ok... so everyone knows we can only get so strong...

what if there was a dungeon which was accessable through a quest series and upon completion of the dungeon's final boss we would be rewarded with a few skill points?

now, this couldn't be given out all the time, but it would give the players something to work toward. this would be end-game content. here's my ideas on this one.

-minimum level requirement of 50
-make it elite, no potions, skill is required and team work is demanded
-give us a few good drops, but only a few and make them rare
-to get to the main dungeon, you must complete a demanding quest chain leading you through a new set of areas toward the final boss
-when you complete the dungeon for the first time and turn in the final quest, you're rewarded with say 5 attribute points.

I have a few more ideas, but i'm exhausted right now, stayed up really late playing PL and slept only a little bit to wake up and play some more. time for some mindless questing.

see ya in game! and please feel free to give me your feedback