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  Click here to go to the first Dev post in this thread.   Thread: Balance PvP!

  1. #21
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    Quote Originally Posted by xutreuqux View Post
    Im pvping on lv1, coz i cant afford higher lvls xD i dont have to buy ring, amulet or helm in lv1 and all dat comes r food, so im happy. And now der is level one guild, which has pretty much members now, we can vs and farm together. All classes r balanced in lv1, as rogues cant crit, no skill and no use for mana. The prob is u hav to wait a while b4 any food came :/ and lv2-3s is like god for us lol we cant beat dem, many reasons. but since level one is friendly with bangis ng pinoy, the lv2-3 pvp guild, we r pretty much safe i tried higher lvl pvps once, classes arent balanced :/ so i do this lv1 pvp. Its all abt skill, when to charge, when to activate aa, etc. If yall wanna call me a poor noob lol i am xD
    Such low lvl PvP is a joke...

  2. #22
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    if you were to decrease bonus damage on lightning than decrease aimed shot on rogue too.
    better yet dont even decrease it period lol

  3. #23
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    Quote Originally Posted by Remarked View Post
    if you were to decrease bonus damage on lightning than decrease aimed shot on rogue too.
    better yet dont even decrease it period lol
    Decrease aimed shot were just awfull for rogues because we already got damage debuff in PvP, so dont even think about it!

  4. #24
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    yeh ..i thinck rog need some skill for mana regen :O
    IGN:Auso


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    Mana regen for rogue=silly, just give us our dmg lol

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    Quote Originally Posted by Madnex View Post
    There's no bracket where stacking tanks doesn't guarantee winning. Unless the gear/experience gap is too large, the opposition will get farmed by alternated horns.

    For true class balance there will have to be no skills with set amounts of say, STR. Having jugg and VB give 50 STR is overpowered at low levels and underpowered at endgame. Also, there's no reason that this +50 buff should heal when casted, this is a unique behaviour. But guess who's not going to like the balancing business? Anyone who's benefitted/-ing by those imbalances.
    The +50 buff isnt healing them. By having 50 more str their health pool increases by 500. Similar but its not technically a heal. If you use this buff while your health is at 100% it would have the same effect, health pool increasing by 500. But how can you heal when u are already at 100% health? U cant

  7. #27
    Senior Member Madnex's Avatar
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    Quote Originally Posted by Arrowz View Post
    The +50 buff isnt healing them. By having 50 more str their health pool increases by 500. Similar but its not technically a heal. If you use this buff while your health is at 100% it would have the same effect, health pool increasing by 500. But how can you heal when u are already at 100% health? U cant
    The point is, this is a unique behaviour. There are tons of pets and weapon procs that give you stats which increase your max HP but none of them heals.

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    Quote Originally Posted by Arrowz View Post
    The +50 buff isnt healing them. By having 50 more str their health pool increases by 500. Similar but its not technically a heal. If you use this buff while your health is at 100% it would have the same effect, health pool increasing by 500. But how can you heal when u are already at 100% health? U cant
    I think it actually does heal. If I use it at 90% hp, I'll be at 100% after use. At 100% you gain the additional HP but obviously don't regain anything.


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    You guys are going a bit off topic lol

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    Quote Originally Posted by Artoholics View Post
    Such low lvl PvP is a joke...
    I think his entire post was meant to be a joke. But to get back on topic, to buff rogues i think the self heal on cast from combat medic should restore mana over time instead just like how one of the upgrades restored health over time. To buff mages i think arcane shield should reduce dmg taken a certain perfentage maybe like 25% for 5 seconds. Also the cool down should be a bit shorter. And lifegiver definitely needs a buff. The health and mana regen that it gives should scale based upon lvl rather than being the same at all lvls. For warriors vengeful blood should scale based upon lvl so that its not nearly as overpowered at twink lvls below 20 but also so that its stronger at higher levels.

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    Quote Originally Posted by Arrowz View Post
    I think his entire post was meant to be a joke. But to get back on topic, to buff rogues i think the self heal on cast from combat medic should restore mana over time instead just like how one of the upgrades restored health over time. To buff mages i think arcane shield should reduce dmg taken a certain perfentage maybe like 25% for 5 seconds. Also the cool down should be a bit shorter. And lifegiver definitely needs a buff. The health and mana regen that it gives should scale based upon lvl rather than being the same at all lvls. For warriors vengeful blood should scale based upon lvl so that its not nearly as overpowered at twink lvls below 20 but also so that its stronger at higher levels.
    Finally some proper feedback, they are good ideas I'll add a few into the post. Thanks!

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    Good but I think it will only good for twinks because as for endgame,

    1. Rogues don't need mana regeneration on skills. There's a ring, packs and a pets for them to get unlimited mana regen.

    2. Mages shield took long enough for a legendary warrior to break it.
    I would suggest to buff Mage heal cooldown faster by 50% and lower their heal for -40%.

    3. For warrior, Juggernaut need a buff. Their cooldown is way too long for endgame and self heal rarely work since most Rogues can easily pierce through that 25%.

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    Quote Originally Posted by Froxanthar View Post
    Good but I think it will only good for twinks because as for endgame,

    1. Rogues don't need mana regeneration on skills. There's a ring, packs and a pets for them to get unlimited mana regen.

    2. Mages shield took long enough for a legendary warrior to break it.
    I would suggest to buff Mage heal cooldown faster by 50% and lower their heal for -40%.

    3. For warrior, Juggernaut need a buff. Their cooldown is way too long for endgame and self heal rarely work since most Rogues can easily pierce through that 25%.
    U think mages heal low down with 40% wil be fair? Mages on endlvl only heal 60-70% of thier max hp, while tanks and rouges can 100%
    Low mage heal to 20-30% is just an therribel joke


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  17. #34
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    Quote Originally Posted by Froxanthar View Post
    Good but I think it will only good for twinks because as for endgame,

    1. Rogues don't need mana regeneration on skills. There's a ring, packs and a pets for them to get unlimited mana regen.

    2. Mages shield took long enough for a legendary warrior to break it.
    I would suggest to buff Mage heal cooldown faster by 50% and lower their heal for -40%.

    3. For warrior, Juggernaut need a buff. Their cooldown is way too long for endgame and self heal rarely work since most Rogues can easily pierce through that 25%.
    hmm at lvl 15 u only get 50%of ur heal back and out of that u wanna take out 40%hmm plz think before typing ty

    siddhantsingh<turbo>(lvl41mage)
    lukepvp(retired)(lvl25tank)
    sidpvp<nvm>(lvl15mage)

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    rogues 250% damage should be nerfed...right now they are op in end game

  19. #36
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    Quote Originally Posted by siddhant View Post
    hmm at lvl 15 u only get 50%of ur heal back and out of that u wanna take out 40%hmm plz think before typing ty
    40% from 50% is around 20%, so your heal will heal around 30%, still not that bad.
    the guy suggested it, don't be rude.
    Think before you type x

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    Quote Originally Posted by Froxanthar View Post
    I would suggest to buff Mage heal cooldown faster by 50% and lower their heal for -40%.
    Lets say current Mage heal is 10 seconds cooldown.

    Cooldown is faster by 50% ( from 10 seconds ) = heal is now have 5 seconds cooldown and to make it balance heal is reduce to 40%.

    Which mean, the different is you can use heal more frequent.
    Imagine you use it with Shield - Gale - Heal - Gale - Heal - Shield
    Last edited by Froxanthar; 01-09-2015 at 01:31 AM.

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    they have had many chances to balance pvp but instead they seem to make the rogue stronger and stronger whilst neglecting the other classes. yeah lets make rogues be able to break jugg on a warrior with 2400 armour.... goodgame .... pffft fix it quick...

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    I have a low lvl twink and I see maxed out rouges beat warriors everyday rouges the only thing they need a buff for is there mana 1v1 wise and clash in twink lvls rouges are very op but It seems balanced to me I don't know why rouges are mad #2015ageofthemage

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    Quote Originally Posted by Froxanthar View Post
    Lets say current Mage heal is 10 seconds cooldown.

    Cooldown is faster by 50% ( from 10 seconds ) = heal is now have 5 seconds cooldown and to make it balance heal is reduce to 40%.

    Which mean, the different is you can use heal more frequent.
    Imagine you use it with Shield - Gale - Heal - Gale - Heal - Shield
    It wont safe you of 1shot of rouges

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