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  1. #1
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    Default Shady and Surge Review

    [ Background Info ]

    I play a 41 Warrior with near max gear (no arcane ring)
    Shady and Surge is Level 41.
    Current price is between 120m-150m in most cases.

    [ Stat Comparisons ]

    Name:  samael stat.png
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    Samael Stats

    Name:  nightshade stat.png
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    Nightshade Stats

    Name:  singe stat.png
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    Singe Stats

    Name:  sns stat.png
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    Shady and Surge Stats

    [ PVE - Elite ]

    Sample run in Elite Rooks Nest

    Name:  rooks nest samael.png
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    Rooks Nest with Samael

    Name:  rooks nest sns.png
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    Rooks Nest with Shady and Surge

    Slightly faster with Samael

    [ PVE - General ]

    0 PVE kills from enemies that died in the pool. Since the pools are so huge, they may created an unwanted large pull. Even the green heal pools aggro the mobs. So in elite, if you get an unwanted pull, it may be bad results for the team.
    [ PVP - CTF ]
    0 PVP deaths for opponents that die in the pool. CTF is where the pet shines. The close quarters mean that many times the pools will overlap. Pet seems very good hear.

    [ PVP - CTF - Clash ]

    This pet works great in clashes. The problem is that many people will just walk away from the pools. If your teammates have samael or some terror/panic/stun pet and hopefully stun the opponents while on the purple pools, this is when it's most devastating. Otherwise the best part of the pets AA is the heal pools. The best build that worked for me in the CTF clash was. Axe, Horn, Jug, SS. I would generally make sure S&S was in front of me. When the enemy approaches, I would back back and axe the first opponent then call upon the S&S AA. Now my team is taking care of the person I pulled in, the 4 opponents are walking through lots of purple pools of damage, I walk up heal and stay in the green pools to hold off the 4 opponents. Most likely the pulled opponent is dead from the axe pull in most cases and the 4 opponents are struggling to get around me and the pools and are slightly worn down. This seemed to work for me the best (strategy-wise). Make sure S&S does not trail you otherwise most of the pools are behind you and may be useless.

    Many times in CTF clashes I came up with 0 kills though.

    [ PVP - TDM ]

    So much space for the opponents to run off. Opponents are already running and they continue
    to run when the pools come out. The only time I found the damage pools useful was when I cornered someone and then used the pools. The pools stacked in that case. Otherwise, the most useful thing about this pet was just the heal pools which help me survive a lot in most cases. Not the most ideal pet but not the worst pet.

    [ PVP - General ]

    Damage pools can be unreliable in most cases. Heal pools are very good. Especially for a rogue with Mythic Bow. So much heal for the rogue. For warrior, it will buy him extra time in between cooldowns for jug or horn of renew to cast another. Mage, not sure but perhaps good for inbetween cooldowns of the shield / heal. The biggest problem is I hardly get kills due to the AA granting 0 kills. The damage pools can take a 3900hp rogue down to 30 % in most cases if they don't move and the pool spawns on them from the start.

    [ PVP - 1v1 ]

    Since most people want to compare Samael vs Shady and Surge I did a few 1v1 rounds with Serancha, a level 41 rogue with near max stats and mythic bow (no arcane ring).
    Samael
    ----------------------------------------
    Skyward, VB, Jug, Horn - Loss
    Skyward, VB, Jug, Horn - Loss
    Skyward, VB, Axe, Horn - Win
    Skyward, Jug, Axe, Horn - Win
    Skyward, Jug, Axe, Horn - Loss
    Skyward, Jug, Axe, Horn - Win
    Skyward, Jug, Axe, Horn - Win
    Shady and Surge
    -----------------------------------------
    Skyward, VB, Jug, Horn - Loss
    Skyward, VB, Jug, Horn - Loss
    Skyward, VB, Axe, Horn - Loss
    Skyward, Jug, Axe, Horn - Win
    Skyward, Jug, Axe, Horn - Win
    Skyward, Jug, Axe, Horn - Loss
    Skyward, Jug, Axe, Horn - Loss

    Samael 4/7
    Shady and Surge 2/7

    [ Pet analysis ]

    The basic attack did 230 dmg to Serancha in PVP. Samael did the same amount. Nightshade did about 178. Singe, oddly enough did about 149 (bug?). If bleed occurred, it did 106 dmg. The attack speed of Shady and Surge is slower than Samael but has a bigger AOE than Samael. Nightshade only did 78 bleed damage but attacks faster than Shady and Surge so Nightshade can stack bleeds very quickly whereas Shady and Surge not so much. Serancha and I noticed that she dodged a lot of Shady and Surges basic attack. Other pets, not so much.
    The purple damage pools did about 200 dmg average per half a second. Range on dmg was between 150-220.
    The green heal pools healed about 200 average per half second as well.
    The pools last 10 seconds. The cooldown is a long 30 seconds.
    3 pools of each spawn upon usage.
    The happiness bonus is only moderately better than Singe.
    The hp regen from the happiness is useless at endgame levels (and possibly twink levels)

    [ Overall ]

    The pet in pvp is good is most cases although I'm left with this empty feeling at the end of matches many times. 0 kills. 0 kills. 1 kill. Most of us go into PVP for the kills Every other pet does this, so why not this pet? The AA needs to be fixed to grant kills. I did not seem to notice any bugs with overlapping green and purple pools. PVE Elite times were comparable to Samael. Samael's time was slightly faster possibly due to Samael's banish but close enough. Serancha told me it was tougher fighting with Samael and I won more with Samael for 1v1s. Perhaps this pet is better in multiples. I only tested with the one Shady and Surge I had. Madxnoob opened his Shady and Surge on his level 10 character and he regretted it. He said he runs out of mana upon 2 skills used.

    - Other info I forgot to add.

    The pools remain after the user is dead. Skills such as Shadow Veil will not add any buffs etc when the user is dead. So if you're an S & S user, the AA is available and you're about to die, make sure you use the AA.

    The pools will only spawn from the pet's area of sight (the pools will not spawn around a corner).

    The pools dmg/heal seem to be dependent on the user's level (not the pet's level or the enemy's level). So you can run around with a level 1 pet and have good pool dmg/heal but you'll lose the benefit of a high basic attack from the pet. Of course you can't be sheisty and try go to the route of having the egg, try using it at level 1 as a trial, disable xp gain and contact support to re-egg because disable xp still raises the level of the pet.
    Last edited by Ravager; 07-24-2014 at 12:03 PM.

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