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  Click here to go to the first Dev post in this thread.   Thread: Economic woes of inflation in the land of Arlor.... (part 2)

  1. #21
    Senior Member Ishtmeet's Avatar
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    Quote Originally Posted by Ruizhe View Post
    I don't believe anyone in <The Collective>, myself included, dislikes Energizeric.

    (I didn't read the first post fully but I believe it is about opening locks?)


    my reply below is not criticism,

    From my opinion, giving only 2 items per lock would mean = less items looted
    (if 3 items per lock = 6000 gold; if 2 items per lock = 4000 gold; This is just an example)

    If there's a 50% chance of mythics from locks, the prices will go down causing some people to end up losing money and be unhappy. (And also, the richer players can get the best gears at a lower price meaning they are still rich and the new players/poor players in AL remain poor with the added effect of earning money even slower than before)


    I don't have a solution, but that is what I think would happen if this were put in effect.
    Please read actual post. He never said, 50% chance to loot a mythic, he said increase the drop rate by 50%, I.e if the drop rate of mythic is 2%, make it 50% more I.e 3%.
    I hope you got it now.

    Sent from my Gpad_G1 using Tapatalk

  2. #22
    Senior Member Ishtmeet's Avatar
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    Ener , I love your idea!
    Making 2 drops from lockeds will be of great help!
    Well, just want to ask others: Who gave you right to tell what should the thread poster do?

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  4. #23
    Senior Member yasshh's Avatar
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    Apart from the economic point of view, the prices remain high because the recently released arcanes are too OP. In real life supply and demand determine the prices and there is no way to control them. But here in AL, the resources is very much controlled by STS. So tbh change isnt required only by economic way to control inflation. There are many other ways like controlling "OP'ness factor". Like hecto said gameplay improvement is necessary to control economy. The drop rate wont matter if arcanes are ridiculously OP. Prices will still be high.
    Last edited by yasshh; 08-07-2014 at 10:39 PM.

    Retired.

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    Just make new arcane items like eggs, once you use them.. they become untradable.

    ~ ELITE RUNNERS ~
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    Senior Member Gorecaster's Avatar
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    So wait are all posts suppose to be in aggreance or something? Because we dont agree doesnt mean anything more than that. I for one can post my thoughts as can anyone here. Ener has proven to disregard and debate others comments as easily as I can disregard his. Thats what makes this a conversation not just a status update...
    CO-GM <THE COLLECTIVE>

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    Quote Originally Posted by Gorecaster View Post
    So wait are all posts suppose to be in aggreance or something? Because we dont agree doesnt mean anything more than that. I for one can post my thoughts as can anyone here. Ener has proven to disregard and debate others comments as easily as I can disregard his. Thats what makes this a conversation not just a status update...
    Notable Wrongs: my first post (spur of the moment post. This was the third thread I had seen on the subject.), and the gif.

    Reason Behind Frustration: The whole economy issue is really a lame horse issue. It gets talked about over and over, and we know that no changes will likely happen. Asking for a crate nerf, IMO is a waste of time. Also, having three threads at once based around the same principle is a bit excessive.

    PS: is till stand by that the "economy" of AL debates are parallel to those of American economic debates. I find that hilarious, which may be inappropriate.


  8. #27
    Senior Member Frohnatur's Avatar
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    Quote Originally Posted by Gorecaster View Post
    So wait are all posts suppose to be in aggreance or something? Because we dont agree doesnt mean anything more than that. I for one can post my thoughts as can anyone here. Ener has proven to disregard and debate others comments as easily as I can disregard his. Thats what makes this a conversation not just a status update...

    Dear friend. Its not that you disagree. Its that you suggest him to shut up or post somewhere else. boooooooo!

    As for the idea to make arcane items not tradeable by Coolskies: This would be very unfair to non-crate openers resp. poorer players: no chance to get an arcane item and get the red-letter-day-AP. But I think it would be a nice idea to restrict certain items from trading: shards, receipts etc. Haven't thought that through though, just a gut feeling.

    The main point is: Don't make APs depent on spending money. Is all. The rest, like all those arcane ingredients might be non tradeable as long there are alternative ways to keep up with those guys who possess them, or at least to be near to the top. The new mythic gun is a perfect example how this can be accomplished: it has compareable stats to the kershal, yet, the kershal is still a bit better, especially with HP and crit. So this is a fair disadvantage, wich let us non-arcane-weapon players make up for the difference by bettering our skills and compete and fight more vigorous. A fair chance.

    Well done, sts, with elo the mythic gun.


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  10.   Click here to go to the next Dev post in this thread.   #28
    Moderator - Inactive Arpluvial's Avatar
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    Hey guys!

    I have moved this thread to the AL Suggestions and Feedback portion of the forums. Let's keep it friendly and on track, please.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Senior Member Gorecaster's Avatar
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    Quote Originally Posted by Frohnatur View Post
    Dear friend. Its not that you disagree. Its that you suggest him to shut up or post somewhere else. boooooooo
    I give you a million gold if you can quote me I told anyone to shut up. This is false.
    CO-GM <THE COLLECTIVE>

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    Senior Member Gorecaster's Avatar
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    Quote Originally Posted by Arpluvial View Post
    Hey guys!

    I have moved this thread to the AL Suggestions and Feedback portion of the forums. Let's keep it friendly and on track, please.
    Thank you for move and yes I'm moving along as well.
    CO-GM <THE COLLECTIVE>

  13. #31
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    Quote Originally Posted by Frohnatur View Post
    whats wrong with you guys? Does Collective has a feud going on with ener?

    This is a FORUM and its there to let players post ideas and let them discuss them. This is exactly what eners post is doing: making a complex matter clear and offer solutions up for discussions.

    Last time I checked, this is a free country. Stop trying to shut people up.

    Neither I or <The Collective> have anything against Energezic as a person or player.

    What I do take issue with is players posting anything in regards to the economy of the game. This goes from simple posts where players ask "how much you think ___ will increase" or " is _______ a good investment" all the way to general posts about the economic woes of the game. Dont think for a second that this type of post is any different from someone posting about manipulating the market or talking about nerfs or buffs to items in hopes that people prices of items will raise/fall in hopes of profiting in the game.

    When I see posts in regards to fixing the economy, what it is really doing is trying to change the current market in the game and have it swing in a different direction. Whether this is intentional of the OP or not is irrelevant, but sadly it does eventually affect the economy, and usually, negatively.

    People keep looking at the Locked Crates as the cause of inflation and why prices of sky rockted, on arcane items not being readily available or that their prices are exceeding the gold cap in game. However, the Crates are not the real issue. If you really want to find a fix, take a look how the gold is being filtered in to the game. Its not from lockeds being opened. Its from STS listening to players on how to make it "fair" for non plat spenders and making items available to them that were only available as plat only purchases before. The day STS released elixirs as Kits to the game is the day the real economic woes of the game began.

    It created a simple way for plat buyers to quickly convert their plat to gold at lower amounts and quickly. Before, Lepres and vanities were the main way for players to convert their plat in to gold. Lepres sold for 180-190k and Vanities where cheaper than lepres, but still they were costlier than say a current luck elixir kit that goes for 7-8k on any given day (currently they are 6.1k by a players name whos rather ironic in this discussion, suregold). While non-plat and light plat spenders rejoiced at this (its fair for everyone!) what it did was create an even faster and more affordable way for players to quickly convert plat to gold.
    Then came very wide spread realease of Mythic eggs that for a mere 250 plat, players could convert popular and highly desirable eggs to gold for large sums quickly and readily. Yes Grimm eggs came before elixers, but not as many players were savvy then as they are now about the power of mythic eggs.
    I'll briefly mention some services offered by players such as platting through upgrade timers to get perfect gemmed items quickly for rediculous sums of gold (thats all i'll say).

    But the final nail in the coffin as to why inflation has skyrocketed in the past couple months? The answer is simple. Energy Kits. The event system has created an extraordinary way for players to convert their plat even FASTER for crazy amounts of gold to cover the cost of leaderboards runners and the general players who wanted to get to the higher tiers quickly and on multiple toons.

    SO, you want my suggestion on how to fix the economy? If you read the above then maybe you already know the answer. But if you skipping to the end, here it is:

    Remove all forms of Kits and other types of plat to gold conversions that make it easy for "plat farmers" to convert their plat to gold at 3-5x the generic rate (or more crazy figure, I platted through an elondrian crate for 1 plat, and proceeded to sell it for 120k. I think i did good). Will free players cry at this suggestion? of course they will. Will it make the "plat farmers" cry as they lose an easy conversion stream? of course they will. Will STS cry as they lose a glorious revenue stream? Most Definitely.

    Will this actually fix the economy? Yes, but it will take time for the market to correct it self naturally.

    I think I will stick to making gameplay improvements.
    <The Collective> Retired Warrior/Born Again Rogue

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  15. #32
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    IMO we could simply revalue lockeds loot. From what i heared its not dropping legendaries that really affect crate poppers but the fact they drop 200k-1m worth mythics and 5-7m worth arcanes.

    THIS MY IDEA:

    After X amount of time sts could simply renew lockeds.
    I explain.
    The lockeds dropped before this implementation will all have the old cheap mythics but when the update kicks in the new lockeds "Locked grand crate of the watch v II" will not have mythic armors and helms, HJ, glacian ecc.

    To equilibrate the roll table of the mythics and arcanes removed from the new lockeds mythic and arcane vanities could be added.

    WHAT HAPPENS?:

    #1 who wants specifically old mythics will open the old lockeds.
    #2 The new lockeds will retain a high price giving farmers once more a reason to farm.
    #3 the new lockeds will guarantee consistent rewards in case of any mythic and arcane loots.
    #4 slowly but gradually the old locked will start rising in price until maybe in season 9 will guarantee discontinued mythics and arcane pets becoming one of the most desired items/collectibles.

    Also remember the main cause of the economy current status are plat farmers not the 50k in lockeds which was just a mere compensation for the honest plat buyers in case of a unlucky streak.

    This my idea. Hope it helps or you can somehow get it better.




    Idk why people from thecollective are specifically shooting on the red cross here after all that kiss kiss from Lia's cyber bulling thread but stay solid Ener.
    Last edited by Anarchist; 08-08-2014 at 01:07 AM.

  16. #33
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    To add to Hector's post,

    Perhaps removing the kits are a bit harsh. STS could introduce an NPC selling non-tradeable elixir kits for a set value. It will be non-tradeable.

    To fix the issue of the hundreds of thousands of elixir kits in the players' hands flooding the market, STS could make all the kits untradeable. So, they can only open their elixir kits or maybe stash them.

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    Senior Member Madnex's Avatar
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    My suggestion -- once again -- is, shut down the platinum to gold conversion. This will limit the total gold that uncontrollably gets pushed in the economy and it will result in putting a cap at how much top tier items are worth (since there will only be so much gold around changing hands and gold sinks will start taking effect at last).

    This suggestion avoids the huge revenue losses that will come as a result of the proposed changes above. Reducing the loot in locked crates is not a good idea IMO since it will reduces how fast large amounts of platinum disintegrate into thin air, which equals to more angry complaints. Let non-plat spenders have their kits for gold, let the heavy platinum spenders convert their platinum to gold through kits while learning the market instead of blindly converting to gold and increasing the issue. Also, this will be a hit to big-time platfarming -- an issue that has not been given the proper attention yet-- since even those will be forced to convert the stolen plat to some form of item that has to be sold for gold. With a limited gold sum, overpriced items (gold cap and up) will slowly climb down as very few people will be able to afford them.

    In conclusion, let them play all they want but limit the playing field.

  18. #35
    Senior Member SacredKnight's Avatar
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    I think any direct drop that has a value total of under 15k should be removed. These include 1-11 Platinum and 14999 gold and below, as well as the most irritating 2k gold drop .-.

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    Kits are not causing inflation. They do not add additional gold into the market. All they do is transfer gold from player to player. Madnex is correct with the straight plat to gold conversion offered by STS. This brings new gold into the market that didn't exist before. If these plat farmers are using this method to create ill gains it adds more gold to the economy and ultimately causes inflation. Also locks themselves create new gold every time they pay out in gold. Any newly created gold causes some minor inflation. Ener has a valid idea to limit the amount of new gold locks bring into the economy. Reducing the loot from 3 to 2 reduces the overall gold brought into the game. I think STS also needs to remove the plat to gold conversion. This is probably the main cause of inflation.

    On Ener's main post he wants to increase the arcane drop rate from locks. How can anyone argue this? Are people actually saying they don't want the arcane drop rate increased? If so I have a hard time understanding why. I don't see any reason any player of AL wouldn't want this. If you are a f2p player it brings arcane items prices down which they can afford now with hard work. Moderate plat spenders may be more inclined to pop locks which raises lock prices, and they will be very happy if and when they loot an arcane. Heavy plat spenders will loot a greater number of arcanes. This will net them the same amount of gold, just that it takes more arcane items to attain it. However, these arcane items come from the same quantity of plat that it took to loot less arcanes previously. There are no losers here. I don't think increasing arcane drop rates will lose any revenue for STS either.

    On a side note I think I just figured out why some don't want arcane drop rates increased. They want to be in an exclusive club, towering high above the free players laughing at what they will never achieve. They can go pvp with an advantage against non arcane players. They can get into their timed run clicks and scoff at people trying without arcane rings. They have their own little group where they each feel so much better than every other player. They need to have their egos stroked.

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    I can agree on eliminating the direct plat to gold conversion as it no longer serves a purpose. There is obviously enough gold in the game to support the current market. I'm sure its original intention was to allow for quick gold into a new game that didn't have a viable option at the time. The gold in crates has replaced this revenue and if it lockers becomes the only way to convert plat to gold then we will see an increase in lockers being opened and therefore an increase in the amount of arcane items in the game.

    Worth a shot.
    <The Collective> Retired Warrior/Born Again Rogue

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    I'm personally hoping that we can get the economy back to the "recession" it was during season 4. Gear was cheap and locked prices were high. It was a great time for collectors.

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Hectororius View Post
    I can agree on eliminating the direct plat to gold conversion as it no longer serves a purpose. There is obviously enough gold in the game to support the current market. I'm sure its original intention was to allow for quick gold into a new game that didn't have a viable option at the time. The gold in crates has replaced this revenue and if it lockers becomes the only way to convert plat to gold then we will see an increase in lockers being opened and therefore an increase in the amount of arcane items in the game.

    Worth a shot.
    Precisely. This will eventually bring the balance we're looking for; no need to make the plat to gold removal permanent but half a year should yield results. Because with a more limited amount of gold, when the next arcane will come the number of people who will be able to afford 150m price tags will be less than ten. And even if the rich merchants persist at 100m+ price tags, it'll become a better option to try looting the said item instead of buying it which will further promote lock popping and bring in more revenue for STS. Win for all.

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    The calculations @3 are wrong, new chance would be 25% higher than currently, not 20%.

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