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Thread: Hey I made a game

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    Senior Member Slant's Avatar
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    Default Hey I made a game

    its for PC only, made in unity

    and here it is
    jump-space.zip
    have fun
    Last edited by Slant; 07-20-2014 at 06:16 PM.

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    Banned CAK Vader's Avatar
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    Could you post a screeny

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    Senior Member Slant's Avatar
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    yup


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    Senior Member Jblazer's Avatar
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    Quote Originally Posted by Slant View Post
    yup

    *gasps*

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    Banned CAK Vader's Avatar
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    Baby day care v2.0? :O *super gasp*

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    Senior Member Jblazer's Avatar
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    Quote Originally Posted by CAK Vader View Post
    Baby day care v2.0? :O *super gasp*
    Nobody can out gasp me go away

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    Banned CAK Vader's Avatar
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    Quote Originally Posted by Jblazermeany View Post
    Nobody can out gasp me go away
    Ohhhhh snap
    Name:  image.jpg
Views: 181
Size:  4.3 KB

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    Senior Member Jblazer's Avatar
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    Quote Originally Posted by CAK Vader View Post
    Ohhhhh snap
    Name:  image.jpg
Views: 181
Size:  4.3 KB
    Woah...btw add Jblazah

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    Hey, you make 3D stuff, that's pretty cool. I love it too and do it as a hobby.

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    Senior Member Jblazer's Avatar
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    Quote Originally Posted by Waheedski View Post
    Hey, you make 3D stuff, that's pretty cool. I love it too and do it as a hobby.
    Teach meh :3

  11. #11
    Senior Member Slant's Avatar
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    Quote Originally Posted by CAK Vader View Post
    Baby day care v2.0? :O *super gasp*
    haha yes.

    Quote Originally Posted by Waheedski View Post
    Hey, you make 3D stuff, that's pretty cool. I love it too and do it as a hobby.
    yup, it's pretty fun. want to make a top down shooter next. like minigore.

    Quote Originally Posted by Jblazer View Post
    Teach meh :3
    It might seem intimidating at first, but it's easy if you do it step by step. did the models in 3ds max, and the rest of it in Unity, and some basic scripting in C#. don't get scared by all this please, you don't need to learn all of it just enough to do what you want. there are tutorials for most type of games on you tube. There is student version of 3ds max, free version of unity, so all the tools are free if you just want to learn or are interested. Tougher, or rather more time consuming part is modeling your own assets on 3ds max than making the game in unity actually. There is plenty of scope to play around with pre-made assets and scripts though.
    Last edited by Slant; 07-14-2014 at 01:30 PM.

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    I use blender 2.6 open source to make my 3d models. 3ds max is awesome. After you made your game put it up on YouTube, I would love to see it. The links above request a download.
    Last edited by Waheedski; 07-14-2014 at 08:13 AM.

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    Senior Member Slant's Avatar
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    I downloaded blender, seems very powerful with its own game engine, with real time liquid dynamics and sculpting, these things are not there in 3ds max or unity
    but I dont know how to use it yet, used to 3ds max

    oh also used bryce 5 little bit
    yes, will upload a video

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    Quote Originally Posted by Slant View Post
    I downloaded blender, seems very powerful with its own game engine, with real time liquid dynamics and sculpting, these things are not there in 3ds max or unity
    but I dont know how to use it yet, used to 3ds max

    oh also used bryce 5 little bit
    yes, will upload a video
    I'm guessing here but I think STS use 3ds max. Im aware WoW use it and graphic wise both game platforms look similar. Blender also does animation

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    Senior Member Slant's Avatar
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    Great work :3

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    Quote Originally Posted by Slant View Post
    You can make different variations of a game from that, looks fun. Hey just thought of an idea - an arcane legends pinball game but you wont be able to use the AL name without perms from STS, copyright and all that jazz.

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    Senior Member Jblazer's Avatar
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    Quote Originally Posted by Waheedski View Post
    You can make different variations of a game from that, looks fun. Hey just thought of an idea - an arcane legends pinball game but you wont be able to use the AL name without perms from STS, copyright and all that jazz.
    All dat jazzzzz

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    Senior Member Slant's Avatar
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    nobody told that to gameloft about all dat jazz
    game mechanics are not copy right able
    as long as I make my own assets, should not be a problem :P

    It's a good idea though. In fact, it's a greeat idea, never would have thought of making a pinball game.
    its pretty easy, you can just start with the table, a tiny script for the paddles, then let gravity do most of the work. populating the table with stuff sounds like fun. Im gonna try this. It actually is a nice way to build up on what I have already done so far.

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    Quote Originally Posted by Slant View Post
    nobody told that to gameloft about all dat jazz
    game mechanics are not copy right able
    as long as I make my own assets, should not be a problem :P

    It's a good idea though. In fact, it's a greeat idea, never would have thought of making a pinball game.
    its pretty easy, you can just start with the table, a tiny script for the paddles, then let gravity do most of the work. populating the table with stuff sounds like fun. Im gonna try this. It actually is a nice way to build up on what I have already done so far.
    Yep script the handling of scores, the paddles and let game physics handle the rest. Will be an interesting project. I personally would love to make a game, only coding is an issue for me.

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