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  Click here to go to the first Dev post in this thread.   Thread: what would you do if you owned AL?

  1. #41
    Senior Member notfaded1's Avatar
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    Default Regularly upgraded pink gears!

    I would devote two artist and one designer/dev to nothing but upgrading and creation of new gear this way new pinks could be created and swapped out almost every couple weeks... they could have new sounds and new sprite effects and come in new different colors with different colored effects too!!! Drop could be upgraded on regular basis so there would always be new stuff to get and collect the market and economy would always have new stuff to keep it chugging along. Every couple weeks people would be like did you see that NEW !@!#E^T%$#$ I have to get it through farming so and so or whatever inside crate or mob drops.

    There would always be something new to farm!!!
    rogue ~ retired GM Enigmatic

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    I'd fix the looting system. Luck enhancers would be completely out of the game first of all. A rare item should be rare. Nothing should change that. I also would get rid of chests completely. The idea behind paying to open a chest which may contain fantastic items that no other players can get is just a little bit greedy in my opinion. I mean, free to play players are already so behind everyone else playing with no damage buffs, armor buffs and all. I believe all games should give equal oppurtunity to their die hard paying supporters and their casual fans. I understand that STS needs to make money, I just wish they went about it in a different way.

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    Make a banner that could also be banner-less that gives reroll and not allow luck amulet to stack with it so you chose what to wear while still using your favorite vanity sets.

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    Quote Originally Posted by spimeslam View Post
    Make a banner that could also be banner-less that gives reroll and not allow luck amulet to stack with it so you chose what to wear while still using your favorite vanity sets.
    This is a perfect solution to the problem at hand.

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    Senior Member Chrisaetoshawker's Avatar
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    Let's move this thread to the "chat section".
    IGN:Nonplat

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    Sell it and become a multi-millionaire? I Hope xD
    - (un) Retired -

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    Quote Originally Posted by Harmonybow View Post
    Sell it and become a multi-millionaire? I Hope xD
    So you're saying that you won't ever own it cuz once you really do, the next second it is not yours anymore
    Sold!
    IGN:Nonplat

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    Quote Originally Posted by Chrisaetoshawker View Post
    So you're saying that you won't ever own it cuz once you really do, the next second it is not yours anymore
    Sold!
    Maybe after a few personal adjustments ;P
    - (un) Retired -

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    Quote Originally Posted by Harmonybow View Post
    Maybe after a few personal adjustments ;P
    Lol
    IGN:Nonplat

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    Here are just some of the things that I would do if I owned AL:

    Regular and frequent gear staggers
    Every 30 days, new elite legendaries would be introduced, and each cycle would focus on a different aspect, i.e., Armor, Health, DMG, Crit, etc. This will keep the market fresh, keep endgame farming very active and encourage diversity in builds. In order to manage memory/resource utilization, these staggers would simply be recolored gear with new names, but alternative stats.
    As with any gear/map introduction, elixir and revive purchases increase substantially as the hardcore farming crowd tries to be the first to loot and list the new legendaries.


    Introduce new, mid-term grinding quests, similar to what is available in Nordr
    These long-term, difficult quests would offer up very unique items, vanities, eggs and/or top-end gems (Think Tarlok or something similar).
    This is a give-back to the player population, so that even if you aren't getting the drops, at least you know that you are working towards something of reasonable value, just by running the maps.


    Reinvigorate elites by making each map drop gear leveled to the season in which it was introduced
    So, for instance, Brakenridge elites will drop gear that is lv15/16. This would provide twink players a steady supply of top end gear, and make twink PvP a bit more competitive, instead of a spending contest. Unfortunately, as it stands now, gear from Brackenridge through Nordr and Shuyal are essentially worthless.
    This is purely a balancing effort to prevent wealthy endgamers from dominating twink PvP with overpriced and overpowered gear.


    Introduce a long-term parchment system questlog
    See my post here: http://www.spacetimestudios.com/show...-elite-farmers
    Give farmers a viable income stream, and to increase the supply of higher end pets.
    This is primarily a player give back, and basically, the more people farm elites, the greater the likelyhood of plat burn in the form of elixirs and revives.


    Add Locked Crate keys as a "reroll only" epic drop throughout all maps
    This would give non-endgame/non-elite farmers something to work towards that would provide a reasonable revenue stream. This would only drop from Normal bosses, and drop percentages for overfarmed bosses like Jarl would be considerably lower than underfarmed bosses like Wraith Heart, Krom, Grimnr or Ruger.
    Obviously, as a reroll only drop, this encourages Leprechaun Pendant purchases, and reroll kit/elixir purchases.


    Add dynamic drop rates
    As more and more players farm the same maps (KM3, Jarl, Windmoore Harbor, Goldmine), adjust the drop percentages to discourage overfarming, and increase drop percentages in other maps to encourage farming there. This would be a constantly changing drop percentage, which will recalculate every hour. The drop rates must be visible to players in the form of an info panel, so players can choose where to spend their time in order to maximize revenue/elixir time.
    The benefit to STS would be that as farmers who attack the high percentage maps, you would be more likely to run with elixirs, revive, etc., because you want to maximize the number of runs you can make while the drop rate is high before the next drop rate adjustment.


    Add the occasional "Grand Quest" that lasts for 6, 12, 24 hours
    This introduces an incredibly overpowering boss/mini-map with extremely high value, unique drops. All items dropped from these events will be similar to the best elite gear for the level (15/16, 20/21, 25/26, ,30/31, 35/36, 40/41) but will also add unique PROCs similar to Wilds Amulet, Bulwark, Pavise, etc. All PROCs on the Grand Quest drops will be passive PROCs (which rely on receiving damage instead of using charged attacks). This event can only be entered with portal keys purchased from an NPC for plat. Portal keys can be also be purchased and resold in auction to allow the non-plat community to be engaged as well.
    Clearly, this would provide STS with a sharp spike in platinum purchases/expenditure in the form of Portal Key purchases, elixirs and revives.


    Add a Gauntlet Tomb
    This tomb starts relatively easy and gets progressively harder until at the end of the tomb, you face a new, unique boss. This boss has the potential to drop unique Mythic gear. Once a party member dies, they can only revive with Platinum or Ankh....there is no other way to return to your party after a death.
    Clear platinum sink and a nice place for farmers to work


    Add respec kits as a platinum purchased item that can be resold in auction
    Some income with plat purchases, but mainly a way to get the non-plat players to respec, instead of having to wait until respec weekend.


    Add a player Arcane Ability (similar to pet AA)
    Each player will have a choice of several AA's (but they only have one AA point to spend). Player AA's can be Offensive (+30% DMG for 10 seconds, 40 second cooldown), Defensive (+25% Armor for 10 seconds, 40 second cooldown), Support (replenish all HP and mana for all players in party plus 2 second invulerability shield for caster, 40 second cooldown).
    Fun twist that can really change gameplay


    Add Arcane Scrolls as lootable items in elite maps
    Each boss drops their own unique scroll, which gives you their highest damage attack (Mardom gives you his meteor attack, Truell gives you his AoE attack, Rendtail gives you his falling boulder attack, Ferrix gives you his death pools, Frostir gives you his AoE snare aura, etc.). Once you receive (or purchase the scroll in auction), you visit a "Training NPC" which will teach you the AA for 100k gold. Then, when you've learned the AA, it is available to you if you want to respec your player Arcane Ability.
    Gold sink to learn AA's, plat sink for the inevitable respecs.


    Add additional CTF PvP maps with new terrain and different restrictions such as 3v3, the Legendary Lounge (a restricted map exclusively for legendary gear and pets)
    Pure giveback to the PvP community - no revenue for STS here


    Add additional TDM PvP maps with new terrain and different "neutral bosses" like Truell
    Add APs for killing the new bosses.
    Another giveback to the PvP community




    I have more ideas, but this is where I would start, if I owned AL....

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    Hire Kali on as consultant. He really nails what we need.

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    What about adding new Aps like
    Pve
    - Kill x amount of goblins, spiders
    -Kill this boss x amount of times

    Pvp
    -Kill a rogue, warr, mage toon x amount of times
    - Capture a RED, BLUE flag so many times...

    examples ^^^^^^^^^^^
    - (un) Retired -

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    Kali, you are too serious!!
    How many words are there again?
    IGN:Nonplat

  18.   Click here to go to the next Dev post in this thread.   #54
    Spacetime Studios Dev Remiem's Avatar
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    There's some great discussion still going here, so I'll leave it open and move it to Suggestions and Feedback. As the other mods have mentioned, please keep it clean and helpful. ;D
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Quote Originally Posted by GoodSyntax View Post
    Here are just some of the things that I would do if I owned AL:

    Regular and frequent gear staggers
    Every 30 days, new elite legendaries would be introduced, and each cycle would focus on a different aspect, i.e., Armor, Health, DMG, Crit, etc. This will keep the market fresh, keep endgame farming very active and encourage diversity in builds. In order to manage memory/resource utilization, these staggers would simply be recolored gear with new names, but alternative stats.
    As with any gear/map introduction, elixir and revive purchases increase substantially as the hardcore farming crowd tries to be the first to loot and list the new legendaries.


    Introduce new, mid-term grinding quests, similar to what is available in Nordr
    These long-term, difficult quests would offer up very unique items, vanities, eggs and/or top-end gems (Think Tarlok or something similar).
    This is a give-back to the player population, so that even if you aren't getting the drops, at least you know that you are working towards something of reasonable value, just by running the maps.


    Reinvigorate elites by making each map drop gear leveled to the season in which it was introduced
    So, for instance, Brakenridge elites will drop gear that is lv15/16. This would provide twink players a steady supply of top end gear, and make twink PvP a bit more competitive, instead of a spending contest. Unfortunately, as it stands now, gear from Brackenridge through Nordr and Shuyal are essentially worthless.
    This is purely a balancing effort to prevent wealthy endgamers from dominating twink PvP with overpriced and overpowered gear.


    Introduce a long-term parchment system questlog
    See my post here: http://www.spacetimestudios.com/show...-elite-farmers
    Give farmers a viable income stream, and to increase the supply of higher end pets.
    This is primarily a player give back, and basically, the more people farm elites, the greater the likelyhood of plat burn in the form of elixirs and revives.


    Add Locked Crate keys as a "reroll only" epic drop throughout all maps
    This would give non-endgame/non-elite farmers something to work towards that would provide a reasonable revenue stream. This would only drop from Normal bosses, and drop percentages for overfarmed bosses like Jarl would be considerably lower than underfarmed bosses like Wraith Heart, Krom, Grimnr or Ruger.
    Obviously, as a reroll only drop, this encourages Leprechaun Pendant purchases, and reroll kit/elixir purchases.


    Add dynamic drop rates
    As more and more players farm the same maps (KM3, Jarl, Windmoore Harbor, Goldmine), adjust the drop percentages to discourage overfarming, and increase drop percentages in other maps to encourage farming there. This would be a constantly changing drop percentage, which will recalculate every hour. The drop rates must be visible to players in the form of an info panel, so players can choose where to spend their time in order to maximize revenue/elixir time.
    The benefit to STS would be that as farmers who attack the high percentage maps, you would be more likely to run with elixirs, revive, etc., because you want to maximize the number of runs you can make while the drop rate is high before the next drop rate adjustment.


    Add the occasional "Grand Quest" that lasts for 6, 12, 24 hours
    This introduces an incredibly overpowering boss/mini-map with extremely high value, unique drops. All items dropped from these events will be similar to the best elite gear for the level (15/16, 20/21, 25/26, ,30/31, 35/36, 40/41) but will also add unique PROCs similar to Wilds Amulet, Bulwark, Pavise, etc. All PROCs on the Grand Quest drops will be passive PROCs (which rely on receiving damage instead of using charged attacks). This event can only be entered with portal keys purchased from an NPC for plat. Portal keys can be also be purchased and resold in auction to allow the non-plat community to be engaged as well.
    Clearly, this would provide STS with a sharp spike in platinum purchases/expenditure in the form of Portal Key purchases, elixirs and revives.


    Add a Gauntlet Tomb
    This tomb starts relatively easy and gets progressively harder until at the end of the tomb, you face a new, unique boss. This boss has the potential to drop unique Mythic gear. Once a party member dies, they can only revive with Platinum or Ankh....there is no other way to return to your party after a death.
    Clear platinum sink and a nice place for farmers to work


    Add respec kits as a platinum purchased item that can be resold in auction
    Some income with plat purchases, but mainly a way to get the non-plat players to respec, instead of having to wait until respec weekend.


    Add a player Arcane Ability (similar to pet AA)
    Each player will have a choice of several AA's (but they only have one AA point to spend). Player AA's can be Offensive (+30% DMG for 10 seconds, 40 second cooldown), Defensive (+25% Armor for 10 seconds, 40 second cooldown), Support (replenish all HP and mana for all players in party plus 2 second invulerability shield for caster, 40 second cooldown).
    Fun twist that can really change gameplay


    Add Arcane Scrolls as lootable items in elite maps
    Each boss drops their own unique scroll, which gives you their highest damage attack (Mardom gives you his meteor attack, Truell gives you his AoE attack, Rendtail gives you his falling boulder attack, Ferrix gives you his death pools, Frostir gives you his AoE snare aura, etc.). Once you receive (or purchase the scroll in auction), you visit a "Training NPC" which will teach you the AA for 100k gold. Then, when you've learned the AA, it is available to you if you want to respec your player Arcane Ability.
    Gold sink to learn AA's, plat sink for the inevitable respecs.


    Add additional CTF PvP maps with new terrain and different restrictions such as 3v3, the Legendary Lounge (a restricted map exclusively for legendary gear and pets)
    Pure giveback to the PvP community - no revenue for STS here


    Add additional TDM PvP maps with new terrain and different "neutral bosses" like Truell
    Add APs for killing the new bosses.
    Another giveback to the PvP community




    I have more ideas, but this is where I would start, if I owned AL....
    Hey Kali! As always, great suggestions. Actually, some of them are already things that have been discussed as possibilities such as locked crate keys and tradable respecs. We're totally on the same wavelength. I've passed on your other suggestions to Samhayne and the team to get their feedback and see which ones are the most feasible in our current road map. As you all know, we have a very tight schedule through into winter. Planar tombs, the halloween event, the winter event, and even more behind the scenes stuff that we haven't even gotten to announce yet. It's a busy time here in the studio. But, like you, we want to keep the overall health and the longevity of the game in mind and your suggestions are what make that possible. Thanks for continuing to contribute such fabulous ideas.
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  21. #56
    Senior Member Bigboyblue's Avatar
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    Adding the lock crate keys is a super idea. This makes all items free to earn with plenty of hard work. This is one aspect of the game that I can't get over and this item would take care of my issues. However I think the drop rate needs to be reasonable, like 1/3rd the drop rate of locks. That way a good half hour worth of lock farming would yield 1 of these keys, 2 if you are super lucky. You would also get 3-5 crates. It would keep lock prices higher as well. Something tells me that implementing this would make more people purchase plat. Once you get a taste for lock popping it is hard to stop. People who have never felt the thrill of popping locks will now have a chance and will more than likely open their wallets to continue the thrill.

  22. #57
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    Kali for president!

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    I have great respect and i salute you guys on bringing the best of AL ...and i know even if it's not easy you will find ways how to get the game lively again...despite of the events coming i would like to suggest , make an alternative drops to solve the never ending locked crate grinding...atleast a very little chance for us "non-plat users" to open those crates of hope we have..Hehe.. you like it or not free players are also important for a successful online games like AL...great vs strong is fun but great vs weak,you know what would it look like...

  24. #59
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    A key that opens locked crates:0, id totally farm. Lol.

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    If i owned AL i would close it down and bring back those happy days of SL and PL.

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