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Thread: Comprehensive Archer Skills and Equipment Guide

  1. #41
    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Xymorg View Post
    Wow dude, you are hard core!

    I missed that posts of yours & thanks, there's a lot of good content there.

    I still think dmg > dps for the vast majority of the game both from the math and from experience, but it's fine if you disagree. I mean no disrespect and give you and your guides full props.

    Just for discussion sake, did i get something wrong in the math? Does the dps 140 (100-125 speed 0.8) not do less than half as much damage over 30 second than the dps 100 (140-165 speed 1.5) against armor of 100?
    The math is perfectly fine, and I do agree with you in the event that large armor (-100 or so) can deter DPS at a critical enemy armor value. Very nice point to come across. But what about the party's ability to debuff enemies - like stacking armor debuffs using skills and combos? Especially during a boss fight, wouldn't continual armor debuffs essentially strip away armor (not 100%, but to a large value), rendering overall DPS better? I think the only way to find out is to find out what the range of armor debuff in a bird-mage-bear party is...

    Also, the hard hitters add more damage to the skill I think? Conformation needed.
    By hard hitters, you mean higher damage? I'm unsure about this, look at this table I created for another one of my thread:



    This is comparing weapons on my bird (weapons only, no other equip) and the changes in Blast Shot's damage range. It's so bizarre how speed and damage is correlated to a skill's damage, I can't figure it out yet.

  2. #42
    Member sechs's Avatar
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    Thanks for the info!

  3. #43
    Senior Member MAGICAL POCKET LEGEND's Avatar
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    telling your combos and things hehe
    Current Active account: Okaberintarou and Xranmourix

  4. #44
    Guardian of Alterra Physiologic's Avatar
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    This is a pve guide though I may expand it for pvp info. So I dont care much for disclosing combos

  5. #45
    Junior Member Thedexarcher's Avatar
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    really nice job, you must've spent many hours doing it

  6. #46
    Guardian of Alterra Physiologic's Avatar
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    Stay tuned for updates on skills and end-game weapons! A new level cap has been announced and with it comes new equipments. In addition, there may be skill changes, as higher levels will provide for more skill points to use.

    This guide will continue to be as up-to-date as possible. Thank you for your support

  7. #47
    Banned Otukura's Avatar
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    Don't thank us. Thank you for your work..

  8. #48
    Junior Member Chogu's Avatar
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    Ur archer discussions was good and I think u should do others like mages and bears and actually do attribute points build up of different types of species.

  9. #49
    Junior Member shockwaves's Avatar
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    thats cool
    Main-Shockwaves lvl50 Dexbird
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    Kineticz-soloing to 50(:
    *Can i get an Amen*

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    Banned Otukura's Avatar
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    Quote Originally Posted by shockwaves View Post
    thats cool
    So that's how you're going to "farm your posts"?

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    Junior Member z0d's Avatar
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    simply amazing! thank you so much for this guide (and all your time and work).

  12. #52
    Senior Member Fyrce's Avatar
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    You need to add Terror combo and thorn root also works for Nature Strike.

    Star light, star bright...

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Fyrce View Post
    You need to add Terror combo and thorn root also works for Nature Strike.
    'Terror' combo + Thorn Root = Nature Strike combo, as in a combo can create another combo?

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    Senior Member Fyrce's Avatar
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    No, terror is shattering scream + hell scream. You already have nature strike in your thorn wall commentary. You need to add it to your thorn root commentary.

    Star light, star bright...

  15. #55
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    Quote Originally Posted by Fyrce View Post
    No, terror is shattering scream + hell scream. You already have nature strike in your thorn wall commentary. You need to add it to your thorn root commentary.
    Oh I read your sentence completely wrong, I'll add those in, thanks!

  16. #56
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    Something I think you should mention is that every single skill with the exception of the self buffs does damage. Shattering scream, thorn wall, thorn root, blinding shot, and break armor all deal pretty significant damage (150+ for me, typically. Archer in sunblessed set)

    And also that both thorn root and thorn wall in combination with lightning create the nature strike combo. Maybe you have this already but I thought I only saw you mention thorn wall. This can be advantageous if you watch carefully for when your mages are using lightning. If you use them one after another and a mage uses lightning its only one combo. But if you use one, allow time for a mage to use lightning, then use the other, thats 2 nature strike combos and double the damage.

    good guide overall man, nice work.
    14u2nv

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    New Member tsword's Avatar
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    This guide is the most inspired guide i have ever seen so far hope u can update more

  18. #58
    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by rku View Post
    Something I think you should mention is that every single skill with the exception of the self buffs does damage. Shattering scream, thorn wall, thorn root, blinding shot, and break armor all deal pretty significant damage (150+ for me, typically. Archer in sunblessed set)

    And also that both thorn root and thorn wall in combination with lightning create the nature strike combo. Maybe you have this already but I thought I only saw you mention thorn wall. This can be advantageous if you watch carefully for when your mages are using lightning. If you use them one after another and a mage uses lightning its only one combo. But if you use one, allow time for a mage to use lightning, then use the other, thats 2 nature strike combos and double the damage.

    good guide overall man, nice work.
    Yep I've got Thorn Root added for the Nature Strike combo. As for the skills, I didn't denote that they added damage (since it's on the skill window) since they all basically do but rather just focused more on their function.

  19. #59
    Banned noobmigo's Avatar
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    Excuse me, could you help me answer this q: What is the average hit debuff for lvls 1, 2, 3, 4, and 5 Blinding shot?

  20. #60
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    Quote Originally Posted by noobmigo View Post
    Excuse me, could you help me answer this q: What is the average hit debuff for lvls 1, 2, 3, 4, and 5 Blinding shot?
    Even though it doesn't say in the descriptions, Blinding Shot has the following hit% reductions:
    lv 1: -5 hit% debuff
    lv 2: -10 hit% debuff
    lv 3: -15 hit% debuff
    lv 4: -20 hit% debuff
    lv 5: -25 hit% debuff

    Thanks to Phana for testing this with me!

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