimes.
    17. The meteorites' craters are invisible in the Arcanum Grounds map but still do poison damage.
    18. If you stash your Upgraded Mythic Armor set and unstash it using any toon of the same account, that toon earns the achievement "Acquired Restored Heroes Armor" and gains the title: "The Hero Of Legend".
    19. Using the (Tindirin expansion) fire-oriented legendary bow's or gun's uncharged normal attack combined with certain pets' AoE passives often results in mobs or bosses immobilized and frozen at zero HP.
    20. Arachna's coocoons reward EXP every time one disintegrates - up to L46.
    21. At the Elite Undim Fields, sometimes there are more than a single elite boss (Captain Kromm) spawns.
    22. At the Elite Ydra Forest, the witch around the middle of the map previous to the bridge has normal stats instead of elite.
    23. All of the unnamed NPC's are targettable at the basement of Stronghold town, Nordr.
    24. Mobs in Elite Lost Mage's Mine do not deal any damage to the player while they should be.
    25. Kraag Canons can be fired even after death through spacebar (Chrome) if you get blasted in proximity or against a closeby wall.
    26. Arachna's attacking animation will often continue looping after death if killed while she's charging her short-range bite attack (red zone).


     


    1. The quest helper on the top right corner does not always remember the quest you tap on when you close and reopen it and that is causing mixed up or blank description pages.
    2. Arachna's poison pools now have a red center just like Bloodgrub's. Also, both them and Nilbog's AA show red visuals as they disintegrate instead of green.
    3. The initial confirmation pop-up window in Trade is overlapping with the gear & crafts slots.
    4. In Social Options, "Invite All to Party on HUD" re-enables itself (after it's unchecked) when you exit or force close the app for some users.
    5. Occassionally, when you switch to another character of the same account, the friend list stays the same.
    6. At the left turn at normal Ydra Forest where you find the way to Garetta, if you keep going past the teleport you will reach a closed cut off black area of the map.
    7. When you remove a name from the ignore list, several names (most often not the one you removed) disappear instead of just one until you log out and log back in.
    8. Every time you are frozen or panicked/terrified/pushed & stunned while you're walking in one direction and you keep the movement pad/keys held down, when you're finally free you'll be running around in weapon-less stance until you stop.
    9. The blue vortex over the teleporter at the second and third Ren'Gol maps' beginning (and at third Shuyal map's beginning) is floating higher above ground than it should be.
    10. The lighting visual effect from Rogue's upgraded L36 mythic helmet is missing.
    11. The Goblin vanity mask (event reward) overlaps with almost every helmet.
    12. Sorcerer helmets from S1-2 named "Blessed Mantle/Elemental Hat" that have two horns are overlapping any helm vanity.
    13. Unequipping an item with paracelsus gem when having two or more items with those gems on them, makes the visual effect and the damage bonus disappear.
    14. The Beastmasters in all towns can be taunted by Horn of Renew and Windmill. Also, every single named NPC inside any map is taunted by the initial Windmill spin.
    15. The beacon statues which remove enemy invulnerability shields in the Shuyal expansion (and other inanimate objects) are affected by the demon dog's AoE damage buff.
    16. The direction-helping arrows from the first quest in game keep appearing when accepting/turning in daily Story Quests and/or the Reignbow Collection daily (from Tavern Keeper). To repeat the effect, you have to re-interact with Johan's laid-down body. See screenshot.
    17. There is no exclamation mark or notification pop-up in the post-login screen for the Daily Story quest being ready.
    18. If you don't rename a pet, others won't be able to view its name (as if the player you're inspecting has left the area).
    19. The name in the description of the new Ancient Planar Pendant recipe is in red font instead of orange.
    20. Sometimes joining/trading a party member in the same area is impossible through the pop-up menu when you click on their names but you can trade with them through inspecting them and join them through Social tab.
    21. In Sir Spendsalot's vanity vendor in Kraag, the purchasable items' font color is pink instead of light blue in the menu.
    22. If you click on the "X of your friends is online" Alert from the box on the top right corner and that friend goes offline or changes area shortly afterwards, the pop-up box that was brought up disappears from your screen instantly BUT, the next time any other friend logs in, the huge pop-up box is brought up again covering your screen without pressing anything - can be frustrating and confusing.
    23. Re-enabling the Sound option when it's off doesn't trigger the sound and music back on in Chrome.


     

     


    1. The Goblin Altars don't show up in the minimap.
    2. The NPC's at the center of Littleridge Refugee Camp can trigger traps.

     


    1. Arachna's EXP rewarding pools and everlasting web coocoons have returned.

     


    1. Killing the Frost Fiend inside any Story quest instance results in no tokens dropped.
    2. Dying and respawning at the start of the Winter Event map when facing the three frozen warriors as boss causes them to spawn again but this time killing them doesn't yield points nor loot.

     


    1. Little Bear's stats in the token vendor are not the same as in Stable.
    2. Purchasing the rogue Crimson Monarch set from the token vendor as a warrior only gives you the dress without the circlet.
    3. Purchasing Little Bear from the token vendor while already having the pet in your stable results in losing 500 token since the purchase is incorrectly not being halted with the "You already have this pet in your stable." message.
    4. All three classes are getting the "Blood Sash" epic belts with different suffixes from the ones seen in the token vendor. In addition, it doesn't show stats.

     


    1. The count of the Halloween event bosses killed in the top of the screen is inaccurate since it counts a boss kill only if you were the one to deliver the finishing blow.


    Incoming fixes on:
    • Debuffs taking precedence over same type buffs and completely overriding them regardless of which is larger or which was applied first.

    ------------------------------------------------------------
    Useful links:



    Thanks.
    Last edited by Madnex; 10-05-2015 at 05:30 AM. Reason: List offline due to lack of interest (from both sides).

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    Senior Member Hoardseeker's Avatar
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    Woooow Coool!

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    Quote Originally Posted by Samhayne View Post
    That's because if we didn't nurf Rogue damage in PvP they would be even more of killing machines!

    There are separate master Damage and Healing modifiers that apply only to PvP that allow us to tune PvP separate from PvE. These have always been there since the launch of PvP in Arcane Legends and are also in use in Pocket Legends, Star Legends and Dark Legends PvP.

    Previously, the damage display roll up on the Avatar screen didn't display these modifications. Now that the new client makes any changes reflective, they show up.
    Maybe u add health modifier. Theres a reason rogues had most damage. They also have least amount of health!

    What about crafting bug? Not being able to craft right now is an absolute disaster

    Sent from my N860 using Tapatalk 2

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    Senior Member Madnex's Avatar
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    Warriors appear to have received a 10% healing debuff.

    As for your second point, the crafting bug is already taken note of and queued for fixing - check the first link in the parenthesis. ^^
    Last edited by Madnex; 08-07-2014 at 05:25 PM. Reason: Correction.

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    You're the man, Madnex!
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

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    Quote Originally Posted by Zeus View Post
    You're the man, Madnex!
    Woman*

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    Jug bug

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    I dont think rendtail is bug, its design of map like in arcanum grounds when you stand on green crystal. This map already long, takes average 15+ minute.

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Ravager View Post
    Jug bug
    There's nothing wrong with jugg, we just saw the 10% healing debuff in place.

    Quote Originally Posted by Haligali View Post
    I dont think rendtail is bug, its design of map like in arcanum grounds when you stand on green crystal. This map already long, takes average 15+ minute.
    It's definitely a bug - there's no elite version of a boss that has such a huge behavioural difference. Normal Rendtail drops rocks on you no matter where you are in the boss area and I'm pretty sure that's how he elite version was supposed to play out.




    Btw, I'd love to see some dev/mod response to all this - at least that they recognize most of the issues.
    Last edited by Madnex; 06-20-2014 at 10:10 PM. Reason: Correction on Veng debuff, looks like by debuff they mean the HP return status. Go figure.

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    Spacetime Studios Dev Alottabit's Avatar
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    Thanks for the help! I'll check out what I can - I know that at least we will be looking into changing how buff/debuff stacking works.

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    Jug bug not healing to the 50% mark like it previously did and only healing to 35%. Ink also said it does not even work/heal in elite.

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Ravager View Post
    Jug bug not healing to the 50% mark like it previously did and only healing to 35%. Ink also said it does not even work/heal in elite.
    Digging up a lot of topics on how Juggernaut works, it doesn't look like it ever used to heal up to a set amount of HP. If the 10% healing debuff has been always placed on warriors as Sam informed us in a previous thread about it then I believe this is just another confused mistaken claim - unintentional of course - like how you were thinking that the transition from 500 to 450 HP boost from Vengeance and Juggernaut was due to recent changes.

    It'd be nice if we could get a dev or mod to confirm this anyway though.

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    that's a lot of bugs!

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    Quote Originally Posted by Madnex View Post
    Digging up a lot of topics on how Juggernaut works, it doesn't look like it ever used to heal up to a set amount of HP. If the 10% healing debuff has been always placed on warriors as Sam informed us in a previous thread about it then I believe this is just another confused mistaken claim - unintentional of course - like how you were thinking that the transition from 500 to 450 HP boost from Vengeance and Juggernaut was due to recent changes.

    It'd be nice if we could get a dev or mod to confirm this anyway though.
    I would like a dev to confirm as well. Still haven't gotten a dev response in my thread I created about it. I stare closely at it in clashes and 1v1s when juggernaut is on and its been going to 50% (well used to). Many warriors ingame messaged me about this inquiring to me even before I posted. Right around the 2xp weekend. Nothing else new was introduced at the time.

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    Senior Member Bigboyblue's Avatar
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    Mad man is more like it. Geez you've done some work here.

    All I can say is don't take away Orion's panic ability. It doesn't work that often, doesn't make him OP and makes him a semi worthwhile pet for us cheapos.

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    iOS stable bug..

    You are bug seeker!

    Sorry my English

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    Quote Originally Posted by Madnex View Post
    Using a fire-oriented pistol, club or bow combined with certain pet AoE passives results in mobs or bosses immobilized and frozen at zero HP.
    Please be more clear here, so mods (and me maybe) can reproduce it ;D

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    A glitch to add would be the major boost in Woodland slayer gun... It does 900ish dmg on uncharged attack... A perfect Ex. of Assault does 400ish dmg (with my tests).
    The Assault gun has better stats while the Woodland gun still does way more dmg.

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Dill1sHere View Post
    A glitch to add would be the major boost in Woodland slayer gun... It does 900ish dmg on uncharged attack... A perfect Ex. of Assault does 400ish dmg (with my tests).
    The Assault gun has better stats while the Woodland gun still does way more dmg.
    Dill with it? xD


    I'll add it to the list after verification. Sounds like an issue with certain pistols shooting charged normal attacks with simple taps that occurred with some of the L26 pistols too.

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    I have my exp turned off on my twink and the pets are gaining exp. All except for my highest level pet prior to the client update. He is no longer my highest level pet but still won't gain exp. The pet that has surpassed him can still gain exp. Not sure if this is IOS only or across the board.

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