Dies so it affects leaders.. cmon..
Dies so it affects leaders.. cmon..
Scratch that, i suggest a death AND perma ban.
Blasterbird- lvl 20 twink
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How about they cannot rejoin the same game and the disconnects stat is shown as a percentage of the games where the player has left or disconnected while in combat. This way you have an accurate idea of how smooth your game will be.
Every time they leave, they get a chuck Norris face kick=instant death
RIP Twinktastic
AEO is the way to go~now recruiting
Thanks for all the feedback! I went ahead and just added a death if you leave in combat. This was all done server-side so we don't have to wait for 1.7 and should be in Friday's content update.
We can always refine it with subsequent feedback.
-ALS
I say disconnect... I hardly ever see anyone having such bad lag that they have to disconnect 10 times a game and those players that do disconnect often will be easily spotted.
I stand for one thing so I dont fall for everything.
This is simple.
Don't allow players to "leave" in combat. While player is in combat they are unable to leave the game. This being said if a player is lagging out, their avatar should stay in game until they are out of combat. Leaving combat is done by either their death or not attacking for 10 seconds they can then have their character moved.
Display a counter while in combat of how much time is left if they decide to leave while in combat. Their character is unable to perform any actions while this countdown is going on unless they decide to cancel leaving the battle.
How about all of the above?!?!?
Grant them a death
Bye,
Ajeje
Ajeje
Finally, a great idea Mystical
I think it will be goid if u add assist, I just recently play pvp now and I get my kills jacked lol, maybe add a new assist leader board to?
How taxing would it be to the servers to keep all players who exit a game during combat as ACTIVE participants for 10 seconds after they log? If they log out when they're dead, so be it. If they die while they're within the timer, so be it. This would also serve to inhibit players from "bailing" out on their comrades mid-mission because things aren't going smoothly for them.
I believe it's much less effective to develop a system of penalties to punish rogue players than it would be to correct the exploitive mechanic in the first place.
I think just a disconnect stat would suffice
@dontnerfmebro do you do graffiti? Your sig seems like that's what your saying
N W A
+1
This is by far the best option. It gives anyone enough time to get a kill that the attacker(s) would have gotten and the death that said player deserves. Death doesn't give the attacker that option.
As for ban ... that's too harsh. There may be legit reasons for leaving in battle - I know for example that my friend likes to cook. As soon as something boils, he drops his phone and runs to the oven. Death - acceptable as he would die anyways. Ban; way to harsh and a lot of people who don't deserve it would get banned.
Also, how does a player know if they are in combat? Should there be something like that exclamation mark when you're in a zone too low to level flashing? That way a player constantly knows.
Last edited by WhoIsThis; 02-10-2011 at 09:38 PM.
Grant as a death.
IGN: (RETIRED)Devours - Lv. 50 Tank BearZealouse - Lv. 35 Warbird Wafuu - Lv. 35 Pure Int MageZasho - Lv. 20 Warbird TwentyPVP - Lv. 20 Dex Bear Oyasumia - Lv. 20 Pally Mage
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