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Thread: Comprehensive Archer Skills and Equipment Guide

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    Member rku's Avatar
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    Something I think you should mention is that every single skill with the exception of the self buffs does damage. Shattering scream, thorn wall, thorn root, blinding shot, and break armor all deal pretty significant damage (150+ for me, typically. Archer in sunblessed set)

    And also that both thorn root and thorn wall in combination with lightning create the nature strike combo. Maybe you have this already but I thought I only saw you mention thorn wall. This can be advantageous if you watch carefully for when your mages are using lightning. If you use them one after another and a mage uses lightning its only one combo. But if you use one, allow time for a mage to use lightning, then use the other, thats 2 nature strike combos and double the damage.

    good guide overall man, nice work.
    14u2nv

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by rku View Post
    Something I think you should mention is that every single skill with the exception of the self buffs does damage. Shattering scream, thorn wall, thorn root, blinding shot, and break armor all deal pretty significant damage (150+ for me, typically. Archer in sunblessed set)

    And also that both thorn root and thorn wall in combination with lightning create the nature strike combo. Maybe you have this already but I thought I only saw you mention thorn wall. This can be advantageous if you watch carefully for when your mages are using lightning. If you use them one after another and a mage uses lightning its only one combo. But if you use one, allow time for a mage to use lightning, then use the other, thats 2 nature strike combos and double the damage.

    good guide overall man, nice work.
    Yep I've got Thorn Root added for the Nature Strike combo. As for the skills, I didn't denote that they added damage (since it's on the skill window) since they all basically do but rather just focused more on their function.

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