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Thread: Lets talk about rarity and devaluation

  1. #41
    Senior Member NotYoCookiez's Avatar
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    Quote Originally Posted by Haligali View Post
    They fail hard with mythic weapons always, firstly in s4 when suddenly a Tons of weapon flooded the market for 1-2m gold, then in s5 when it was available in the first half of season, then nothing. We asked them kindly to release weapons when they were at arcane prices after crafting release, but they gave us mythic eggs instead.

    Now we are in the flood period again.
    STS better hire Noah or we all are gonna die in the flood
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  2. #42
    Senior Member nelson131's Avatar
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    sts- we used to make games, now we make money

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    Member Bhosxjay's Avatar
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    But STS loves it ... it is $_$
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    I want better Legendary Gear xD

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    Senior Member CouchPass's Avatar
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    There is nothing more for anyone to achieve. You have the super-rich players, and then the poor ones. NO such thing as the "ok ones" or just the "rich ones". There are so many people just showing off of what they have. In a way this all comes back down to the gold sink. If you go to Market now, all the items that used to be 70k-100k now hit over 300k. Who remembers Dev Mauls or even the Polar or Heatbane Bows? Their prices skyrocketed! Even though rarity has a play in this, it's just not big enough to cover STS's problems.

  6. #46
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    Its only logical for STS to release NEW and BETTER Items you have to obtain by buying platinum otherwise less people buy platinum, STS makes less money and if it gets too bad the game would fail financially and there would be no more AL this is basic game marketing strategy . Everygame does this(at least most games). World of Warcraft is known to make one class op(over-powered) every 3 months then they do a patch and make another class op so that people who want the op class make a new character with that class and level up or pay to get that class maxed already. Its a basic strategy that MOST games do.

    HOWEVER: They cannot do this repeatedly every 3 months.Or else most players would leave the game/get frustrated ect.....Most players ofc enjoy a game that is not too much ''pay to win'' so everygame maker has to find a balance.

    ALSO: More recent games like League of Legends that are free to play and NEVER provide something that gives you an advantage in the game to others are a great success. You can pay real money to get skins ( basiclly a vanity) but those are JUST FOR LOOKS they have NO IMPACT ON THE GAME ITSELF. And these kind of games are very popular right now and make alot of money even though people pay less money then a game like arcane legends because it is FREE TO PLAY and NO ONE HAS ADVANTAGE BY PAYING MONEY which is why so many people play these kind of games Maybe AL could follow these steps? I do not know

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