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  Click here to go to the first Dev post in this thread.   Thread: Your Job (or: How Not To Look Like A N00b)

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    Forum Adept Duke's Avatar
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    Default Your Job (or: How Not To Look Like A N00b)

    This is intended to be a quick primer for new players who want to get a basic idea of how to play their character in an effective and team-friendly way. There's a lot of detail and some options I won't go into, rather, see the various class guides for Bears, Birds, and Elves.

    For the sake of simplicity, I'm going to limit discussion to "pures", as they're the simplest and most straightforward way to play, especially for beginners. A "pure" is a character that is focused on its class' primary attribute (STR for bears, DEX for birds, and INT for elves). Other types of builds ("hybrids" and "dual specs") are more specialized and are more likely to be successful for more experienced players.

    So, without further ado... here are the basic roles you're expected to fulfill when playing in a group.

    Bears

    Your job is to "tank". All that STR you're pumping up? Well, its not really for damage (yes, it helps, but that's not your main job) -- it's to increase your hit points and armor so you can take more damage. You go in first, and get the attention of the enemies. Make them attack you. Use Taunt continuously... it's free in terms of mana cost and it increases the chance that enemies will focus on you.

    Get the best armor rating and H/s regen rates you can. Yes, a two-handed sword looks cool and does more damage, but in a group, that's not your job. A shield will serve you better and some of the 1-handed weapons have nice effects that can help offset their lower damage.

    Birds

    Ok, see everything above about bears? Do the opposite. You want to hang back, using long-range attacks, focusing on the enemy causing the biggest problem. No one, repeat, no one is better than you at dealing damage to a single target, and your presence will help greatly in boss fights.

    But beware, you're squishy and taste like chicken. The last thing you want to do is stand toe-to-toe with any enemy, let alone a boss. If they decide to target you, run. Literally, you can run circles around the bad guys while continuing to fire away at them. Discretion is the better part of valor, and cowardice is the better part of discretion, so valiantly run like a scared child. Thorn root can also hold them still while you make a brave dash for safety.

    Your long-range attacks can be used to "pull" single targets toward the group, allow the team to split up encounters into more manageable chunks. Once you've pulled, though, stop firing until the tank draws enough hate to keep you from being turned into a chicken nugget snack.

    Elves

    You are the kings (queens?) of area-of-effect damage. Single-target? Not so much. At higher levels, you will literally be able to blast apart "trash" mobs with your standard battery of area-of-effect spells, especially if you time them correctly for combos.

    But for now, early on? You're going to maximize exactly 2 skills: Lightning and Heal. And Heal is vitally important. That bear tanking for you? Keep it healthy, because if the bear dies, you're probably next. That means you've got to close in a bit tighter than the bird, to keep your tank inside the effect range. You can also soften up enemies or finish them off with some Lightning strikes.

    Like birds, your best defense if you become the hunted is to run. Since the game forces you to take a rank in Frostbite, you can use this to freeze a pursuer in its tracks, at least for a second, to buy yourself some time.

    Heal is important for more than just hit point recovery; in a pinch, everyone can (and should) use potions for that, allowing you to save mana for later. But many negative statuses can be cured by Heal, in addition to hit points -- broken armor is the most common at low levels. Keep an eye on the icons next to character names, and you'll soon learn when to patch them up before they take big damage.

    As You Progress

    Teamwork means understanding what you and your team members are supposed to be doing, and executing accordingly. Use tactical positioning and skills to control the battlefield to let the tanks draw enemy aggression ("aggro") while the others deal the main damage and debuffs. Learn what skill combos exist, and know when to contribute part of the chain and when to hold off because someone else is setting something up.

    And whatever you do, stay with the group. If you go wandering off on your own, it likely won't turn out too well.

    In addition to the notes below, everyone will want to invest in skills for self-preservation (e.g., Evade for bears and birds).

    Bears

    Taunt and Beckon. Even without the stun effect, drawing groups of enemies toward you make the bird and elf jobs a lot easier. Stomp, while quite useful early on, becomes a lot less useful because it has the nasty habit of breaking up the others' combos as well as scattering all of those enemies you want to group together.

    Still, Stomp can be useful to trap enemies in a corner, but it requires good positioning and working well in timing with your team.

    Birds

    As tempting as some of the skills may look, you are most valuable to the team when you are focused on boss killing. This means ranks in Focus to do more damage, Blast Shot and Blinding Shot to debuff them, and Thorn Wall to slow down pursuit (and set them up for a Nature Strike combo).

    It can be hard to be patient, but know that even if you fell like a "hanger-on" during routine mob clearing, you will get a chance to shine with bosses.

    Elves

    One you've got some skills built up and some pretty good mana regeneration going, it's up to you to handle most of the routine "clearing" work by dropping area-of-effect skills pretty much as fast as they recharge. Throw out a Heal as soon as it will help anyone, to avoid letting them drop into danger realms. You'll want at least 1 rank in both Blessing skills to keep the team buffed.

    Against bosses, you want to ensure the team is buffed with Blessings, that you keep the enemy debuffed with Nightmare and Weakness, and that you spam Heal as often as possible. Any damage you contribute is generally secondary, though be ready to jump in with a combo when the opportunities present themselves. You'll want to use your area skills to mop up the "entourage" of mobs around the boss so the team can focus on the boss by itself.
    Last edited by Duke; 01-24-2011 at 12:36 PM. Reason: Minor updates

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    Guardian of Alterra KingFu's Avatar
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    Great guide! One question, what do ya got against bearsurkers?

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    Good guide- one thing though- str also boosts up armor which make enemies deal less damage on you
    RIP Twinktastic

    AEO is the way to go~now recruiting

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    Quote Originally Posted by Mysticaldream View Post
    Great guide! One question, what do ya got against bearsurkers?
    Nothing. If they want to look like n00bs.

    Seriously, this is a basic guide for new players -- old pros should disregard half of this stuff, at least as far as skill and equipment selection.

    Quote Originally Posted by conradin View Post
    Good guide- one thing though- str also boosts up armor which make enemies deal less damage on you
    Good point, I've corrected the OP.
    Last edited by Duke; 01-24-2011 at 12:34 PM.

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    I know you didn't recommend this, but one thing I would specifically mention is “spam healing.” A lot of bears and birds ask for this, and always blame the mages when they die. But there are problems here, especially in AO3. It takes time to regen the skill—if you have only 1 mage, there are going to be times when you're just on your own. Aliens also get healed—if you have 4 mages constantly healing, it can take forever to kill some of those guys. As a mage, I now try to watch the vitality bars and heal as necessary instead. But if I'm also trying to debuff because it seems to be taking forever (and bears don't have the good debuffs), and fend off the archer minion who popped up and targeted me, well… stuff happens. Remember it's just a game.

    I strongly recommend that people level up all 3 types, so they can get a good understanding of the different skills. It makes a huge difference to how you play in a team.
    Last edited by mycroftxxx; 01-24-2011 at 12:58 PM.

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    Quote Originally Posted by mycroftxxx View Post
    I strongly recommend that people level up all 3 types, so they can get a good understanding of the different skills. It makes a huge difference to how you play in a team.
    Amen to that. I've got a pure of all three types and a hybrid built on each of them (paladin, bowbear, and warbird). It really helps understand the benefits and limitations of them.

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    Quote Originally Posted by mycroftxxx View Post
    ...Aliens also get healed;if you have 4 mages constantly healing, it can take forever to kill some of those guys....
    Ah, I didn't know that. I always spam heals. No wonder one of the bears got a little pissed. lol

    The guide is excellent. It makes me want to play my archer, which has been stuck on level 34 since September because, well, it always ends up as chicken nuggets in my runs. Now I have a better idea of how to play the character.

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    If you're constantly getting aggro as an archer, either the bear needs to tank better, or you can compensate by switching to a weapon with slightly less base damage. (Enemies go for the guy who does the single most damaging hit, which is usually an archer.)

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    I sometimes just stop shooting, using skills only, until someone else (preferably the tank) picks up aggro.

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    Sometimes I'll stop using my combos to avoid getting aggro. The problem is, this is a race to the bottom. If everyone nerfs themselves to avoid aggro, you're going to spend a lot of time trying to kill the boss.

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    Excellent guide! I think it really fills the gaps the class guides leave out. Sticky please!

    (Also, I've played with some 'old pros' that should definitely not disregard this advice.)
    PL: Arazoro [76] ranger | Noerbert [76] archer | Zeanaca [76] sorceress | Arbert [76] warrior
    AL: Teamar [22] rogue | Barimar [21] sorcerer | Guark [21] warrior

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    Quote Originally Posted by mycroftxxx View Post
    Sometimes I'll stop using my combos to avoid getting aggro. The problem is, this is a race to the bottom. If everyone nerfs themselves to avoid aggro, you're going to spend a lot of time trying to kill the boss.
    Not really. I'd suggest not sloughing off as long as you're not the one who has picked up aggro. If you are targeted, then back off long enough to allow the tank (if you have one) to get aggro back, or, if you're without a tank, do your Jesse Owens impersonation while everyone else attacks.

    Doesn't work so well against ranged bosses, but those are relatively rare.

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    Good read! :>

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    Thanks. I'll have to look back on this

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    Quote Originally Posted by mycroftxxx View Post
    Sometimes I'll stop using my combos to avoid getting aggro. The problem is, this is a race to the bottom. If everyone nerfs themselves to avoid aggro, you're going to spend a lot of time trying to kill the boss.
    that's why you learn thorn root, thorn wall and repulse shot, as well as your debuffs. instead of nerfing yourself, nerf the boss to where you can take the hits. that's what I do on both my mage and my birdie

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    Best way not to look like a noob is to buy or get free platinum
    Also not to look like a noob is to buy fire or Icy leathers

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    Junior Member AnRK's Avatar
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    Cool

    Wish I had come to the forums earlier to read up on some things cause now a lot makes sense. My mage is always being picked on, as I like to call it, by the booses and I always assumed it was because being a mage I would be considered the weakest link of the party. Never even realised it was because I was the strongest one in the group. LOL. I'll definitely use a different strategy when I'm not soloing from now on.
    Last edited by AnRK; 06-02-2011 at 01:29 PM.
    Grrls Got Game!!!
    AnRK L48 Mage . Rhyval L33 Bird . Myrddynus L30 Bear . Kharris L1 Twinkie
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    awesome! great work

    PL-Mageulous, Fyscikal, Affluential, Lifetech, Foxtastic
    AL-Mageulous

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    id like to add that tanks, or dps for that matter, can always LoS (line of sight) mobs if you want to separate groups. that is how i solo most of the dungeons as i level.

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    Quote Originally Posted by Stelio Kontos View Post
    id like to add that tanks, or dps for that matter, can always LoS (line of sight) mobs if you want to separate groups. that is how i solo most of the dungeons as i level.
    now that is a term i haven't heard in playing PL. As in grabbing their individual attention through their aggro range? you might want to explain how that works, apart from this game i have given up serious MMOs.
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