So I was thinking, instead of new skills, why not make pathways. For example for fireball, there could be 3 pathways. Str, dex, and int. Str: You have a 20% chance of buffing hp and Str when u charge fire ball. Int: Inferno proc: +20 int 20% chance on charge. Dex: Crit goes up by 6% by a charge 20% chance. Ok bad example, but pathways could really make pve and pvp much more interesting. Skills are boring as hell right now