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Thread: Hello STS...we would to request to adjust the ferociousness of paracelsus..it seems t

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    Default Hello STS...we would to request to adjust the ferociousness of paracelsus..it seems t

    Request to lessen the Ferociousness of PAracelsus for lvl 23-24 braket

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    How about nerf him for all lvls? My 41 rogue with a decent PUG can't kill him when we all die he resets and people leave. Also his spikes trigger to fast and they one shot it's so hard to dodge them.

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    The panic and the stuns....dam

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    Quote Originally Posted by Anarchist View Post
    The panic and the stuns....dam
    Too strong overall. Those pools, stuns, and mobs are ridiculous.
    A couple runs ago I had a warrior in my group and he died like six times running over the pools -_-

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    He was bugged today. At level 10 we had a party of 4 and we beat him about 15 times and he still didn't die. Whenever he was about 25% health, he then healed all the way to 100% in a quick second. Meanwhile my level 10 toon was a no death toon and died 17 times in this half hour attempt to beat him.

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    Yes!! Change this boss!!

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    Tbh it seems when he grunts if i quickly strafe to the opposite end of the cliff, wait a litteral second, and strafe back to where i was he misses. I die maybe 3 times max as long as im the only one in the front, if another warrior is on the cliff on the other side, i usually run into the spike clusters on his side, otherwise all his spikes cluster in one spot where i was previously at. Ive ran thru the spikes multipletimes and wasnt instant killed, so i think the instant death effect only happens when the spikes are directly underneath your character WHEN they appear. Not sure if the instant death effect is a % chance, but from my experience it seems unlikely. Hope this helps! Ive killed him a bunch of times thus far and positioning seems key.

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    Yes pls i almost wasted 5-6 energy on this boss not fun
    rogue(crocodiile)level 23

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    At endgame.....Paracelsus in his second form will give you deaths! You just have to be in a team where there's high damage output and preferably revives so he doesn't reset, if everyone dies in succession. I really don't think STS will NERF this boss, due to the fact > ankh purchases. Those spikes instant kill me, I can take whatever else he throws at me. If you're in a pug that has low damage you can forget about defeating this monstrosity.

    Spikes will kill you if they sprout directly underneath you, you'll survive being in between the spikes

    Now I will wait for a smug post from a tank or tank alt prolly saying...does deathless runs in legendaries with pugs vs Paracelsus nekro LOL.
    Yeah sure dream on! Blah blah blah I do deathless runs in elites. Oh really, your KDR tells a different story!
    Last edited by Xorrior; 10-25-2014 at 04:33 AM.
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    Well for me he isn't strong at all. You only need a good team, that's it.

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    Had to respec in shield on my mage but he's doable if you keep someone on the edge of pools to keep him from resetting.

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    Have your warrior reserve his HOR for the little red zones before the blue circles and spikes come up. I played on my mage a while ago with a guildie who has perfected his heal timing, I didn't die once even when stunned on the blue circle

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    Half the time para is stupidly hard, other half he's easy..just depends on the skeletons.


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    Ehhh I go back and forth. It's hard and keeps me interested, and if it was easy I would be spending the plat/gold to run quicker vs. Rev.

    The most annoying thing is dying in the poison and having to 5plat rev and being stunned only to have a spike get you.

    I have wracked up 600 death so far on para. But again it keeps my interest because it's not totally boring.

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