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  Click here to go to the first Dev post in this thread.   Thread: Another Silent Jugg Nerf ?

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    Senior Member Jxmaa's Avatar
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    Default Another Silent Jugg Nerf ?

    Since the Slag Update , my Jugg charged or not does not work like it used to , i used to be able to endure a huge amount of damage and now i really feel like 1crit is enough to kill me or break my jugg , is this another bug or another nerf ?


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    warrior class has been changing a lot since many players who has no experience in ctf vs warriors has been crying about everything we have and as a result dev has changed windmill/vengeful blood / jug to worse , maybe horn of renew is next , in my opinion warrior class is playing the vital part in healing the team , tanking a huge damage in the clashes and carrying the flag so messing with this class particularly isn't good for ctf , however they didn't change the crazy critical and damage in the rogue class they have in the aimed shot or the crazy damage they can deal when they tap skills without charging it I've seen many rogues killing warriors only with 1 attacking skills "aimed shot" , so i don't think that changing warrior skills to worse will be a good idea .

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    Meh what you saying dude...wars are demigods of AL. The one and only nerf we got that somehow reduced our power was the swap fix.

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Jxmaa View Post
    Since the Slag Update , my Jugg charged or not does not work like it used to , i used to be able to endure a huge amount of damage and now i really feel like 1crit is enough to kill me or break my jugg , is this another bug or another nerf ?
    no u just suks, jxnab

    Errrbody seeing nerfs errrwhere these days.

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    Senior Member Jxmaa's Avatar
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    I decided to post this after numerous tests though


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    Quote Originally Posted by Jxmaa View Post
    I decided to post this after numerous tests though
    Jx..and tests...something doesnt feel right o.O

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    Senior Member Jxmaa's Avatar
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    Indeed.. im way too lazy to test anything , but this time i really felt like mu jugg wasnt working so i had to.


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    Off topic: I found rogue's trap silent buff (obviously more often to pull in enemy) ^_^

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    No nerf in damage reductions as far as I can tell. The self heal, however, not working as it used to. I have seriously considered dropping the skill point entirely, but 1/10 times it works and I keep it. Really annoying that the nerf was silent.


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    jug doesn't heal like before , before it was healing to 45-40 but now less

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    Senior Member Jxmaa's Avatar
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    Actually it doesnt even heal lol , my self heal percentage with jugg is less than 20%


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    I did extensive PvE tests and Jugg heals ~25% of your HP (not *to* 25%, it *adds* 25%, just making clear), I don't see what's wrong with that.

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    This is kinda off topic but didthe expedition bow get nerfed? I hit 3k crits constantly and after slag update I'm hitting 2.5k....

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    Ok guys, please keep it real and troll free in the future. Thanks!

    No, nothing has changed with the Juggernaut skill.

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    Quote Originally Posted by Jxmaa View Post
    Since the Slag Update , my Jugg charged or not does not work like it used to , i used to be able to endure a huge amount of damage and now i really feel like 1crit is enough to kill me or break my jugg , is this another bug or another nerf ?
    I noticed this after the 2xp weekend. I posted this in the bugs thread a while back.

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    How did you test jugger in PvP?

    Cos from what i can see, many DPS(rogue&mage) player knows how to kill a Jugger'D tank.
    Or to be exact, there are only few players who are using DoT. Rogue class rarely use nox(dot) but instead repeating AS+SP.
    two huge Dmg dealing skill which slows down or penetrate the auto heal upgrade of juggernaut. Sorc's also removed DoT from FB not mainly to Use against Jugger'D tank but to play safe from curse.

    Another reason would be is the Armor-Dmg ratio. Most tanks are still using Mythic Armor which the Armor value has not been updated or a small difference from last seasons's armor value while the dmg is by far higher than last season.



    Edit:

    Or just simple juggernaut is broken as what they said:P

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    I was using magma plate and basonet , and didnt only test in a clash but with a few friends of mine aswell , different builds too


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    Quote Originally Posted by Ravager View Post
    I noticed this after the 2xp weekend. I posted this in the bugs thread a while back.
    ikr , only few ppl noticed it .

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    Something SHOULD change with warriors in PvP. I'm an Arcane Mage, and warriors literally laugh at me. A decently geared warrior does not even have to fight back. He can just stand there and keep healing and I cannot cause enough damage to ever kill him as he heals at a faster rate than I can cause damage. It should not be that way.

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    Quote Originally Posted by Energizeric:1706785
    Something SHOULD change with warriors in PvP. I'm an Arcane Mage, and warriors literally laugh at me. A decently geared warrior does not even have to fight back. He can just stand there and keep healing and I cannot cause enough damage to ever kill him as he heals at a faster rate than I can cause damage. It should not be that way.
    Do clashes with a team . Or real ctf.. It's what they intend. Not 1v1
    Don't stay alone Vs others

    Zep / Basic / Titan / OG Night

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