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  Click here to go to the first Dev post in this thread.   Thread: How to End Dummy Farming?

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    Guardian of Alterra Zeus's Avatar
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    Default How to End Dummy Farming?

    Hey,

    I had an idea on how to end dummy farmers in PvP - let me know what you think!


    Scenario:

    if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

    Disadvantages:
    - Limits KDR (Will most likely effect twinks)


    Thoughts?
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    Senior Member radagan's Avatar
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    Hmm.. good idea execpt for pros specially in twink world who just cannot get killed but also there's one problem about farmers they kill 6 then let the other kill and just repeat that not really effectilly,but it would slow farming and maybe make thr farming little less,but there would be many farmers still
    Ign:Fvw

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    I take it as a personal insult if I get killed by someone with out at least 1 mythic pet. ;-; I refuse to give little nabs bits of my body.
    I was crazy before it was fashionable.

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    Senior Member Volt's Avatar
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    I think sts should start selling skill

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by radagan View Post
    Hmm.. good idea execpt for pros specially in twink world who just cannot get killed but also there's one problem about farmers they kill 6 then let the other kill and just repeat that not really effectilly,but it would slow farming and maybe make thr farming little less,but there would be many farmers still
    Yes, they could continue farming if they let themselves die but as you stated - it would slow down the dummy farming. If it's not efficient anymore, what's the purpose of continuing the practice?

    As for pros, I think that then some code could be developed to check for the victim's deaths. If the opponent did kill 6-7 at a time, then the code would check to see if victim is repeatedly being killed by the same target. If it is, disable kill count for a period of time or until the opponent dies. If not, continue.
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    Hmmm first of all secretly implement this and let no one know how it works.

    If playerA kills playerB in a single match Y times and Y>Z (where Z varies after T amount of time, Z is a high number for a single ctf match)then player A recieves a notification he cant play for some hours..
    Sts checks ip address of both toons and device log history, if playerA and B are anyway related player A kills are wiped and he sits for some days.
    Wipe 100 player A's and let the news spread and nobody will take the risk to farm a dummy again.
    Last edited by Anarchist; 09-30-2014 at 12:55 AM.

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    This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol), followed by leveling up.

    All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.

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    Quote Originally Posted by Madnex View Post
    This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol) followed by leveling up.

    All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.
    If they create seasonal leaderboards, they should make it Lv 35+. No twinks.

    I think the real issue are those who kill farmed their way up to leaderboard status, no those random kill farmers for good stats.

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    Senior Member Volt's Avatar
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    Quote Originally Posted by Madnex:1848978
    This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol), followed by leveling up.

    All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.
    I gots a 2.62 =p

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    Quote Originally Posted by Volt View Post
    I gots a 2.62 =p
    You must be kill farmer.

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    Twinks without dummyfarming and just Op gears and "good" guilds can gain 1:10 ratios.

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    Dont like your idea zeus, although its rare that i get more than 6-7 kills without dying i still find your solution is too collateral (if thats a good use of that word)

    Itll be good for stopping kill farmers but bad for too many players who deserve their kills.

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    Quote Originally Posted by shinytoy View Post
    I like this idea. If it's something that sts can do fairly easily, I think it will help slow it down or deter some from partaking in this at least.
    I don't think it's going to slow them down that much. All the farmer needs to do is make dummy kill him every five kills he makes. Farmers are still gunna farm.

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    What if Dummy farmer has 2 dummy? lol.

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    Any solution if a swarm of players rushed you spontaneously? since they are weaklings you manage to kill them.

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    To bypass this, what if the farming toon kills the farmer? 6 kills for 1 death, sounds good to me

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    meh

    most of these dummy farmers do aim for the weaker ones like classes with low type gear etc etc etc best possibility is to just leave the zone // or // farm the dummy // at most stakes , the dummies run away at times that they just say im just improving my kdr lol is their response

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    Make LB lvl 36+ for this season, and shift it to 41 next season. Dummy farmers usually stay on twink levels and in levels where there are not so many people doing pvp. If a dummy farmer comes in lvl 41 or 36 range these days, noone will let him farm his dummies.

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    Quote Originally Posted by Alhuntrazeck View Post
    To bypass this, what if the farming toon kills the farmer? 6 kills for 1 death, sounds good to me
    Ok guys, keep your eyes open. Anyone who has a 6:1 K/DR is a kill farmer, with the exception of Zephy.

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    Quote Originally Posted by Zeus View Post
    Hey,

    I had an idea on how to end dummy farmers in PvP - let me know what you think!


    Scenario:

    if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

    Disadvantages:
    - Limits KDR (Will most likely effect twinks)


    Thoughts?
    Well it would solve the issue partially however it will create a new issue .. even though its not likely for any player to kill more than 6 enemies before dying once , it sometimes happens i once reached a kill streak of +55 without dying once , and im sure you have something like that too.

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