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    Guardian of Alterra Zeus's Avatar
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    Default How to End Dummy Farming?

    Hey,

    I had an idea on how to end dummy farmers in PvP - let me know what you think!


    Scenario:

    if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

    Disadvantages:
    - Limits KDR (Will most likely effect twinks)


    Thoughts?
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    Senior Member radagan's Avatar
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    Hmm.. good idea execpt for pros specially in twink world who just cannot get killed but also there's one problem about farmers they kill 6 then let the other kill and just repeat that not really effectilly,but it would slow farming and maybe make thr farming little less,but there would be many farmers still
    Ign:Fvw

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by radagan View Post
    Hmm.. good idea execpt for pros specially in twink world who just cannot get killed but also there's one problem about farmers they kill 6 then let the other kill and just repeat that not really effectilly,but it would slow farming and maybe make thr farming little less,but there would be many farmers still
    Yes, they could continue farming if they let themselves die but as you stated - it would slow down the dummy farming. If it's not efficient anymore, what's the purpose of continuing the practice?

    As for pros, I think that then some code could be developed to check for the victim's deaths. If the opponent did kill 6-7 at a time, then the code would check to see if victim is repeatedly being killed by the same target. If it is, disable kill count for a period of time or until the opponent dies. If not, continue.
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    Quote Originally Posted by shinytoy View Post
    I like this idea. If it's something that sts can do fairly easily, I think it will help slow it down or deter some from partaking in this at least.
    I don't think it's going to slow them down that much. All the farmer needs to do is make dummy kill him every five kills he makes. Farmers are still gunna farm.

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    I take it as a personal insult if I get killed by someone with out at least 1 mythic pet. ;-; I refuse to give little nabs bits of my body.
    I was crazy before it was fashionable.

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    I think sts should start selling skill

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    Hmmm first of all secretly implement this and let no one know how it works.

    If playerA kills playerB in a single match Y times and Y>Z (where Z varies after T amount of time, Z is a high number for a single ctf match)then player A recieves a notification he cant play for some hours..
    Sts checks ip address of both toons and device log history, if playerA and B are anyway related player A kills are wiped and he sits for some days.
    Wipe 100 player A's and let the news spread and nobody will take the risk to farm a dummy again.
    Last edited by Anarchist; 09-30-2014 at 12:55 AM.

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  10.   This is the last Dev post in this thread.   #8
    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Anarchist View Post
    Hmmm first of all secretly implement this and let no one know how it works.

    If playerA kills playerB in a single match Y times and Y>Z (where Z varies after T amount of time, Z is a high number for a single ctf match)then player A recieves a notification he cant play for some hours..
    Sts checks ip address of both toons and device log history, if playerA and B are anyway related player A kills are wiped and he sits for some days.
    Wipe 100 player A's and let the news spread and nobody will take the risk to farm a dummy again.
    Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.

    Also, another idea is to get rid of kills and use a system like honor points. Get honor points for participating in a kill. Can't kill same target over and over again for honor. Get honor points for successful game wins (or a multiplier to get more for the winning team). Such a system would take the focus off killing and put it back on winning the game. That might set up a framework for item rewards for spending honor points. We could have them reset per season. No promises, just thoughts on making PvP better and to address things like dummy farming.
    Last edited by Samhayne; 09-30-2014 at 10:58 AM.
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    Quote Originally Posted by Samhayne View Post
    Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.
    Tomorrow is already october, bring the letter fast Lol.

    I put high hopes on the halloween event and ye pvp can wait.

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    Quote Originally Posted by Anarchist View Post
    Tomorrow is already october Lol.

    I put high hopes on the halloween event and ye pvp can wait...
    Same
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    Quote Originally Posted by Samhayne View Post
    Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.

    Also, another idea is to get rid of kills and use a system like honor points. Get honor points for participating in a kill. Can't kill same target over and over again for honor. Get honor points for successful game wins (or a multiplier to get more for the winning team). Such a system would take the focus off killing and put it back on winning the game. That might set up a framework for item rewards for spending honor points. We could have them reset per season. No promises, just thoughts on making PvP better and to address things like dummy farming.
    sam i got a doubt in ctf tooo...ik it might like protesting but..why did rogues get a bost of stats in ctf and not in tdm ?

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    Quote Originally Posted by Samhayne View Post
    Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.

    Also, another idea is to get rid of kills and use a system like honor points. Get honor points for participating in a kill. Can't kill same target over and over again for honor. Get honor points for successful game wins (or a multiplier to get more for the winning team). Such a system would take the focus off killing and put it back on winning the game. That might set up a framework for item rewards for spending honor points. We could have them reset per season. No promises, just thoughts on making PvP better and to address things like dummy farming.
    Nooo PvP without kills is like pb & j without the peanutbutter

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    This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol), followed by leveling up.

    All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.

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    Quote Originally Posted by Madnex View Post
    This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol) followed by leveling up.

    All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.
    If they create seasonal leaderboards, they should make it Lv 35+. No twinks.

    I think the real issue are those who kill farmed their way up to leaderboard status, no those random kill farmers for good stats.

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    Quote Originally Posted by Madnex:1848978
    This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol), followed by leveling up.

    All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.
    I gots a 2.62 =p

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    Quote Originally Posted by Volt View Post
    I gots a 2.62 =p
    You must be kill farmer.

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    Twinks without dummyfarming and just Op gears and "good" guilds can gain 1:10 ratios.

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    Dont like your idea zeus, although its rare that i get more than 6-7 kills without dying i still find your solution is too collateral (if thats a good use of that word)

    Itll be good for stopping kill farmers but bad for too many players who deserve their kills.

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    What if Dummy farmer has 2 dummy? lol.

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    Quote Originally Posted by Xeusx View Post
    What if Dummy farmer has 2 dummy? lol.

    It should still work.
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