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Thread: let's talk about class balance²

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    Banned Arkh's Avatar
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    Default let's talk about class balance²

    i have seen this in the closed "let's talk about class balance" :

    Ideal Balance

    If Arcane Legends had only one class it would take 100% of kills and 100% of deaths. If arcane legends had only two classes and they were exactly equal except in name, each class would take 50% of kills and 50% of deaths. Arcane Legends has three classes. If the three classes were exactly equal except in name, each class would take 33.33% of kills and 33.33% of deaths.

    Thankfully, the three classes are not equal since that would be boring and pointless. Each class has a strength which it (supposedly) pays for by its weakness.

    IMHO, this is what class balance should look like with three classes:

    Ideal Class Balance
    Kills Percent Deaths Percent
    Rogue Highest 38.33% Highest 38.33%
    Sorcerer Average 33.33% Average 33.33%
    Warrior Lowest 28.33% Lowest 28.33%

    Class KDR should ALWAYS be 1:1.
    Equivalent exchange occurs:
    Rogues pay for 5% more kills with 5% more deaths
    Sorcerers stay average
    Warriors pay for 5% fewer deaths with 5% fewer kills

    No more than 10% variance between highest and lowest total number of kills and deaths. Too much variance means PvP becomes boring, unnatural, and prone to excessive dramazzzzz.
    A better than average KDR actually means something!
    Individual players are more challenged. They must now use skill, superior gear, better team coordination, etc, rather than rely on inequity.
    I wonder how a mage with 1100 armor & no dodge is supposed to have less deaths than a 1500 armor rogue who have same hp's & 40% dodge...

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    Forum Adept fiftyonecents's Avatar
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    Default

    hmmmm interesting. you make a valid point.

    perhaps the mages skills combined allow the mage class to avoid enough percentage of a rogues dmg for they have more successive attack rate over both class's '' rogue , warrior.

    a mage can fire off a barrage of attacks before the rogue sets up if caught off guard, pro rogues can get off a nice 3 hit combo while the mage has 3 skills with very little cool down which allows successive attacks not to mention the shield if equipped.

    this thread will require more input from others. to be honest I am not top notch on arcane class knowledge.

    I just put down my opinion atm so in the mean time let me know what you think.

    nice thread.

    Co GM / Senior Officer of " Rise Of An Empire ''

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    by using our trusty shield

    Caabatric. The one nub sorcerer you wont forget.

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