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    Senior Member Madnex's Avatar
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    Default New Shuyal Arena Boss Feedback.

    As an elite map fanatic, I'm all for a tough challenge but some things are plain unreasonable. Again, if the loot was worth it (like Kali said, if it was guaranteed legendary drop in Master chest and chance for mythic/arcane - which doesn't really hurt anything since all of the legendaries so far have been useless Noble gear from Shuyal) then it would make sense. Currently, some things are unjustifiably hard. So this is the perspective of a solo rogue in mythics/druid with no arcanes whatsoever.

    HP: 3.9k
    ARM: 1.5k

    Notes:
    -No platinum for revives or elixirs was used.
    -90% of this feedback comes from runs AFTER the 2-hour shutdown.


    Ferrix:
    Reasonable difficulty, no one-shots in normal attacks (not even critical hits oneshot) and even survived a red zone! Definitely the easiest boss so far.

    Environments:
    -Proximity Curse: Easy
    -Vortex Crystal: Easy
    -Spiders: Moderate
    -Poison Pools: Moderate
    -Mushrooms: Moderate
    -Enraging Obelisk: ----


    Glob:
    Not impossible, the normal swipe attacks have a 10% chance to climb over 3.9k and one-shot. The "hug" red zone always oneshots but that's reasonable, no complaint there. The charge attack which is followed by a stun, a push and 2-3 hits can be deadly if you have your back in a wall but he won't use it if you stay close enough.

    Environments:
    -Proximity Curse: Easy
    -Vortex Crystal: Hard
    -Spiders: Hard
    -Poison Pools: Moderate
    -Mushrooms: Moderate
    -Enraging Obelisk: Very Hard


    Rutger:
    This is where things get a bit crazy. Normal attacks are fair in damage dealt and since he has no red zones, there's no danger of being one-shot. BUT, the poison damage is incredibly potent! Much like the DoT that follows Alargan's charge red zone or Rendtail's flamethrower red zone, you will receive enormous subsequent amounts of damage that take away 70-80% of your HP per tick. It's hard enough to pot through it without being chased by the boss, let alone by both him and his minions which seem to spawn in a shorter CD from the previous version of this boss. Either the poison damage or the range of the poison cleave must be reduced.

    Environments:
    -Proximity Curse: Moderate
    -Vortex Crystal: Moderate
    -Spiders: Very Hard
    -Poison Pools: Hard
    -Mushrooms: Very Hard
    -Enraging Obelisk: Impossible


    Bloodhammer:
    This one is what I meant by plain unreasonable. The ranged canon ball attack is alright, shockwave doesn't oneshot in any case which is nice I guess. BUT, while his red zone bite oneshots and that's perfectly understood, why on earth should his semi-close range punch attack deal 4.5k-5k per hit?? I'm not referring to the one he jumps and stomps you because that only happens in really close range and is reasonable to kill but this punch like attack is initiated at the same distance with the bite-red zone one! Impossible to avoid even by kiting with higher speed than the boss simply because the arena is too small.

    Environments:
    -Proximity Curse: Hard
    -Vortex Crystal: Hard
    -Spiders: Very Hard
    -Poison Pools: Hard
    -Mushrooms: Very Hard
    -Enraging Obelisk: Impossible


    Stahl:
    This little guy has the highest DPS. Only having two attacks, the normal knife throw and the spin one, if you're going to die it'll be from a oneshot hit. Extremely high damage, 80-90% of HP per hit. Critical hit rate also appears bumped up and yes, you guessed it, those always kill. I had to use Veil, Razor and a higher armor/HP loadout for this one.

    Environments:
    -Proximity Curse: Easy
    -Vortex Crystal: Moderate
    -Spiders: Easy
    -Poison Pools: Hard
    -Mushrooms: Hard
    -Enraging Obelisk: Very Hard


    Mother:
    Much like Glob, the close range swipes do have a chance to oneshot and critical hits always do. The net pull followed by a bite attack does not oneshot, which is cool. The close range heavy bite red zone oneshots, which is reasonable. BUT, the long range web projectile is insanely high-damaging (3.8k+) and is initiated quite often at moderate distance! Although I have found a way to counter this one, it's still a bit unreasonable.

    Environments:
    -Proximity Curse: Moderate
    -Vortex Crystal: Moderate
    -Poison Pools: Moderate
    -Mushrooms: Very Hard
    -Enraging Obelisk: -----


    Frostir:
    The hardest one so far. On the first 50% or so of his HP, everything is fine, red zones do oneshot but they're easy to evade. BUT, after he enters 40% HP the slowdown AoE permanent circle around him is way too overpowered, especially with Razor Shield being bugged and offering only 5 seconds freedom from it with a quadruple 20 sec CD. After he enrages on 25%, you better give up because not only his normal attacks get insanely buffed in damage but he also moves faster. Lastly, he's glitched and does not exit rage mode after being reset - it forces you to quit unless you're willing to spend 50 platinum in revenge buffs.

    Environments:
    -Proximity Curse: Hard
    -Vortex Crystal: Impossible
    -Spiders: Very Hard
    -Poison Pools: Hard
    -Mushrooms: Very Hard
    -Enraging Obelisk: Impossible
    Last edited by Madnex; 09-16-2014 at 08:54 AM.

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