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Thread: New Suggestions and Past Suggestions/Feedback

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    Member XxReiReixX's Avatar
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    Question New Suggestions and Past Suggestions/Feedback

    First off, Star Legends is one of the best MMORPG games I have ever played, and in order to make a great game better, suggestions are always welcomed right? Of course, not all can be implemented in the game but here are some of the best suggestions that I have come across in forums.

    1) Super Classes and Advanced Classes (Great Idea by Warlord0520 and more)
    A great Idea with everything planned out perfectly. All that needs to done is be thrown into the game and the animations and art of course. In many different MMO's advanced classes have been a great initiative for players to cap their characters. When a certain class has multiple advanced classes, skill carrying adds creativity and uniqueness to each player's build. As for super classes mentioned by Warlord0520, the fact that it is bought for a fairly good price and can be used by any player of any level (Or so it seems), would put Star Legends at the top in my book. I have yet to come across an MMORPG with something similar implemented in game and it would be nice to see Star Legends be the first. The fact that the Super Classes have two extremes, even keeps those who do not purchase it "in the game" whether recreationally or competitively. Since Super classes already has a thread to read about, I will only give an example of an Advanced Class.

    Example 1: Engineer (In order to unlock Advanced Class, must be Level 45)
    Branch 1: Space Medic: Unlocks three skills related to healing/reviving that have better heal effects than normal Engineer heal skill.
    Branch 2: Alchemist: Unlocks three skills related to damage output and debuffs that are similar but better than normal Engineer heal skill.
    Branch 3: Software Specialist: Unlocks three skills related to buffs and stuns for Engineers that are some how better or ones they don't have previously.

    Example 2: Operative (In order to unlock Advances Class, must be Level 45)
    Branch 1: Sniper: Unlocks three skills related to Damage skill/Buff that either increases range or has longer range than normal Operative Skills. Lowers dodge in return.
    Branch 1: Hired Gun Unlocks three skills related to buffs for Dps/Critical rate while lowering Dodge and armor + damage skill.
    Branch 3: Star Soldier Unlocks three skills related to armor/damage buffs and damage aoe better than normal Operative skill.

    The examples above may seem rather dumb, but the idea is there. The suggestion is to put a similar system to the example, not implement the example itself unless it is what you are looking to implement in the game. Other games that have an Advanced Class system require the players to collect items and turn in the items to a designated NPC in order to unlock a class. What system you will use to receive advanced classes however will be Spacetime's decision should they choose to put it in game.

    ***I am fully aware of the title suggesting multiple suggestions/feedback. This thread will be updated when better information about players wants/ suggestions arise.

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    Member Starengine's Avatar
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    Way to much effort rei, but ur still my hero

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    Senior Member Uafaud's Avatar
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    Ye i liked is idea saw another mmorpg have something similar to this it would be great if SL had something like this.
    it's on&on because i said so
    thanks doframingo for this sig!

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    Banned ARCADECLOWN's Avatar
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    hehehahaha I'll take the sniper className:  image.jpg
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    Banned CARNIVALCLOWN's Avatar
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    ill take the role as the space medicName:  image.jpg
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    Forum Adept Dragonsalt's Avatar
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    They need to add clowns am I right?

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    Quote Originally Posted by Dragonclown View Post
    They need to add clowns am I right?
    right you are dragonclownName:  image.jpg
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    Member Starengine's Avatar
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    They wont gf

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    Also need to add lamps that do 1000000000000000000000000000000000000 dmg .
     
     
     
     
     
    WAT IZ LIFE

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