Originally Posted by
Chaozedong
I've seen similar threads on high data usage on here. I've read this is not the case on the iphone client.
But nowhere is there a post of a developer on how it is possible to get such a high data usage.
There only has to be sent very basic information back and forth between the client and their servers. And I'm baffled at how you can get up to 250 - 300 mb on a 5 hour session.
This problem is not in the best interest of either the consumer (us) or STS, as this just brings a higher costs for both parties (and no increase in revenue). And so I'm confused as why this hasn't been decluttered by the STS development team yet.
I'ld like to get more gaming time out of my mobile data plan.
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