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Thread: [GUIDE] Planar Tomb 3 - Pro (non-parking) Ankh Saver Run

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    Senior Member Aziiii's Avatar
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    awesome guide , as always im a fan

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    Guardian of Alterra Zeus's Avatar
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    It should be noted that even though the boss is stunned, frozen, rooted, it can still attack whilst being stunned.

    Test:
    1. Grab Sorcerer and put him into party.
    2. Ensure Sorcerer has Clock w/ root upgrade.
    3. Have Sorcerer root boss w/ Clock.
    4. During charge attack, if one is still near charge red zone, they will get one hit.

    This also applies to the pushback. The only thing that stuns seem to stop is falling stones (if just before) or one armed punch.
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    Quote Originally Posted by Madnex View Post
    A'ight, so, on Kelvin. A warrior or mage using it doesn't bring up the kill time since by timing the AA, you can always stop the falling rocks which is disorienting the party by trying to avoid, keep tapping pots and fire skills. Only one is required so it can't be considered "cheesing" (which would be if four of them were rotated). DPS players just have to move up, grab aggro of the vines and take them out as they spawn while the warrior stays on the lower part of the room.
    .
    This is actually what I mean. One Kelvin used by warr will NOT make boss killing time longer

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    Quote Originally Posted by Jirikjurasek View Post
    This is actually what I mean. One Kelvin used by warr will NOT make boss killing time longer
    I agreed.

    Warriors should use Kelvin.
    Warriors should learn how to use Kelvin the "right way"

    If your party has an experienced warrior using Kelvin, nobody will die fighting the boss

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    Senior Member Serancha's Avatar
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    Whatever, guys. Please take it to another thread. This is a strategical guide for running Planar Tomb 3, not a discussion on the merits of Kelvin for Warriors.
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    Quote Originally Posted by utkarsh saini View Post
    planars are not made for me .....;-( :-(:-(.......very hard to kill.. and boss always resets............:-(
    its not hard...u just need some decent gear and ankh....and some gaming experience

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    Senior Member debitmandiri's Avatar
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    Spread out strategy works fine, and i just realized that the one who move much will grab boss aggro. Idk it is just my feeling or not. But i tested it. Just spread out and stand still is less death than runnin arround

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by debitmandiri View Post
    Spread out strategy works fine, and i just realized that the one who move much will grab boss aggro. Idk it is just my feeling or not. But i tested it. Just spread out and stand still is less death than runnin arround
    This is correct. If everyone spreads out and stays put, rather than running around like headless chickens, survival rates are way way higher. You only need to move to avoid the red zones and flashes, and you do not need to run very far to do that.

    A large part of the reason for this is that if the stones DO fall, having two or more people close together will cause multiple stones to bomb the same place. One stone is usually survivable - multiples are not. Nothing more annoying than having your team members all run right into your space and murder you with rocks meant for them.
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    Senior Member Avaree's Avatar
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    Quote Originally Posted by debitmandiri View Post
    Spread out strategy works fine, and i just realized that the one who move much will grab boss aggro. Idk it is just my feeling or not. But i tested it. Just spread out and stand still is less death than runnin arround
    Quote Originally Posted by Serancha View Post
    This is correct. If everyone spreads out and stays put, rather than running around like headless chickens, survival rates are way way higher. You only need to move to avoid the red zones and flashes, and you do not need to run very far to do that.

    A large part of the reason for this is that if the stones DO fall, having two or more people close together will cause multiple stones to bomb the same place. One stone is usually survivable - multiples are not. Nothing more annoying than having your team members all run right into your space and murder you with rocks meant for them.
    Also i would like to add, if the stones do fall, run around outside of the red circle area of effect where the stone is falling, *(don't run the entire area around the boss, only the area where the stone drops, or the above as serancha explains will happen)*this seems to lessen the amount of more stones falling.

    See photo below.


    Name:  image.jpg
Views: 204
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    (I took dmg as I stopped to take a screenie to better explain what I mean in the above paragraph)
    Last edited by Avaree; 04-21-2015 at 09:24 PM. Reason: added photo
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    im not sure about this ....and tbh i didnt read threads about it , but the damage u get while standing in that red zone is multiplied if there is another pt member in that same place, same *** Trail , is it ?

    *i don't know how to explain lol

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    Quote Originally Posted by Aziiii View Post
    im not sure about this ....and tbh i didnt read threads about it , but the damage u get while standing in that red zone is multiplied if there is another pt member in that same place, same *** Trail , is it ?

    *i don't know how to explain lol
    Yes


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    Last edited by Avaree; 04-21-2015 at 03:47 PM.
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    Quote Originally Posted by Aziiii View Post
    im not sure about this ....and tbh i didnt read threads about it , but the damage u get while standing in that red zone is multiplied if there is another pt member in that same place, same *** Trail , is it ?

    *i don't know how to explain lol
    It's similar to Jagged Trail, yes.

    When the rocks fall, they target players. When there is only one player in a spot, only one rock falls towards them. When there are 2 players in one spot, a rock falls for each of them - 2 rocks fall to that spot, equaling twice as much damage. When 3 people are standing together - you get 3 rocks all falling in the same place etc.

    Same thing if someone is running to get away from a rock. If they run and keep running in one direction, the rocks keep falling in the path they run. So if someone runs past me, then the rock that was falling for them will now hit me. Better to dodge to one side to miss the hit, then dodge the other way to miss the next rock. Don't run in a circle and get all your pals bombed with your rocks. It's not necessary. Everyone take 1/4 of the circle around the boss and stay inside it.
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    yes, that's it , ty

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    nice guide . thank you.

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    Quote Originally Posted by avikk View Post
    Can I say how to stop boss attacks here?;3 hint hint:mages r OP.

    STS haven't said anything about how OP mages r at boss.
    We know that mages are currently freezing the planar bosses. This is a bug, so can't be used in the guide, since once it is fixed, the information will be inaccurate. Thanks.
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    Quote Originally Posted by avikk View Post
    Can I say how to stop boss attacks here?;3 hint hint:mages r OP.

    STS haven't said anything about how OP mages r at boss.
    shhshsh stop spreading!!

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    thanks for this bro

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    Thanks for guide :*

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    thanks mate , thats very helpful

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    Its also possible to pull the mob on the bridge and freeze him with ice bolt skill from mage. With that method we are able to dont die once

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