Results 1 to 7 of 7

  Click here to go to the first Dev post in this thread.   Thread: Thank You STS for the Planar Tombs, now we just need some fine tuning....

  1. #1
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default Thank You STS for the Planar Tombs, now we just need some fine tuning....

    I'm so happy you finally added some fun long term quests for elite gear, rather than have everything drop from locked crates. I think at this point we just need some fine tuning. So here are my suggestions:

    1) Fix the server/disconnecting issues! Obviously this needs to be fixed for us to participate in these quests.

    2) I think the one-hit kills in the Planar Tombs are a bit much. Yes, we expect this sort of thing to happen from bosses, but not from the mobs. And even in the case of bosses, it would be nice if there was a strategy to staying alive. Instead, some of the bosses just kill constantly no matter what. I died 30 times in just a single run through Tombs #3, and this was with a pro party of top geared players with mythic gear and arcane pets. As such, this is becoming a plat sink. I understand the need to have people spend plat, but the purpose of plat should be to speed things up, not be a requirement to participate. Unless a party is willing to spend 5 hours on a single run, plat revives are a necessity. It should not be that way.

    3) It seems that we need a slight boost in the drop rate of the mythic pendant recipe. Through an entire 5 days, it seems that nobody has looted one. I do NOT want to see them falling like rain, but considering the number of hours spend by so many pro players in the tombs this past weekend, I would expect to have seen at least a few drop by now. On a day when thousands of players are doing multiple runs, you would think someone would loot one. I'd say a slight boost in the drop rate is in order. Just make sure to keep it "slight". We don't want everyone running around with this amulet within a week.

  2. The Following User Says Thank You to Energizeric For This Useful Post:


  3. #2
    Senior Member
    Join Date
    Nov 2013
    Posts
    1,154
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    460
    Thanked in
    196 Posts

    Default

    #1 - I totally agree.

    #2 - It's fine. Leave it the way it is. It's challenging I love how the mobs and boss are really strong and hardcore, after all it's meant for hardcore players and you gotta be willing to sacrifice some plat/ankh to win or just do it old fashion and yea spend an hour or two.

    #3 - No, I think the loot rate is fine as is. I love how rare it is to find. After all it's only been 5 days. A mythic pendant rarity should require hard work and long time of farming to earn. It should take 2-3 months if not more.

    Twobnv & Twoxc & Twocrazy - Deviant Misfits Officer

  4. #3
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    About two, the mobs are fine. We could use some toning down on the third tomb boss though (his breath attack is unescapable and always one-shots). The reason mobs one hit (primarily, mages and guardians) is the messed up red zone warnings. Guardians have the same red zone for both their forward-rush red zone and the wide-cleave one. Mages have no red zone for their forward-rush. So this difficulty bump is because of glitches, they shouldn't be this tough. Although you still have those random one-hit crits from the demon dogs.

  5. #4
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    For boss 2 it is just the glitchy red zone and those one-hit shots with a curse chaser that appears over you after you die - that needs fixing, the rest is fine.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  6. #5
    Star Guard octavos's Avatar
    Join Date
    Jun 2011
    Location
    Playing AL
    Posts
    4,189
    Thanks Thanks Given 
    920
    Thanks Thanks Received 
    1,080
    Thanked in
    561 Posts

    Default

    Quote Originally Posted by Energizeric View Post
    I'm so happy you finally added some fun long term quests for elite gear, rather than have everything drop from locked crates. I think at this point we just need some fine tuning. So here are my suggestions:

    1) Fix the server/disconnecting issues! Obviously this needs to be fixed for us to participate in these quests.

    2) I think the one-hit kills in the Planar Tombs are a bit much. Yes, we expect this sort of thing to happen from bosses, but not from the mobs. And even in the case of bosses, it would be nice if there was a strategy to staying alive. Instead, some of the bosses just kill constantly no matter what. I died 30 times in just a single run through Tombs #3, and this was with a pro party of top geared players with mythic gear and arcane pets. As such, this is becoming a plat sink. I understand the need to have people spend plat, but the purpose of plat should be to speed things up, not be a requirement to participate. Unless a party is willing to spend 5 hours on a single run, plat revives are a necessity. It should not be that way.

    3) It seems that we need a slight boost in the drop rate of the mythic pendant recipe. Through an entire 5 days, it seems that nobody has looted one. I do NOT want to see them falling like rain, but considering the number of hours spend by so many pro players in the tombs this past weekend, I would expect to have seen at least a few drop by now. On a day when thousands of players are doing multiple runs, you would think someone would loot one. I'd say a slight boost in the drop rate is in order. Just make sure to keep it "slight". We don't want everyone running around with this amulet within a week.
    I had to post, because i like your posts..there interesting..so welcome back
    glad to see more informative posts..this is what the forums needs, instead of cleaning up a thread..yes i'm lookin at you mr.cleaner (you know who you are)

    1. yup..definitely
    2. No 1-shots period
    3. I think hard to get items are needed..and these will just be more of value for people who spend the time and effort to get them.
    (obviously 1-shot makes things cost 2x more lol..i smell the cost of another "arcane ring" pricing coming XD)
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
    PL-Ghosts | SL-DL-AL- Ghost | SL-DL-AL-Octavos

  7. #6
    Senior Member
    Join Date
    Sep 2014
    Posts
    710
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    66
    Thanked in
    49 Posts

    Default

    1. Totaly agree.
    2. Yes about giant mob in tomb 3 even me already escape from red zone but as long I still in one line with that mob I still got 1 hit dash attack. This need to fix
    3. Agree,just lil bit increase will not change price or anything.

  8.   This is the last Dev post in this thread.   #7
    Developer - Inactive Samhayne's Avatar
    Join Date
    Feb 2010
    Location
    Spacetime
    Posts
    8,419
    Thanks Thanks Given 
    268
    Thanks Thanks Received 
    8,830
    Thanked in
    2,092 Posts

    Default

    Hey guys,

    Good discussion. Lots more refinements and info coming in a patch set for Thursday.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  9. The Following User Says Thank You to Samhayne For This Useful Post:


Similar Threads

  1. The planar tombs.
    By noahgoulin in forum AL General Discussion
    Replies: 10
    Last Post: 11-15-2014, 05:39 PM
  2. Planar Tombs
    By Xenobiotic in forum AL General Discussion
    Replies: 5
    Last Post: 11-14-2014, 11:23 AM
  3. Planar tombs!
    By Defiling in forum AL General Discussion
    Replies: 0
    Last Post: 11-13-2014, 01:31 PM
  4. Planar Tombs
    By Axesam in forum AL General Discussion
    Replies: 1
    Last Post: 09-21-2014, 03:35 PM
  5. Where are the planar tombs?
    By tankk in forum AL General Discussion
    Replies: 4
    Last Post: 09-15-2014, 08:45 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •