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Thread: Lets talk about rarity and devaluation

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    Senior Member Candylicks's Avatar
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    Quote Originally Posted by Energizeric View Post

    The idea of an MMO is that you are on a constant quest to get better gear in the PvE part of the game. I enjoyed playing PL for quite some time and rarely ever stepped foot in a PvP room. The first few months of AL was also like that and is what I liked about the game. But in recent seasons, with the decline of farming and the increase in popping of locked crates, it seems like AL has become a PvP game with some optional PvE thrown in if you cannot afford to just buy your gear with real money. I'm not sure what that is, but it's not an MMO.
    This comes from the person who is just buying his imbued set and not grinding for it. The grind is for the rest of the players, huh. That makes sense.

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    Banned Anarchist's Avatar
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    What would sts not do to make you buy that plat damn. It seems like they are in haste to meet profit predictions for the end of the year...

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Candylicks View Post
    This comes from the person who is just buying his imbued set and not grinding for it. The grind is for the rest of the players, huh. That makes sense.
    That's not correct. I did plenty of grinding to get some of the required crafting materials. I just purchased the dark crystal armor because I didn't loot that. The problem is that when everyone just sits back and buys their gear, soon there is no gear to buy because nobody is farming, and that is the problem right now, How many dark crystal armors or amulet recipes do you see for sale in the auction? Adding more gold to the game is not going to change that.

    It's nice that STS has added some super rare gear that only drops in the game and is NOT in locked crates. The problem is that nothing else drops of interest. Because of all these super common crate pinks, the pink items that drop from bosses have become devalued. Farming for the super rare amulet recipe wouldn't be so boring if there was some more common legendary items that dropped in arena, but the problem is that everything else (besides the recipe) that drops in arena is worth 200 gold. So unless you happen to loot the super rare item you are farming for, you will lose gold on all the ankhs and potions that you use because nothing else that you loot will have any value. That needs to change.
    Last edited by Energizeric; 12-03-2014 at 02:39 PM.

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    Quote Originally Posted by Anarchist View Post
    Why dont you go open a school man.
    +1

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    Senior Member aarrgggggg's Avatar
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    I would like to see some consistency on the rarity forefront, right now there is none.

    A farmable "Mythic" pendant is in game....but the droprate is more like an arcane, making this mythic super rare.
    But we also have Mythic weapons which after the winter event will be about as common as legendary weapons.......

    So thats 2 different kind of mythics 1 is uber rare, like a unicorn someone said earlier and its true.
    The others are flooding the market...and will be in even more excess after the upcoming event.
    There are already more mythic weapons than there are players who can afford them.

    Consistency....which is not what has been happening.
    We all know by now (unless your naive) that sts tweaks this that and the third behind the scenes in order to try and make their game more profitable.
    Fine, I have no issues with that however players deserve some form of consistency in regards to rarity.

    Its a good thing i dont buy plat, because if i did... and i saw all of my "Investments" being devalued Intentionally within a week to a month.
    I would be irate and would start about 2 dozen flame threads every other day, and would also demand a refund.....depending upon how you make your plat purchases you can most definitely be refunded.

    Sts has made a great game here....its hella fun and the ONLY wow like game that i have ever found that can be played across platforms.
    Its just too bad that its actually a business disguised as a game, and not actually a game at all.
    Last edited by aarrgggggg; 12-03-2014 at 04:57 PM.
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    Senior Member aarrgggggg's Avatar
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    Quote Originally Posted by conradev View Post
    I do....this is what I want. Because I know I am the best and will not be touched by any player of equal gear regardless of class. I have maybe 5 or 6 rivals in this game who are an interesting match. The first test server was the most fun I have seen people ever have in this game. Everyone was ringed, and CTF rooms were stuffed with names you'd never heard of getting a chance to shine...none of the downfalls of the regular client like rooms clearing because Karma or Magnum cleared them.

    I love seeing CTF rooms filled with players from guilds I've never seen at end game, watching them fight and have fun, and never interfering...it reminds of when the game was fun for me and makes me happy. It happens once every couple months. And the rest of the time, all the time, these players stand huddled in their spawns while the infamous guilds move from spawn to spawn killing until they all are farmed out.

    Regular players deserve to have fun, that's why I never fight names I don't recognize or undergeareds or lesser guilds. Because it is wrong. That's why I fight only your guild and 1 or 2 others, that's why I fight disadvantaged and ganged, that's why I fight OP tanks, that's why KDR has no value, and that's why I'm unstoppable on even ground.

    I have spent far more than almost any player in this game, I'm sure. Several thousand dollars and counting. I have worked and sacrificed for all my items more than most due to notoriously bad luck. And I support the idea of everyone getting geared any way.

    I support the dismantling of guild leaderboard, kdr, capless guilds...all of it. It's all wrong.

    And by the way, you know what made test server the most fun? The fact that it was Android exclusive. Most of the iOS platcheats never arrived.
    Wow someone likes to toot their own horn huh?
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    Someone had 600k+ plat history 1 year ago and if summed up with all this person accounts definately surpasses that number, pf raid came and went but this person wasn't banned so there is a good chance this person isn't a pf, i doubt conradev can beat that.
    Wonder what mythic svalutation and unicorn droprates have to do with test servers and a communist view of pvp, meh...

    Peace out.

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    They fail hard with mythic weapons always, firstly in s4 when suddenly a Tons of weapon flooded the market for 1-2m gold, then in s5 when it was available in the first half of season, then nothing. We asked them kindly to release weapons when they were at arcane prices after crafting release, but they gave us mythic eggs instead.

    Now we are in the flood period again.

  9. #29
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    Quote Originally Posted by Anarchist View Post
    Someone had 600k+ plat history 1 year ago and if summed up with all this person accounts definately surpasses that number, pf raid came and went but this person wasn't banned so there is a good chance this person isn't a pf, i doubt conradev can beat that.
    Wonder what mythic svalutation and unicorn droprates have to do with test servers and a communist view of pvp, meh...

    Peace out.
    My total is about 1/2 to 2/3 of that figure, but that is still far more than most. Especially considering what I have, which is 400k gold and a mythic gun that belong's to someone else. I know a player nearing 1m plat, he is the only person I know who has decisively spent more, though a couple others I suspect have but have not confirmed. This player has looted multiple shards and fossils. I don't need a ring and I don't need the new armors and pendant. And STS would be wise in keeping me and my friends from them bc you would likely see the big geared guilds hiding in spawns (assuming STS cares about the big guilds bc they definitely appear to cater to their every whim on here).

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    Banned conradev's Avatar
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    Quote Originally Posted by Energizeric View Post
    It sounds like an MMORPG is not the kind of game you are really looking for. It sounds like the PvE part of the game is pretty useless to you and you only really want a PvP version where everyone is geared the same. There are a ton of battle type games out there that fit what you want, but MMORPGs are meant to be primarily PvE games with some PvE thrown into the mix, not the other way around.

    The idea of an MMO is that you are on a constant quest to get better gear in the PvE part of the game. I enjoyed playing PL for quite some time and rarely ever stepped foot in a PvP room. The first few months of AL was also like that and is what I liked about the game. But in recent seasons, with the decline of farming and the increase in popping of locked crates, it seems like AL has become a PvP game with some optional PvE thrown in if you cannot afford to just buy your gear with real money. I'm not sure what that is, but it's not an MMO.
    What kind of a game is all about timed records and PVP...point me in that direction and I will go. Because all the rest is bull. What this game needed was actual tombs...not this elite crap no regular players can even run. The tombs should be non-elite with exceptionally rare legendary drops that fit well in the market and stat category above what is available in crates.

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    Instead we are getting all this intricate confusing allegedly craftable with 7 or 8 new items and recipes.

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    Forum Adept xutreuqux's Avatar
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    As a pooor player who doesnt have a nickle to spend on this game, this game is unenjoyable. Those rich lock poppers get the best gears and only do pvp and stay at paradise showin em off. It is sad seeing ppl runnin with hellish and druid and expedition rifle and ethyl, with no vanity, and extremely sad kdr struggling farmin at pve and helping guildmates while others have 10m vanity, 20m wpn, 100m rings, arcane pets, mythic set only afk at paradise and pvp. This makes PvP in this game only doable for plat buyers and makes regular players get farmed. Those rich guys ruinin the game coz they ruin the way of gettin best gears. Its not their fault tho its the devs who decided to put all valuable and best gears only available by spending real money in this game. MMORPGs items r supposed to be able to be obtained by killing enemies. Thats what PvE for. Locks make money for devs, makes gold for farmers, makes even more gold for lockers but it creates an enormous gap between real-life spenders and fair players. I prefer payin like $1-2 a month to play with no IAP instead of letting ppl buy their way to glory. That makes the game tough for fair players and makes them scammers or beggers coz they need to be playin all day farmin to get rich. All inspiring guides of makin money in this forum says hard work but stayin on monitors for hrs farmin and merchin sounds like u dont need to take care of ur life. Ppl say farm farm farm to get rich dont beg but the equip itself to farn is expensive (lepre). Sorry if i speak too sharply and bad english
    Last edited by xutreuqux; 12-03-2014 at 09:03 PM.

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    Senior Member mapenjay's Avatar
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    Rich > Poor in all aspect even irl

    sad but true

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by xutreuqux View Post
    As a pooor player who doesnt have a nickle to spend on this game, this game is unenjoyable. Those rich lock poppers get the best gears and only do pvp and stay at paradise showin em off. It is sad seeing ppl runnin with hellish and druid and expedition rifle and ethyl, with no vanity, and extremely sad kdr struggling farmin at pve and helping guildmates while others have 10m vanity, 20m wpn, 100m rings, arcane pets, mythic set only afk at paradise and pvp. This makes PvP in this game only doable for plat buyers and makes regular players get farmed. Those rich guys ruinin the game coz they ruin the way of gettin best gears. Its not their fault tho its the devs who decided to put all valuable and best gears only available by spending real money in this game. MMORPGs items r supposed to be able to be obtained by killing enemies. Thats what PvE for. Locks make money for devs, makes gold for farmers, makes even more gold for lockers but it creates an enormous gap between real-life spenders and fair players. I prefer payin like $1-2 a month to play with no IAP instead of letting ppl buy their way to glory. That makes the game tough for fair players and makes them scammers or beggers coz they need to be playin all day farmin to get rich. All inspiring guides of makin money in this forum says hard work but stayin on monitors for hrs farmin and merchin sounds like u dont need to take care of ur life. Ppl say farm farm farm to get rich dont beg but the equip itself to farn is expensive (lepre). Sorry if i speak too sharply and bad english
    You have pretty much summed up the game. Unfortunately the reality is that nobody is going to spend a lot of big money in a game if it doesn't give them some clear advantage. If you don't spend money, the only way to compete is to spend lots of time farming or merching. I did that during my first year playing AL, and now in the past year I don't play nearly as many hours, but because I saved up quite a bit of gold back then I am still able to be "comfortable", but I certainly cannot afford an arcane ring or anything near that expensive.

    Even in the game where you pay monthly, the players who play the most hours are going to have the best stuff, and if you don't play very much, you won't. There is always going to be some rare gear that is very hard to get. Rare means there are not many of them in existence so most players will not have it. If everyone can get it, then it's not rare.

    Any developer is always going to want to keep the most loyal players interested. So if they make a game where the guy who spends 1 hour per day playing can get all the best items, then what does that leave the guy who spends 5 hours per day playing to do? He will get bored and find another game. And without those type of players, any game will die.

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    Forum Adept xutreuqux's Avatar
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    I understand and yes a game must still be challenging to get rare items. But rare means everyone can get it but in a little amount in a long time. But by adding all mythics and arcanes in locks means not everyone can get it. Not all ppl has money to spend in a game including me. Others has to do the hard way like opening those expensive elite golden chests with a much less chance to get arcanes or mythics than locks or buy em in auction. So lockers can just sit around pop many locks to get stuff while normal players farm farm farm to get an elite chest and opening one. Unless u r very lucky or just buy chests in auction it will take a looooong time to get any. Gathering gold to get rare items r also hard. Like farmin locks and eggs will give u like 100k a day minus potions and luck elixs. And when u get the items, new lvl cap, new max gears and u have to struggle again. Merching is like gambling to me, example if u buy many dovas during last event it was 400k+. After event its drops to 300k or less coz many ppl sell em. Afraid u lost money u sell ur dova u bought 400k and lost 100k already but now its 800k or more so those ppl must really regret it. I understand too that ppl buy stuff with real money coz they give great advantages. But please, not THAT much. The gap is still too dam huge

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    Quote Originally Posted by aarrgggggg View Post
    Wow someone likes to toot their own horn huh?
    He's pro

    "Winter is Coming" :O

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    Tbh I agree pretty much with everthing being said here.
    I been saying for long time that game is on rapid decline and all I got for my words was harassment from devs and constant post deletion and warnings.
    Game is pretty much dead at moment needs massive injection of ideas and overhaul or dare I say start all over again.

    "Winter is Coming" :O

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    A good way to do this maybe a refresh of skills, intro new attack moves and more PvP options

    "Winter is Coming" :O

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    Trrruuuuuueee

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    The concept of class rarity has been ruined in both PL and AL.

    Let's go back to PL when a certain campaign was released: Alien Oasis.

    Players loved looting legendaries. Simply loved the feeling of euphoria when the pink lettering appeared onscreen. So, what did STG do in this infamous campaign? They made more and more legendaries and bestowed upon them the loot rate of essences in AL. But that's good right? Happy players means success right? Not always. Like a drug, the effect wears off. And you can never go back as easily as you ventured forth....

    Anyone ever heard of a normal distribution? Or bell curve?

    Name:  6a00d834525fff69e20133ecf35c3d970b-800wi.jpg
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    Common gear users would be on the far left while arcane gear users fall in the far right. Epics/Legendaries would fall in the middle (Epic on left/Legendary on right). However, this is not the case in AL. Legendaries are over-saturating the market.

    So, what should STG do?

    They could always buff epic items. I knew players who had no problem using the Iron Ring of Potency some seasons back. Making Epics worthwhile to use balance some rarity problems Al has.

    It will be hard for players to convert though. The mentality of legendary superiority has been deeply ingrained and will be hard to remove it. If STG takes a good course, then maybe Legendaries can be return to being middle-class gear and mythics to upper middle-class.
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