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Thread: [GUIDE] Planar Tomb 3 - Pro (non-parking) Ankh Saver Run

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    Quote Originally Posted by Serancha View Post
    I'm aware of that, but since it is a guide, I was trying to make it realistic for non-overgeared teams. I didn't play the tombs before the clocks were turned off, since I was out of town, so I don't actually know our fastest time. Again I am basing the estimate on the likely run time for non-maxed teams.
    Okay, but why bring the 2 wolves and skelly down? Wolves reduce armor by 300 per hit and it stacks. Also, it sucks up time to pull them wait for them to come all the way down (while they're nipping at your heels and reducing armor).


    Please don't take offense, but this is my suggestion. Try it out and let me know if it is an improvement:
    - Stick with Kill Point 1
    - Ignore Pulling Wolves
    - Bring Kill Point 3 to Bridge
    - Pull room just above Kill Point 2 onto Bridge (Ignore Sorcerer and Skeleton)
    - Extend Kill Point 3 into big circle room (allows for running space and for Grimm/Singe to evenly distribute hit reduction) & ignore the sorcerer at Kill Point 4
    - Pull Mobs to Kill Point 5 & Halfway through, pull Kill Point 6 onto Bridge as well. When you're doing this, the mobs from Kill Point 4 will follow you

    I've done it in legendary gears and it's entirely possible but just need to keep a very close eye on the big guys.

    PS: I do agree with you on the parking big guys! I hate parking them! They're the easiest to kill - just require a little bit of care.
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