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    Default Can rogues dodge skills?

    Honestly, I didn't see rogues dodging in PvP a lot. I saw how rogues dodge autoattacks, but do they dodge skills as well?

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    Only autos.


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    You can dodge pet stuns and various CC abilites too. Try use Malison's AA vs a mage shooting a Fireball at you. The lucky scenario is you will dodge it.

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    Quote Originally Posted by Soundlesskill View Post
    You can dodge pet stuns and various CC abilites too. Try use Malison's AA vs a mage shooting a Fireball at you. The lucky scenario is you will dodge it.
    You can't dodge a Fireball stun.

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    Quote Originally Posted by Instanthumor View Post
    You can't dodge a Fireball stun.
    You can.
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    Quote Originally Posted by Zeus View Post
    You can.
    No you can't...

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    Quote Originally Posted by Instanthumor View Post
    No you can't...
    Zeus vs Instanthumor

    Grabs a seat and some popcorn..

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    Quote Originally Posted by Instanthumor View Post
    No you can't...
    Explain why I could dodge your fireballs when I wasn't charging razor shield.
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    Quote Originally Posted by Instanthumor View Post
    No you can't...
    You can dodge FB stuns and that's why rogue don't get stunned sometimes

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    Quote Originally Posted by Instanthumor View Post
    You can't dodge a Fireball stun.
    I've recently dodged a fb. It's possible.

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    does that mean razor shield is usefull, or is it just a wasted skill?

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    Quote Originally Posted by tellko View Post
    does that mean razor shield is usefull, or is it just a wasted skill?
    It certainly is, if you play correctly. I would tell you to ask Iluvataris for advice, but sadly he quit.

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    Since STS doesn't publish a handy guidebook we have to rely on anecdotes and trial-and-error. So unless someone can show definitive proof either way, the debate isn't over.

    What about the hit chance stat? We can only see the dodge stat. It's probably a safe assumption that dodge and hit chance stats interact somehow.

    Maybe you didn't dodge that fireball, maybe the mage just missed. Maybe fireball stun is chance-based, counter to the way the upgrade reads. Maybe the Spacetime Engine's attempts to sync gameplay fouls up more than we realize.

    So... ya know.

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    Quote Originally Posted by Wyldstorm View Post
    Since STS doesn't publish a handy guidebook we have to rely on anecdotes and trial-and-error. So unless someone can show definitive proof either way, the debate isn't over.

    What about the hit chance stat? We can only see the dodge stat. It's probably a safe assumption that dodge and hit chance stats interact somehow.

    Maybe you didn't dodge that fireball, maybe the mage just missed. Maybe fireball stun is chance-based, counter to the way the upgrade reads. Maybe the Spacetime Engine's attempts to sync gameplay fouls up more than we realize.

    So... ya know.
    When someone miss it shows the miss sign and when you dodge it shows the dodge sign. Its that simple

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    I've tested this extensively with instanab, charged Fireball always stuns unless mage doesn't charge or you got jugg/razor activated (with movement-impairing upgrades unlocked ). The stun immunity is not exactly immunity either, it just minimizes the stun duration to one second.

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    Quote Originally Posted by Madnex View Post
    I've tested this extensively with instanab, charged Fireball always stuns unless mage doesn't charge or you got jugg/razor activated (with movement-impairing upgrades unlocked ). The stun immunity is not exactly immunity either, it just minimizes the stun duration to one second.
    Yes, over 1000 samples eh

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    Thanks Madnex.

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    We need to do testing with warrior then. All I know it that there was no dodge pop-up when sam terrify was failing on rogue.

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    Quote Originally Posted by Madnex View Post
    We need to do testing with warrior then. All I know it that there was no dodge pop-up when sam terrify was failing on rogue.
    A pet's AA does not count as an attack in code. Sure, it damages you but it does not register as an entity killing your avatar (AA only). Therefore, something not recognized as a valid attack cannot show as dodge on the avatar overhead damage bar even though it may actually have been dodged.

    Proof:
    • Curse will not reflect any pet's AA damage.
    • SnS does not grant a kill/death when killed by poison pools.

    I could be wrong but this is my observation.
    Last edited by Zeus; 08-13-2014 at 11:38 PM.
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    That was a long battle, but the almighty god of thunder strikes a huge crit at Madnex and Instant. Will they come back? Or will Zeus finish them off.

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