to put in simpler terms, dodge is your character's own little negative hit rate for enemies? Like the difference? idk because these are all statistics, which mean nothing when actually fighting; the outcomes are only EXPECTED to be what we see through the stats. Example: We only EXPECT with an 80% hit rate (vs 0 dodge) that our char will hit 4/5 times (80% of the time), but in reality, it doesn't work that way. Say you missed one of those 5 shots right off the bat, does that mean you're guaranteed to make the next 4? No. EACH SHOT has an 80% chance of hitting. They're independent "trials of events" that are not affected by the last occurrence. Same thing with Critical hits; 50% does not mean every other hit is guaranteed to be a crit, it just gives you an idea of how likely it is to happen. heads or tails, no amount of heads will affect the next coin toss, nor were the previous tosses affected by the tosses made. Same with these here mechanics *bows* lol jkkkkkk