Quote Originally Posted by WhoIsThis View Post
For maximum effective damage, it seems the ideal would be a long range, slow firing weapon, but with very high damage per hit. Furthermore, a significant critical hit percentage is more important than hit %.

Hypothetical question - what if crit were say, 125% - would each shot land a critical?
Im 100% positive the answer is no, it'll make the game way too easy. There is most likely a fixed cap like the hit%, and with the new gear having loads of crit %, we may be able to determine this specific value.