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Thread: [GUIDE] Planar Tomb 3 - Pro (non-parking) Ankh Saver Run

  1. #21
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    I love it! Great idea, im gonna try it (once I actually complete 1 and 2)

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    Excellent info here, a great guide. Unfortunately now no one will run with a tank
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    I just tried the part about staying in top circle and didn't notice any damage difference of boulders. Of course, I was in party of 4 at the time. I'll try in pt of 3 and let you know asap. Otherwise, love the thread and I'm sure it will help many people.
    Well done

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    Senior Member Madnex's Avatar
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    Yeah, checked again, there's no difference on the boulder damage. Other than that, it's a job pretty well done.

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    Senior Member Serancha's Avatar
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    I use 1/4 of the ankhs up top, and several in the guild had the same findings. Could be some randomness involved with the numbers though. I always get one-hit down below at least 5-8 times, and see others get the same treatment, whereas up top I can usually do a full fight with 0-2 deaths (unless there is a warrior or 2 present). *shrug*
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    During boss fight you stand all the time on one place? What about wide red zone attack? You are able to survive it when launch?

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    Senior Member Serancha's Avatar
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    Never stand in a boss's red zone if you can help it. Although he does appear to miss a lot when you hug a wall, you're playing russian roulette if you stand your ground.


    Edit: Revised the initial post to reflect the findings of the other posters. I stand by my observations, but there is always room for randomness, fluke, coincidence and other variables.
    Last edited by Serancha; 12-02-2014 at 03:49 AM.
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    Quote Originally Posted by Madnex View Post
    Yeah, checked again, there's no difference on the boulder damage. Other than that, it's a job pretty well done.

    I was thinking the same thing, haha!
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    Quote Originally Posted by Serancha View Post
    Never stand in a boss's red zone if you can help it. Although he does appear to miss a lot when you hug a wall, you're playing russian roulette if you stand your ground.


    Edit: Revised the initial post to reflect the findings of the other posters. I stand by my observations, but there is always room for randomness, fluke, coincidence and other variables.
    He misses most likely because of the hexagonal feature of the circle area. The boss is designed to hit targets, not targets that are there but shielded by corners/textures.

    This is a common trick in almost every MMO to date due to the way graphics are designed (hexagons).

    At least, that's what I've noticed. I'm just as fallible as the OP though.
    Last edited by Zeus; 12-02-2014 at 12:38 PM.
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    Great guide. Truly an ankh saver . Got some deathless runs @ tomb 3.

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  12. #31
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    I agree that parking is a pain but there is an added benefit to parking. While the timers are off, if you send 1 player in to park, and have him call once he enters the room which he will actually park in, I found that the health of the mobs have scaled down, making the run considerably easier.

    Also, the part about running in parties of 3 really helped. Thanks

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    Cool, thanks for this, i appreciate your effort, good job )

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    Thx for guide sis,,.u awesome

    IGN Luckygirls , Luckyhoki , Luckylim

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    Quote Originally Posted by Kingofninjas View Post
    I agree that parking is a pain but there is an added benefit to parking. While the timers are off, if you send 1 player in to park, and have him call once he enters the room which he will actually park in, I found that the health of the mobs have scaled down, making the run considerably easier.

    Also, the part about running in parties of 3 really helped. Thanks

    Someone's been running with the big Moo. lol. Better to get a rogue to scale the mobs than warrior, just a note.
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    I'm not very heavily geared on my rogue, so those boulders hurt! But not so much once I'm in the circular area. I'm acutely aware of the difference it makes because in one instance I'm 1-hit and in the other, I'm still hanging on with 10-20% health left. Thanks for saving me ankh $$!

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    Due to popular demand, I have added the Parking pulls, including Moo's Soft Mob Method™. Enjoy.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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  19. #37
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    Quote Originally Posted by Serancha View Post
    ..including Moo's Soft Mob Method™. Enjoy.
    Damn it flamp, I told you we had to patent it!

  20. #38
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    [QUOTE=Serancha;1942918]Someone's been running with the big Moo. lol. Better to get a rogue to scale the mobs than warrior, just a note.[/]
    Hahaha yea moo and flamp are always the ones who teach me tricks for elites. Learnt the parks in caves from moo too lol.

  21. #39
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    I'll fire them both. You're not wearing a pheonix tag yet.....
    You never know what you can do until you try
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    Quote Originally Posted by Xorrior View Post
    Excellent info here, a great guide. Unfortunately now no one will run with a tank
    Where (in this guide) did I say not to take a tank? Just because I don't often run with tanks does not mean they can't use this guide also.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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