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  Click here to go to the first Dev post in this thread.   Thread: Apply the % nerf to rogues in deathmatch.

  1. #21
    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by Harmonybow View Post
    Lol I think the more important issue is the damage we don't receive from our pets in ctf. From a level 9 perspective in ctf my rogue (using singe) has roughly 67.2 dmg.

    Attachment 104055

    Same pet same gears but in tdm heres my rogues dmg @ 83.6

    Attachment 104056

    Thats roughly 16.4 damage. At my level, 16 damage does make a major impact!
    I understand completely. I haven't played at your level in a long time, but it's a whole different ball game when you compare the class balance at our levels.

    I literally 1 shot a level 25 3 times in a row in tdm. And I use a bow.




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    Senior Member Hail's Avatar
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    Quote Originally Posted by UndeadJudge View Post
    I understand completely. I haven't played at your level in a long time, but it's a whole different ball game when you compare the class balance at our levels.

    I literally 1 shot a level 25 3 times in a row in tdm. And I use a bow.




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    Possibly if there was a way that the amount of damage nerfed scaled with the rogues level?
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    Senior Member UndeadJudge's Avatar
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    Default Apply the % nerf to rogues in deathmatch.

    Quote Originally Posted by Harmonybow View Post
    Possibly if there was a way that the amount of damage nerfed scaled with the rogues level?
    Or balance gear better. I mean, 100 HP and mana is a lot for a level 9.

    There's something screwed up with the rogue scaling, that's all I know for sure. But any solution to help balance pvp is good.


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    Forum Adept RDX's Avatar
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    Quote Originally Posted by Iliketolol View Post
    yes i have a 100% maxed out tank at 33 with as max as possible stats about 6k hp and 1650 armour...and rogue in tdm can take me down In single combo @_@ kindly plz fix this as soon as possible @_@.
    Let me farm u more ;*

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    Forum Adept RDX's Avatar
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    Its already sick that pet damage dsnt add in ctf.
    ..*now nerf the damge in tdm*

    whats the point of spending lots of gold on high damage pets when their damage nt gonna add.
    ..pls add pet damage in ctf for rogues.lol

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    Quote Originally Posted by RDX View Post
    Its already sick that pet damage dsnt add in ctf.
    ..*now nerf the damge in tdm*

    whats the point of spending lots of gold on high damage pets when their damage nt gonna add.
    ..pls add pet damage in ctf for rogues.lol
    Ikr, people like me spend gold to buy arcane pets as...well its pretty self-explanatory - they are arcane!...so that they can do well in pvp. 6/7 arcane pets have %dmg (glacian being the only one without) that meants that these six others lose that what should be distinct advantage from glacian in ctf..
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    Senior Member Iliketolol's Avatar
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    Quote Originally Posted by RDX View Post
    Let me farm u more ;*
    Lol

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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by RDX View Post
    Its already sick that pet damage dsnt add in ctf.
    ..*now nerf the damge in tdm*

    whats the point of spending lots of gold on high damage pets when their damage nt gonna add.
    ..pls add pet damage in ctf for rogues.lol
    You don't even play low level lol...you make it sound like hitting 4k crits in ctf isn't already op?




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    Forum Adept RDX's Avatar
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    I play at 33 maxed rogue .nvr did 4 k crtical.
    I have a suggestion for u .dnt run nude .

  10.   Click here to go to the next Dev post in this thread.   #30
    Developer - Inactive Samhayne's Avatar
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    Hey guys,

    We bugged this a while ago, but it looks like the fix got hung up with some other work. I'm asking the team to split it out so we can get the same global modifiers applied to both PvP areas. Our apologies for the inconsistency.
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  12. #31
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    Quote Originally Posted by Samhayne View Post
    Hey guys,

    We bugged this a while ago, but it looks like the fix got hung up with some other work. I'm asking the team to split it out so we can get the same global modifiers applied to both PvP areas. Our apologies for the inconsistency.
    Does this fix also ensure that a rogue who uses damage percent pets will grant the happiness boost promised on stats in PvP? Right now, the whole debuff > buff precedence of the variables makes it so the global debuff for rogues also makes any sort of damage buff, including the ones found in our pets nonfunctional.
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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by Zeus View Post
    Does this fix also ensure that a rogue who uses damage percent pets will grant the happiness boost promised on stats in PvP? Right now, the whole debuff > buff precedence of the variables makes it so the global debuff for rogues also makes any sort of damage buff, including the ones found in our pets nonfunctional.
    This whole thing causes issues...because if pet boost is granted, then rogues already have a debuff, so they can't be debuffed again right?

    Or they could make it so that if a rogue receives a damage debuff, then their pet boost and/or passives are cancelled


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    This thread is crazy, you guys talking about how easy to kill everything as a rogue but still want more damage? Or something i misunderstood.

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  16. #34
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    Quote Originally Posted by Haligali View Post
    This thread is crazy, you guys talking about how easy to kill everything as a rogue but still want more damage? Or something i misunderstood.
    Thanks Samhayne!

    We want to make rogues damage less so it's more fair in TDM. It's already applied in CTF but overlooked in TDM. We just want fairness. Right now rogues can kill anything they want in 1v1
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    Quote Originally Posted by RDX View Post
    Its already sick that pet damage dsnt add in ctf.
    ..*now nerf the damge in tdm*

    whats the point of spending lots of gold on high damage pets when their damage nt gonna add.
    ..pls add pet damage in ctf for rogues.lol
    Lmao dont cry Rdx about how weak rogues are... Better learn some skills, cause without sam ur nothing

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    Just a reminder here, we need the damage debuff issue fixed before unifying PvP scalars to prevent creating a copy of the current CTF - bugged in such a way that --for the majority of the PvP population, aka Rogues-- it voids all those pricey arcane pets' damage buffs (that have been heavily advertized over the past four months).

  19.   Click here to go to the next Dev post in this thread.   #37
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    Quote Originally Posted by Madnex View Post
    Just a reminder here, we need the damage debuff issue fixed before unifying PvP scalars to prevent creating a copy of the current CTF - bugged in such a way that --for the majority of the PvP population, aka Rogues-- it voids all those pricey arcane pets' damage buffs (that have been heavily advertized over the past four months).
    Hey Madnex,

    The % scaling issue is a pretty thorny one in its current implementation. Given how Rogues perform currently, our feeling is that it's ok to nurf them a bit in PvP.

    We know the scaling issue is there and it is on our list to address. Unfortunately, Rome wasn't built in a day Thanks in advance for your understanding.
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    Yeah! It's defiantly fine to nurf the Rogues.

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hey Madnex,

    The % scaling issue is a pretty thorny one in its current implementation. Given how Rogues perform currently, our feeling is that it's ok to nurf them a bit in PvP.

    We know the scaling issue is there and it is on our list to address. Unfortunately, Rome wasn't built in a day Thanks in advance for your understanding.
    Well, this really does kind of suck for rogues! Thanks for verifying though.

    One last thing - are the scalar adjustments going to take place before the tournament begins or afterwards?

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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hey Madnex,

    The % scaling issue is a pretty thorny one in its current implementation. Given how Rogues perform currently, our feeling is that it's ok to nurf them a bit in PvP.

    We know the scaling issue is there and it is on our list to address. Unfortunately, Rome wasn't built in a day Thanks in advance for your understanding.
    Thanks a lot, Sam! Hopefully this will minimize 1 shots/1 combos a little bit.

    Hopefully this will be able to work out so everyone is satisfied.


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