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    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Madnex View Post
    Just a reminder here, we need the damage debuff issue fixed before unifying PvP scalars to prevent creating a copy of the current CTF - bugged in such a way that --for the majority of the PvP population, aka Rogues-- it voids all those pricey arcane pets' damage buffs (that have been heavily advertized over the past four months).
    Hey Madnex,

    The % scaling issue is a pretty thorny one in its current implementation. Given how Rogues perform currently, our feeling is that it's ok to nurf them a bit in PvP.

    We know the scaling issue is there and it is on our list to address. Unfortunately, Rome wasn't built in a day Thanks in advance for your understanding.
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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hey Madnex,

    The % scaling issue is a pretty thorny one in its current implementation. Given how Rogues perform currently, our feeling is that it's ok to nurf them a bit in PvP.

    We know the scaling issue is there and it is on our list to address. Unfortunately, Rome wasn't built in a day Thanks in advance for your understanding.
    Well, this really does kind of suck for rogues! Thanks for verifying though.

    One last thing - are the scalar adjustments going to take place before the tournament begins or afterwards?

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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hey Madnex,

    The % scaling issue is a pretty thorny one in its current implementation. Given how Rogues perform currently, our feeling is that it's ok to nurf them a bit in PvP.

    We know the scaling issue is there and it is on our list to address. Unfortunately, Rome wasn't built in a day Thanks in advance for your understanding.
    Thanks a lot, Sam! Hopefully this will minimize 1 shots/1 combos a little bit.

    Hopefully this will be able to work out so everyone is satisfied.


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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hey Madnex,

    The % scaling issue is a pretty thorny one in its current implementation. Given how Rogues perform currently, our feeling is that it's ok to nurf them a bit in PvP.

    We know the scaling issue is there and it is on our list to address. Unfortunately, Rome wasn't built in a day Thanks in advance for your understanding.
    Can you design the pets in a way that do not shaft rogues, as well? As pet damage grows higher, the differences matter much less.

    Example:
    15% pets
    Now, on top of the 10% damage nerf, we have another 15%. This makes for a total of 25%. That's a lot of damage missing! :/

    As of right now, it's okay due to mythic gear being L31-36. So, even the current damage hits hard. As the game advances, so will the pets. Thus, if you can make sure it's not on the back burner for too long - that'd be appreciated!
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    Senior Member Zynzyn's Avatar
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    Quote Originally Posted by Zeus View Post
    Can you design the pets in a way that do not shaft rogues, as well? As pet damage grows higher, the differences matter much less.

    Example:
    15% pets
    Now, on top of the 10% damage nerf, we have another 15%. This makes for a total of 25%. That's a lot of damage missing! :/

    As of right now, it's okay due to mythic gear being L31-36. So, even the current damage hits hard. As the game advances, so will the pets. Thus, if you can make sure it's not on the back burner for too long - that'd be appreciated!
    Zeus is right and I totally agree with his opinion. Can something be done so that the 10% dmg nerf in ctf remains intact but the rogues dont miss out on their pet's dmg boost? Rogues might be having it very easy at endgame and higher levels due to mythic gears and mythic rings and arcane rings. However, below 40-41 and 31-36 brackets also. a wide range of players play pvp and it is very unfair for rogues at these levels to lose so much damage.

    Rules affecting pvp should not be made with only one section of players ( endgame and higher levels) in mind. Besides the kill-machine rogues of endgame, there are also rogues who play pvp at lvls ranging from 7-17 for example. Pets should certainly give rogues in ctf the dmg boost that their description promises. It is needed. Why should ALL rogues in ctf be scapegoats to keep endgame high-dmg rogues nerfed? Please find a solution to this.

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    Senior Member Kakashis's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hey Madnex,

    The % scaling issue is a pretty thorny one in its current implementation. Given how Rogues perform currently, our feeling is that it's ok to nurf them a bit in PvP.

    We know the scaling issue is there and it is on our list to address. Unfortunately, Rome wasn't built in a day Thanks in advance for your understanding.
    Thanks Samhayne, rogues definitely need a bit of a nerf for the other classes to stand a chance! In this case, it's just for the same rules to apply in TDM
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