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Thread: Speed Stack Testing With Pets, Passives and Elixir

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    Default Speed Stack Testing With Pets, Passives and Elixir

    There have been a number of posts regarding the question of how, or if speed stacks between passive speed buffs, pet speed buffs and elixir speed buffs. I felt like the general discussion left some open questions. So I decided to run some tests with my Rogue.

    General Method:
    To run my tests I went to KT4 and cleared it out. Now I had a track and clock. I ran tests on multiple configurations of Passive Speed, Pet Speed and Speed Elixir and measured the time it took to run one lap around the tomb. For each configuration I ran 3 tests (In some cases 6). I tried to stick to the middle of the hallway all the way around. You can see the results in the table below along with the raw data at the end of this post.
    Conclusions:
    - Pet speed does stack with passive speed, but the stack isn't purely additive based on the results.
    - There does appear to be an upper limit on speed which is defined by whatever you get from the elixir. There was no combination of Pet, Passive or Elixir that could improve on just the Elixir by itself.
    - The speed buffs advertised by STS are well below actual test results. (I do not know why this might be.)

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    Test Conditions:
    - Rogue Level 41
    o Build (All Dex)
    o +5 Agility, Might, Intelligence, Critical on Passives
    o Either +0 Speed or +5 Speed (for +0 condition skill points held in reserve)
    - Test Pet: Scorch (+15% Speed) (Yes he was happy all the time)
    - Playing on Android / 4G
    - No Weapon Firing, or Arcane Activation During Runs.
    - Tests run at three times during the day
    - Ping at 150-220

    Raw Data:
    No Passive, No Pet, No Elixir Time (Sec)
    Run 1 55
    Run 2 55
    Run 3 55
    Run 4 55
    Run 5 55
    Run 6 55

    +5 Passive, No Pet, No Elixir
    Run 1 54
    Run 2 53
    Run 3 53
    Run 4 52
    Run 5 53
    Run 6 52

    No Passive, Pet, No Elixir
    Run 1 48
    Run 2 50
    Run 3 49

    No Passive, No Pet, Elixir
    Run 1 45
    Run 2 44
    Run 3 44

    No Passive, Pet, Elixir
    Run 1 44
    Run 2 45
    Run 3 44

    +5 Passive, No Pet, No Elixir
    Run 1 54
    Run 2 53
    Run 3 53

    +5 Passive, No Pet, No Elixir
    Run 1 54
    Run 2 53
    Run 3 53

    +5 Passive, Pet, No Elixir
    Run 1 54
    Run 2 53
    Run 3 53

    +5 Passive, No Pet, Elixir
    Run 1 44
    Run 2 44
    Run 3 44

    +5 Passive, Pet, Elixir
    Run 1 44
    Run 2 44
    Run 3 44
    Last edited by Ogianep; 11-05-2014 at 05:43 PM. Reason: mis-statement regarding multiplicative stack

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    And here I thought you were just the guild comedian.... you make me proud Ogi. Nice work!!!
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Haha thanks. I'm still the class clown but I can some real work from time to time.

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    Nice write up! So the consensus is that speed bonuses do not stack. The game will pick the highest speed bonus and go with that.

    I believe this is the same logic used for damage boosts (except for archon ring which gives extra damage percentage regardless of damage boost)

    Looking forward to more, Ogi

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    Quote Originally Posted by raw View Post
    Nice write up! So the consensus is that speed bonuses do not stack. The game will pick the highest speed bonus and go with that.

    I believe this is the same logic used for damage boosts (except for archon ring which gives extra damage percentage regardless of damage boost)

    Looking forward to more, Ogi
    Thanks Raw,

    Pet stacks with passive but only up to +25% which seems to be the speed limit. The elixir doesn't stack because it is the speed limit.

    The most disturbing outcome is that the STS advertised boosts are not realized for any configuration. I re-ran some of the tests today and confirmed the result. I'm planning to run some speed tests in other zones and on different hardware to see if there is an impact.

    It would also be interesting to get time trials for other classes too. The great thing about the WT4 test is that it is very easy for anyone to repeat and compare.

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    Senior Member Madnex's Avatar
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    I believe this method might be slightly inaccurate. Why not just find a straight line and eg. make the player with 15% pet speed buff start running first then right after him make the player with 15% speed buff and also 5% passive? If he catches up or even visually slowly approaching it means they stack, if not they don't.

    I can help with these if needed.

    Nice work though.

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    Quote Originally Posted by Madnex View Post
    I believe this method might be slightly inaccurate. Why not just find a straight line and eg. make the player with 15% pet speed buff start running first then right after him make the player with 15% speed buff and also 5% passive? If he catches up or even visually slowly approaching it means they stack, if not they don't.

    I can help with these if needed.

    Nice work though.
    I wanted to keep any "multiplayer effects" out of the test results for the time being. I chose KT4 becuase it is a long course and therefore helps magnify speed differences (5% is not much to work with). With respect to accuracy I think the repeatability of the test runs speaks for itself. There was very little variability in run times.

    However, for straight line testing see my next post, on potential zone effects with respect to STS advertised speed buffs.

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    i did the simple running straight test,

    and i conclude movement speed increase doesn't stack at all

    my simple test was:
    1. one person use passive and mccraw, the other use shiloh without passive (if stacked properly they give same speed) -> the person with mccraw and passive can't catch up and left behind
    2. one person use passive and mccraw, the other use mccraw without passive -> can't catch up each other, as long as what in my screen is correct, i can't notice any difference in ms speed

    p.s.: i told the other party to use PC like me, and run straight using keyboard.

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    Thanks for posting your results extrapayah. I also did the straight run test against the clock and got the same results as in the tombs. E.g. pets and passives do stack. I think what may be happening is that a 5% boost may be too small for the game engine to resolve when multiple players are running side by side, so the state manager just rounds it out. The game engine explanation might also explain why none of the speed buffs give the advertised buff, nor do they add together linearly. If you get a chance try some solo runs against a clock. In the meantime I am not planning to use passive speed, simply because the effect is too small and too unreliable.

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    You can see the difference between a player running with Abaddon(15% speed) and someone running with Slag(10% speed) so if the results are same from both ends, extrap's research should be legitimate. PM me if you see me online and we can test.

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    Quote Originally Posted by Madnex View Post
    You can see the difference between a player running with Abaddon(15% speed) and someone running with Slag(10% speed) so if the results are same from both ends, extrap's research should be legitimate. PM me if you see me online and we can test.
    Isn't Abaddon 12%? Or is this a bug...

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    Quote Originally Posted by raw View Post
    Isn't Abaddon 12%? Or is this a bug...
    Yeah that's correct. I was testing with slag vs whims and thought Abaddon had also 15%. My bad.

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    What about stacking of other things, e.g. is there any point putting points into passive dex when every pet I use on my rogue adds dex?

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    Quote Originally Posted by Madnex View Post
    Yeah that's correct. I was testing with slag vs whims and thought Abaddon had also 15%. My bad.
    Stat points like DEX/INT/STR always stack. Just stay away from passive damage and passive speed.

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