Page 1 of 2 12 LastLast
Results 1 to 20 of 36

Thread: Guide to Being a Successful Mage in CTF

  1. #1
    Luminary Poster
    Join Date
    Jan 2013
    Location
    Hall of Retired Legends
    Posts
    5,182
    Thanks Thanks Given 
    859
    Thanks Thanks Received 
    1,079
    Thanked in
    584 Posts

    Default Guide to Being a Successful Mage in CTF

    Hey forumers,

    I have created this guide to help newer and older mages play CTF better. Keep in mind, I will be stating my own views and thus this might be controversial. Hence, I request posters to remain cordial and not resort to flaming. Constructive criticism and opinions are welcome.

    I have to first pose a question to the mage community: What is the mage’s role in PvP?

    In PvE, the question is easily answered; the mage is used for dealing out massive AoE damage, holding mobs in check by stunning, panicking, freezing, rooting them.

    PvP is a tiny bit more complicated.

    First we must look at the mage class’s specifics.

    They have:

    • Low HP; usually lower than rogues’ and tanks’.
    • Decent damage; higher than tanks, lower than rogues’. Bear in mind, mages usually have higher stat page damage, but a rogues’ actual damage is way higher.
    • Great CC (crowd control): In PvP and PvE, mages shine at hitting many targets with AoE damage. Rogues and Warriors also use CC but at a much less extent.
    • Stuns: All classes in AL have stuns, but mages have the best ones (Fireball alone is a 100% guaranteed stun, while rogues’ bow stuns are about a 70, and warriors’ Skyward Smash and Axe Throw are 25% each.)
    • Mana Healing: The only class in AL who can heal mana.


    To become a good mage in PvP, I first analyzed the above and decided how to make the best out of all of them. So below is my guide which contains all my experience of 2 seasons of PvP, 1 and a half as a non-mythic mage.

    -~-

    Type A: CTF – Free For All (FFA)

    A mage in FFA is much less effective than a rogue; a rogue specializes in single target damage, which is what FFA is all about – singling out targets and killing them and moving on to the next. Since this is what makes up the majority of CTF, let’s get right to the heart of the matter.

    I. The BUILD(S)

    FFA as a rogue or warrior is fairly simple; you have one build you can stick to. For mages, its more complicated. For fighting different classes, you need different builds.

    For general FFA, this is my build:

    Fireball: 4/5, all except Scorch
    Lightning: 3/5, Empowered Bolt and Positive Surge upgrades
    Shield: 4/5, all except Displacement Wave
    Heal: 2/5, Empower upgrade.

    You need to use different fighting strategies for each class.

    If you see a rogue, charge shield, charge fireball (make it hit before the charged bow hits you if possible) and quickly follow up by lightning. Charge fire and charge lightning, spamming auto attack in between. Heal when HP's low. If you have a stun pet, stunlock the rogue. This should be enough. If you cannot kill the rogue, visit this link: http://www.spacetimestudios.com/show...-Rogue-a-Guide!.

    For a warrior, charge fire and lightning. Stunlocking is helpful, so long as the warrior doesn't start with Juggernaut (you'll know by the brief pot sign over his head, and the fact that your FB doesn't stun him). Warrior vs mage fights are difficult, the odds are stacked heavily against you; but lucky crits can win.

    For a mage, do the same thing as for rogue.

    II. Pets

    Favorites of mine are Samael, Slag, Grimm, Orion, Malison, Ribbit.

    Type B: Clashes

    When you FFA, you'll probably get the enemy RG'd and ready to gang-bang your butt - how could you kill them when they were peacefully flagging?! You naughty mage, you!

    Get your team ready. An optimum team is 2 warriors, 2 rogues and 1 mage (you). Another good one is 2 warriors, 2 mages and 1 rogue.

    A clash is where mages truly shine. With our vast CC and stunning skills, we can amass large amounts of kills and keep the other team literally stunned.

    For clashes, we must go back to what a mage does. In my opinion, the role of a mage in a clash is IMMOBILIZING THE OPPONENTS.

    What does this mean? Simple. Immobilizing the opponents means to not allow them to attack effectively. This can be achieved by the following skill build:

    Fireball: 4/5, all except Scorch
    Curse: 5/5
    Shield: 4/5, all except Displacement Wave
    Heal: 2/5, Empower upgrade.

    As you can see, the above build utilizes this requirement to the utmost. With this build a mage can:

    1. Lower the other team's attacking - Curse handles this. A team cursed is a handicapped team. Mages cannot drop clock or use skills like ice or, for that matter, spam attack skills; rogues cannot use nox or spam combos like no tomorrow; the only immune class is the warrior, though their magma proc can severely reflect damage on themselves.

    2. Stuns: Charged fireball potentially stuns all 5 opponents, thus enabling your team to move forward and attack while the other team is stunned.

    3. Stay Alive: Charged shield grants 2 seconds invulnerability and can absorb vast amounts of damage - it is the most essential skill in a clash.

    4. Heal mana: Another of the most important benefits. Charged heal heals the rogues' mana and this is vital; because a team with a rogue who cannot attack is, again, a handicapped team.

    Once I started playing with this build, I remained unsatisfied. I was still dying much too often and not inflicting enough damage with my 1 attack skill. And that's when I thought of something else.

    A high HP build.

    This can easily be achieved by buying a Magma Totem of Potency, Ancient Druidic helm & armor (or mythic helm & armor if you have them), and a Tarlok Heart of Brutality. You can use at least one strength gem on at least 1 of these; or a better option is the new Health shard which adds 54 HP.

    The Magma Totem is amazing. With one attack skill alone (Fireball), there's no way you can deal out enough damage with gun - and that's where Magma's killer DPS factors in. Since in clashes with the above build you end up spamming your auto attack, what better way to do it than with a staff? Also if you're worried about curse's damage reflection, your high HP will guarantee you won't die because of your weapon's attacks.

    While in a clash, monitor your rogues' mana and HP bars. Use heal when your HP falls below 40% or when a rogue is out of mana; also watch the rogue's HP. Focus on the damage classes of the opposing team and ignore the tanks if possible.

    I have used this build with huge degrees of success over the past season. Since I've begun using it, I have never been asked to be replaced in a clash, which is quite an impressive feat considering I don't have an arcane staff/mythic gun and there were plenty of my old guildies who did. Bottom line, if you've got the skill, gear isn't that essential; what's important is making sure you know how to play your class perfectly.

    A little hint: since staff hits multiple targets, one way of clashing would be to run in circles, all the while spamming charged FB and auto attack, hitting as many opponents as possible, also making yourself a bit of a target, thus serving as an off-tank; your high HP shouldn't be a problem.

    P.S: Know when to avoid rogues. You aren't immortal.

    Hiding behind a tank and attack the dps is pretty effective.

    That brings us to the end of this guide. Using this, you should become a successful mage in PvP while also killing a lot.

    I'll sum up with my golden rule of PvPing:

    A mage should never try to be a rogue. You're a mage. Act like one. Don't use 3 attack skills and sacrifice curse and heal because those are essential parts of a mage's skill build, in my opinion.

    Thanks for reading,

    Al.

    P.S: Mages! This thread is for you! Go on and be the best class in AL.
    Last edited by Alhuntrazeck; 07-18-2014 at 05:36 AM.

  2. The Following 13 Users Say Thank You to Alhuntrazeck For This Useful Post:


  3. #2
    Banned Tendirin's Avatar
    Join Date
    Mar 2014
    Location
    North Carolina
    Posts
    1,151
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    259
    Thanked in
    150 Posts

    Default

    thanks alhun

  4. #3
    Banned
    Join Date
    Jun 2014
    Posts
    53
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    Quote Originally Posted by Alhuntrazeck View Post
    Hey forumers,

    I have created this guide to help newer and older mages play CTF better. Keep in mind, I will be stating my own views and thus this might be controversial. Hence, I request posters to remain cordial and not resort to flaming. Constructive criticism and opinions are welcome.

    I have to first pose a question to the mage community: What is the mage’s role in PvP?

    In PvE, the question is easily answered; the mage is used for dealing out massive AoE damage, holding mobs in check by stunning, panicking, freezing, rooting them.

    PvP is a tiny bit more complicated.

    First we must look at the mage class’s specifics.

    They have:

    • Low HP; usually lower than rogues’ and tanks’.
    • Decent damage; higher than tanks, lower than rogues’. Bear in mind, mages usually have higher stat page damage, but a rogues’ actual damage is way higher.
    • Great CC (crowd control): In PvP and PvE, mages shine at hitting many targets with AoE damage. Rogues and Warriors also use CC but at a much less extent.
    • Stuns: All classes in AL have stuns, but mages have the best ones (Fireball alone is a 100% guaranteed stun, while rogues’ bow stuns are about a 70, and warriors’ Skyward Smash and Axe Throw are 25% each.)
    • Mana Healing: The only class in AL who can heal mana.


    To become a good mage in PvP, I first analyzed the above and decided how to make the best out of all of them. So below is my guide which contains all my experience of 2 seasons of PvP, 1 and a half as a non-mythic mage.

    -~-

    Type A: CTF – Free For All (FFA)

    A mage in FFA is much less effective than a rogue; a rogue specializes in single target damage, which is what FFA is all about – singling out targets and killing them and moving on to the next. Since this is what makes up the majority of CTF, let’s get right to the heart of the matter.

    I. The BUILD(S)

    FFA as a rogue or warrior is fairly simple; you have one build you can stick to. For mages, its more complicated. For fighting different classes, you need different builds.

    For general FFA, this is my build:

    Fireball: 4/5, all except Scorch
    Lightning: 3/5, Empowered Bolt and Positive Surge upgrades
    Shield: 4/5, all except Displacement Wave
    Heal: 2/5, Empower upgrade.

    You need to use different fighting strategies for each class.

    If you see a rogue, charge shield, charge fireball (make it hit before the charged bow hits you if possible) and quickly follow up by lightning. Charge fire and charge lightning, spamming auto attack in between. Heal when HP's low. If you have a stun pet, stunlock the rogue. This should be enough. If you cannot kill the rogue, visit this link: http://www.spacetimestudios.com/show...-Rogue-a-Guide!.

    For a warrior, charge fire and lightning. Stunlocking is helpful, so long as the warrior doesn't start with Juggernaut (you'll know by the brief pot sign over his head, and the fact that your FB doesn't stun him). Warrior vs mage fights are difficult, the odds are stacked heavily against you; but lucky crits can win.

    For a mage, do the same thing as for rogue.

    II. Pets

    Favorites of mine are Samael, Slag, Grimm, Orion, Malison, Ribbit.

    Type B: Clashes

    When you FFA, you'll probably get the enemy RG'd and ready to gang-bang your butt - how could you kill them when they were peacefully flagging?! You naughty mage, you!

    Get your team ready. An optimum team is 2 warriors, 2 rogues and 1 mage (you). Another good one is 2 warriors, 2 mages and 1 rogue.

    A clash is where mages truly shine. With our vast CC and stunning skills, we can amass large amounts of kills and keep the other team literally stunned.

    For clashes, we must go back to what a mage does. In my opinion, the role of a mage in a clash is IMMOBILIZING THE OPPONENTS.

    What does this mean? Simple. Immobilizing the opponents means to not allow them to attack effectively. This can be achieved by the following skill build:

    Fireball: 4/5, all except Scorch
    Curse: 5/5
    Shield: 4/5, all except Displacement Wave
    Heal: 2/5, Empower upgrade.

    As you can see, the above build utilizes this requirement to the utmost. With this build a mage can:

    1. Lower the other team's attacking - Curse handles this. A team cursed is a handicapped team. Mages cannot drop clock or use skills like ice or, for that matter, spam attack skills; rogues cannot use nox or spam combos like no tomorrow; the only immune class is the warrior, though their magma proc can severely reflect damage on themselves.

    2. Stuns: Charged fireball potentially stuns all 5 opponents, thus enabling your team to move forward and attack while the other team is stunned.

    3. Stay Alive: Charged shield grants 2 seconds invulnerability and can absorb vast amounts of damage - it is the most essential skill in a clash.

    4. Heal mana: Another of the most important benefits. Charged heal heals the rogues' mana and this is vital; because a team with a rogue who cannot attack is, again, a handicapped team.

    Once I started playing with this build, I remained unsatisfied. I was still dying much too often and not inflicting enough damage with my 1 attack skill. And that's when I thought of something else.

    A high HP build.

    This can easily be achieved by buying a Magma Totem of Potency, Ancient Druidic helm & armor (or mythic helm & armor if you have them), and a Tarlok Heart of Brutality. You can use at least one strength gem on at least 1 of these; or a better option is the new Health shard which adds 54 HP.

    The Magma Totem is amazing. With one attack skill alone (Fireball), there's no way you can deal out enough damage with gun - and that's where Magma's killer DPS factors in. Since in clashes with the above build you end up spamming your auto attack, what better way to do it than with a staff? Also if you're worried about curse's damage reflection, your high HP will guarantee you won't die because of your weapon's attacks.

    While in a clash, monitor your rogues' mana and HP bars. Use heal when your HP falls below 40% or when a rogue is out of mana; also watch the rogue's HP. Focus on the damage classes of the opposing team and ignore the tanks if possible.

    That brings us to the end of this guide. Using this, you should become a successful mage in PvP while also killing a lot.

    I'll sum up with my golden rule of PvPing:

    A mage should never try to be a rogue. You're a mage. Act like one. Don't use 3 attack skills and sacrifice curse and heal because those are essential parts of a mage's skill build, in my opinion.

    Thanks for reading,

    Al.

    P.S: Mages! This thread is for you! Go on and be the best class in AL.
    Amazing thread! , but you forgot to mention the gang buddy . *slams the door* LOL
    Last edited by Arcane commander; 07-08-2014 at 06:40 AM.

  5. The Following User Says Thank You to Arcane commander For This Useful Post:


  6. #4
    Banned Tendirin's Avatar
    Join Date
    Mar 2014
    Location
    North Carolina
    Posts
    1,151
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    259
    Thanked in
    150 Posts

    Default

    any rogue version of this? just wondering

  7. The Following User Says Thank You to Tendirin For This Useful Post:


  8. #5
    Luminary Poster
    Join Date
    Jan 2013
    Location
    Hall of Retired Legends
    Posts
    5,182
    Thanks Thanks Given 
    859
    Thanks Thanks Received 
    1,079
    Thanked in
    584 Posts

    Default

    Thanks for the comments,

    Quote Originally Posted by Tendirin View Post
    any rogue version of this? just wondering
    Zeus and Freelancer/Xenobiotic have made threads about builds. I'm new to the rogue class so once I get more experienced (in a season or so) I'll maybe create a thread.

  9. #6
    Senior Member Socrates's Avatar
    Join Date
    Jan 2013
    Location
    Greece
    Posts
    623
    Thanks Thanks Given 
    128
    Thanks Thanks Received 
    79
    Thanked in
    48 Posts

    Default

    omg I remember when tdm came out and I was using curse and everyone was like curse is a noob skill hhahahahahaha come say that to me now

  10. #7
    Banned keikali's Avatar
    Join Date
    Jun 2013
    Posts
    3,423
    Thanks Thanks Given 
    684
    Thanks Thanks Received 
    880
    Thanked in
    482 Posts

    Default

    #lol@pvp

  11. #8
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by Alhuntrazeck:1714170
    Zeus and Freelancer/Xenobiotic have made threads about builds. I'm new to the rogue class so once I get more experienced (in a season or so) I'll maybe create a thread.
    Imo guides should just consist of builds and Must-dos. Otherwise it should be up to the player to learn and make combos. That's why I believe guides can only help a person limitedly in pvp.

    One cannot become 'pro' by solely reading a guide.
    Credits to Iady

  12. #9
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Bless View Post
    Imo guides should just consist of builds and Must-dos. Otherwise it should be up to the player to learn and make combos. That's why I believe guides can only help a person limitedly in pvp.

    One cannot become 'pro' by solely reading a guide.

    #randomcomment2014

    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  13. #10
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Lolz, stole my thread T_T

  14. #11
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by Zeus:1714479
    Quote Originally Posted by Bless View Post
    Imo guides should just consist of builds and Must-dos. Otherwise it should be up to the player to learn and make combos. That's why I believe guides can only help a person limitedly in pvp.

    One cannot become 'pro' by solely reading a guide.

    #randomcomment2014

    Damn I just realised.


    But cmon, it was sorta on topic.
    Credits to Iady

  15. #12
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Bless View Post
    Damn I just realised.


    But cmon, it was sorta on topic.
    Haha, slightly. I was just messing with you.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  16. #13
    Banned Anarchist's Avatar
    Join Date
    Nov 2013
    Location
    94 ➜ ∞
    Posts
    3,583
    Thanks Thanks Given 
    503
    Thanks Thanks Received 
    853
    Thanked in
    512 Posts

    Default

    As a rogue since mages can curse you and your team is it good to drop nox for razor sheild?

  17. #14
    Luminary Poster
    Join Date
    Jan 2013
    Location
    Hall of Retired Legends
    Posts
    5,182
    Thanks Thanks Given 
    859
    Thanks Thanks Received 
    1,079
    Thanked in
    584 Posts

    Default

    Quote Originally Posted by Anarchist View Post
    As a rogue since mages can curse you and your team is it good to drop nox for razor sheild?
    Razor is good in clashes, however I don't like it so much because you have to be in real close range with the enemy for your razor to hit. Also, curse reflects each individual hit of the razor quite well.

    Nox is better because curse doesn't last all that long in a clash.

  18. #15
    Banned Anarchist's Avatar
    Join Date
    Nov 2013
    Location
    94 ➜ ∞
    Posts
    3,583
    Thanks Thanks Given 
    503
    Thanks Thanks Received 
    853
    Thanked in
    512 Posts

    Default

    Quote Originally Posted by Alhuntrazeck View Post
    Razor is good in clashes, however I don't like it so much because you have to be in real close range with the enemy for your razor to hit. Also, curse reflects each individual hit of the razor quite well.

    Nox is better because curse doesn't last all that long in a clash.
    Ewww right razor multiple hit can screw you. :/

    What about shadow veil with armor buff in place of nox? Does it worth dropping nox in thr first place?

    Experts help this noob.

  19. #16
    Senior Member
    Join Date
    Dec 2012
    Location
    Hungary
    Posts
    3,097
    Thanks Thanks Given 
    330
    Thanks Thanks Received 
    1,069
    Thanked in
    506 Posts

    Default

    Type B: Clashes

    Heal: 2/5, Empower upgrade.



    The first upgrade on lifegiver is also important to reach all the rogues with your mana, they like to walk away, i hate that. or you can give them mana from a bit far, a safer position. Plus pick the heal over time upgrade too, it scales to your damage, very good in clashes where a lot dot around.

  20. #17
    Luminary Poster
    Join Date
    Jan 2013
    Location
    Hall of Retired Legends
    Posts
    5,182
    Thanks Thanks Given 
    859
    Thanks Thanks Received 
    1,079
    Thanked in
    584 Posts

    Default

    Quote Originally Posted by Anarchist View Post
    Ewww right razor multiple hit can screw you. :/

    What about shadow veil with armor buff in place of nox? Does it worth dropping nox in thr first place?

    Experts help this noob.
    You'll need nox in FFAs (non clashes) - charged aim tapped nox tapped sp = instadeath
    I'll let a rogue comment on Shadow veil
    Quote Originally Posted by Haligali View Post
    Type B: Clashes

    Heal: 2/5, Empower upgrade.



    The first upgrade on lifegiver is also important to reach all the rogues with your mana, they like to walk away, i hate that. or you can give them mana from a bit far, a safer position. Plus pick the heal over time upgrade too, it scales to your damage, very good in clashes where a lot dot around.
    I didn't know that bit of info, thanks. I use only 2 points because I have 8 skills - I am a multi-purpose mage.

    In clashes a rogue usually gravitates towards the mage for the mana (or yells in normal chat or /g or /o or whatever "mana!") - I hate the ones who run away from me like I'm diseased or something though.

  21. #18
    Senior Member
    Join Date
    Dec 2012
    Location
    Hungary
    Posts
    3,097
    Thanks Thanks Given 
    330
    Thanks Thanks Received 
    1,069
    Thanked in
    506 Posts

    Default

    Quote Originally Posted by Alhuntrazeck View Post
    I didn't know that bit of info, thanks. I use only 2 points because I have 8 skills - I am a multi-purpose mage.

    In clashes a rogue usually gravitates towards the mage for the mana (or yells in normal chat or /g or /o or whatever "mana!") - I hate the ones who run away from me like I'm diseased or something though.
    8 skill is too much imho, you also mentioned only 4 in your build. There is still no overall (pve-pvp) good build, i remove the dot on my skills in pvp usually and i use scorch on fireball both pve-pvp. Can swap fireball to lightning, if there is another mage in your team with fireball.
    The increased range on lifegiver is also good to heal your tanks from far back, when he got stunned if jugger worns off, or on cd (jugg cd is very long).

  22. #19
    Luminary Poster
    Join Date
    Jan 2013
    Location
    Hall of Retired Legends
    Posts
    5,182
    Thanks Thanks Given 
    859
    Thanks Thanks Received 
    1,079
    Thanked in
    584 Posts

    Default

    Quote Originally Posted by Haligali View Post
    8 skill is too much imho, you also mentioned only 4 in your build. There is still no overall (pve-pvp) good build, i remove the dot on my skills in pvp usually and i use scorch on fireball both pve-pvp. Can swap fireball to lightning, if there is another mage in your team with fireball.
    The increased range on lifegiver is also good to heal your tanks from far back, when he got stunned if jugger worns off, or on cd (jugg cd is very long).
    8 skills because:

    Fireball curse shield heal for clashes, fire lightning shield heal FFAs, fire lightning shield ice for fighting rogues, gale flagging (thinking of removing this one - waste of skill points), clock PvE. May not be optimum but I manage, as well as squeezing in 5/5 int and str and 3/5 dex.

  23. #20
    Senior Member
    Join Date
    Dec 2012
    Location
    Hungary
    Posts
    3,097
    Thanks Thanks Given 
    330
    Thanks Thanks Received 
    1,069
    Thanked in
    506 Posts

    Default

    Quote Originally Posted by Alhuntrazeck View Post
    8 skills because:

    Fireball curse shield heal for clashes, fire lightning shield heal FFAs, fire lightning shield ice for fighting rogues, gale flagging (thinking of removing this one - waste of skill points), clock PvE. May not be optimum but I manage, as well as squeezing in 5/5 int and str and 3/5 dex.
    I use 6 skills, i dont use clock at all in pvp, sometimes will be good in clashes, but its fine without it. You can flag without gale too, just a bit slower.

Similar Threads

  1. Guide : How to make a successful pro endgame guild
    By Waug in forum PL Player vs. Player
    Replies: 74
    Last Post: 03-14-2014, 09:32 PM
  2. Justinjspark's Guide to a Successful Guild
    By Justinjspark in forum SL Guilds
    Replies: 24
    Last Post: 01-06-2012, 03:43 AM
  3. Replies: 21
    Last Post: 10-06-2011, 06:15 PM
  4. Replies: 13
    Last Post: 09-26-2011, 07:16 PM
  5. Replies: 22
    Last Post: 09-26-2011, 04:54 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •