I can understand both sides of this argument.
It would be nice to see how high a boss's attack/health/armor is and compare it to yours so you can optimize yourself to better suit the battle.
On the otherhand, keeping it a mystery spices the game up a bit. In real life fights, you don't have a health bar above their heads, you don't know how many neutons of force they can hit with, or how durable they are.
Im leaning more towards the opposing view though. Sorry Skeuedris!
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