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Thread: The ULTIMATE Level 15 Warrior Twink Guide

  1. #21
    Senior Member Rescind's Avatar
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    Quote Originally Posted by MysticLegend97 View Post
    Why do people suggest using the 1 crit 9 damage ring over the 2 crit 8 damage ring? I feel like an extra crit would be more beneficial than an extra damage.
    Because you don't always crit. More base damage gives you a 100% that you'll hit that instead of relying on lucky crit. And 1 crit doesn't do that much imo.
     
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    Forum Adept Caztori's Avatar
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    Added a new part - How to play. Will complete the part as soon as possible!

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    Senior Member AppleNoob's Avatar
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    Quote Originally Posted by MysticLegend97 View Post
    Why do people suggest using the 1 crit 9 damage ring over the 2 crit 8 damage ring? I feel like an extra crit would be more beneficial than an extra damage.
    Dont you mean extra damage?? Because 1 extra crit isnt going to increase your crit chance much. Whereas 1 damage could be the decision between life or death.
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    Quote Originally Posted by Caztori View Post
    Added a new part - How to play. Will complete the part as soon as possible!
    In the how to play section you might want to include that auto-bows have 13m range. Also just a minor fix under the how to play against vixen section. Change "got" to "get." Sorry for being the grammar police lol.

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    Forum Adept Caztori's Avatar
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    Quote Originally Posted by sonoobish View Post
    In the how to play section you might want to include that auto-bows have 13m range. Also just a minor fix under the how to play against vixen section. Change "got" to "get." Sorry for being the grammar police lol.
    Is it confirmed auto-bows have 13m range? Never heard that before. Will fix the grammar, thanks!

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    Senior Member AppleNoob's Avatar
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    Quote Originally Posted by Caztori View Post
    Is it confirmed auto-bows have 13m range? Never heard that before. Will fix the grammar, thanks!
    Depends on how you are facing the target. If your facing him and hes running away then it has 14 range because of the range glitch (i think) if your shooting at him and your running away, and your not facing him while running then your range is 10. At least i believe this is the truth.
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    Senior Member AppleNoob's Avatar
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    No offense but just trying to burst a rhino down isnt going to work. It would be better if you crippled the second they charged you then smsed and stomp. This way the rhino can't move, he took a good amount of damage, And he can't hit you then proceed to rinse and repeat except stomp as the cripple is about to wear off then get close and cripple him and sms then walk back and kite.

    Also with enchantresses often times their combo will be light fire and ice or fire ice then light. Just because a mage uses light after a certain skill or combo does not mean that he is stressed in any way so don't attempt to rush the mage down when their is a good chance that mage knows exactly what he is doing.

    With birds you could have mention how to counter dodge birds since we have a few of them in pvp.

    Also how would one kill a 17 rhino or a 18 bear. Basically don't be level specific. Example is you put a strategy on how to kill a level 15-17 dex mage yet there are 20 tank mages and 20 kite mages. Another one is that you put up a strategy for a 20 rhino that wouldnt work vs a 17 kite rhino like luy so don't post a strategy that counters a certain group without saying or warning that it is for level 15 dex mages only. Not knockin it but i can see people reading this and using a strategy for a 15 mage against a 20 tank mage.
    Last edited by AppleNoob; 09-05-2014 at 04:10 PM.
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    Forum Adept Caztori's Avatar
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    Quote Originally Posted by AppleNoob View Post
    No offense but just trying to burst a rhino down isnt going to work. It would be better if you crippled the second they charged you then smsed and stomp. This way the rhino can't move, he took a good amount of damage, And he can't hit you then proceed to rinse and repeat except stomp as the cripple is about to wear off then get close and cripple him and sms then walk back and kite.

    Also with enchantresses often times their combo will be light fire and ice or fire ice then light. Just because a mage uses light after a certain skill or combo does not mean that he is stressed in any way so don't attempt to rush the mage down when their is a good chance that mage knows exactly what he is doing.

    With birds you could have mention how to counter dodge birds since we have a few of them in pvp.

    Also how would one kill a 17 rhino or a 18 bear. Basically don't be level specific. Example is you put a strategy on how to kill a level 15-17 dex mage yet there are 20 tank mages and 20 kite mages. Another one is that you put up a strategy for a 20 rhino that wouldnt work vs a 17 kite rhino like luy so don't post a strategy that counters a certain group without saying or warning that it is for level 15 dex mages only. Not knockin it but i can see people reading this and using a strategy for a 15 mage against a 20 tank mage.
    I am going to update that part as soon as I got time to do so. At the moment it is just a first draft since I wanted to add content fast. I guess I will have to think through the strategies against the different classes. You'll barely fight other classes than Bear and Mage therefore, I am not even sure how I play against them. Normally, that's just something that happens automatically.

    I will try to map my strategies better and make each class specific part more in-deph. The different levels and "sub-classes"/types is a good idea!

  9. #29
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    Ok guys, I've been working more on the How To Play section. Added in-depth guides on all classes but Paladin so far. I need to play more against that class before I can write down a stable strategy.

    Hope you like it!

    EDIT: Added Paladin part as well. The Skill route map isn't done yet tho.
    Last edited by Caztori; 09-06-2014 at 05:56 PM.

  10. #30
    Senior Member Burningdex's Avatar
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    auto bow -13
    long biw 10
    sbl 8
    paw 10 (i think)
    forg 8 (i think)


    if ur chasing u gain 2m so auto bows actually go to 15m

    if ur running u lose 2m
    nothing lasts forever

  11. #31
    Forum Adept Caztori's Avatar
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    Quote Originally Posted by Burningdex View Post
    auto bow -13
    long biw 10
    sbl 8
    paw 10 (i think)
    forg 8 (i think)


    if ur chasing u gain 2m so auto bows actually go to 15m

    if ur running u lose 2m
    Thank you for confirming. Didn't knew this tbh. Added it to the guide.

  12. #32
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    nah, sbl/talon are 9-10m as well as the paw (most likely 10m), auto bow is normally 12m but you can achieve somewhere between 12-13m when your back is turned at maximum range.

  13. #33
    Senior Member Burningdex's Avatar
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    Quote Originally Posted by DivineMoustache View Post
    nah, sbl/talon are 9-10m as well as the paw (most likely 10m), auto bow is normally 12m but you can achieve somewhere between 12-13m when your back is turned at maximum range.
    auto bow always been 13 and ur right sbl and talon r 10
    nothing lasts forever

  14. #34
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    Quote Originally Posted by Burningdex View Post
    auto bow always been 13 and ur right sbl and talon r 10
    Isn't talon 8m?

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    Quote Originally Posted by Caztori View Post
    Isn't talon 8m?
    yes bcuz i cant auto when i use thorn root
    nothing lasts forever

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    in that case, talon is above 8m and under 10m because my baseline was stomp range compared to barrel distance. an easy way to test is use /location and measure the change in x/y axis as soon as you find a horizontal/vertical line change.

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    Quote Originally Posted by DivineMoustache View Post
    in that case, talon is above 8m and under 10m because my baseline was stomp range compared to barrel distance. an easy way to test is use /location and measure the change in x/y axis as soon as you find a horizontal/vertical line change.
    Thank you for the tips! I tried it out and can confirm these ranges:

    Talon, Bow, Wand, Bow: 10m
    Crossbow: 13m

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    Quote Originally Posted by Caztori View Post
    Thank you for the tips! I tried it out and can confirm these ranges:

    Talon, Bow, Wand, Bow: 10m
    Crossbow: 13m
    Talon has 8m not 10.

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    Forum Adept Caztori's Avatar
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    Quote Originally Posted by sonoobish View Post
    Talon has 8m not 10.
    I've tested it with the /location as DivineMoustache said against barrels, and 10m is the range of talons. I've always thought it was 8m as well.

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    Quote Originally Posted by Caztori View Post
    I've tested it with the /location as DivineMoustache said against barrels, and 10m is the range of talons. I've always thought it was 8m as well.
    Huh that's weird, because my hs always hits before talon starts hitting. It's funny because I know my range very well, but I was incorrect . Taught me something new today

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