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Thread: Nerf STR set, ADD dodge buff

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  1. #1
    Senior Member iRandom's Avatar
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    Quote Originally Posted by tarlan View Post
    better idea nerf dodge, make only auto attacks dodgeable, increase health on all sets esp str

    nerf immediate skill dmg, add for dot effects to their attacks

    either undo the pvp damage reduction or reduce heal by the same amount as the damage, decrease wand dmg effect vs anyone using 2h weapon, whereas staffs should gain sizeable defensive/mana boost

    negative h/s should drain health, give foxes mana regen debuffs too, remove dodge buff, from fox, add speed buff and make ice/stun/slow release skill have much faster cooldown

    delete rhinos or
    change to total support class
    get rid charge
    taunt should stun instead of taunt
    add heal over time heal in addition to current
    defensive party buff should increase by rank
    drain slash should steal mana and health as well as push back
    guardian should have self deflect all dmg for 5 sec, but rhino can use no skills while its in effect

    over all fixes
    fix object physics no beckon, repulse through walls and fix teleporting for overall smoothness
    fire damage debuff should actually do dmg

    uh many more i dont really feel like typing
    basically total revamp on class skills
    Idk about dodging only autos. i like the idea but then no need to have dodge. that would actually make bears up.

    wuttttt. dot effects omg confusing explain i nub

    staff vs wand is offensive vs defensive in most cases

    negative h/s SHOULD drain health, no need for mana regen buffs... keeep fox dodge buff for obvious reasons, no speed buff and make howl the un root skill

    no mana stealing, yus push back, no ridding charge, no taunt stunning, no overtime heal, no self delfecting damage wo the ability to use utility skills eg heal buffz
    or no self deflecting at all bc that is pretty op

    my turn :3

    1. stahp the rhino + fox "invicibilty" when they lag + jump
    2. nerf a high stat on endgame str sets OR increase endgame int sets (pallies r supposed to tank but not nuke like int mages)
    3. do sumthing with rhino? insert a crit buff etc...
    4. said b4 but change unroot skill to howl on fox
    "Just because ur better than me doesnt mean i suck" ~ Elpsy

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  2. #2
    Senior Member tarlan's Avatar
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    Quote Originally Posted by iRandom View Post
    Idk about dodging only autos. i like the idea but then no need to have dodge. that would actually make bears up.

    wuttttt. dot effects omg confusing explain i nub

    staff vs wand is offensive vs defensive in most cases

    negative h/s SHOULD drain health, no need for mana regen buffs... keeep fox dodge buff for obvious reasons, no speed buff and make howl the un root skill

    no mana stealing, yus push back, no ridding charge, no taunt stunning, no overtime heal, no self delfecting damage wo the ability to use utility skills eg heal buffz
    or no self deflecting at all bc that is pretty op

    my turn :3

    1. stahp the rhino + fox "invicibilty" when they lag + jump
    2. nerf a high stat on endgame str sets OR increase endgame int sets (pallies r supposed to tank but not nuke like int mages)
    3. do sumthing with rhino? insert a crit buff etc...
    4. said b4 but change unroot skill to howl on fox
    dot = damage overtime, so instead of landing 300's and whatever, it would allow them to land fast skills and kite back while theyre skills are still in effect would also help when u land a combo on bear but they stomp and run and regen fully
    rhinos actually have a crit buff alrdy its just really small
    also dodging only autos would not make dodge useless, it would have the exact same effect as it has now for pve, but would make pvp less of a joke
    if you think dodge in anyway is necessary for tanking yo're very mistaken, unfortunately the stat has been loved all too much in PL and become the primary or next to primary source of tanking
    an ideal tank set would be like the fort set, considerably more armor and health than any other set/spec as well as sizeable regen to allow them to recover quickly while walking

    dodge is just a chanced ignore of any players attacks regardless of skillful comboes, manuevers, etc

    then you say 'nerf a high stat'
    not even 100% sure what that means but just because a stat is high doesnt mean its unnecessary
    birds should have high crit, bears armor, mages skill damage

    speaking of a nerf on endgame sets though, specifically i do think the str set besides dodging only autos, need a bit of a damage knock back, like the fact every piece adds damage really isnt saying much for the tank nature the set should have, add like 50 health per piece instead of damage and the up the sword by about 30 damage

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    Senior Member iRandom's Avatar
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    Quote Originally Posted by tarlan View Post
    dot = damage overtime, so instead of landing 300's and whatever, it would allow them to land fast skills and kite back while theyre skills are still in effect would also help when u land a combo on bear but they stomp and run and regen fully
    rhinos actually have a crit buff alrdy its just really small
    also dodging only autos would not make dodge useless, it would have the exact same effect as it has now for pve, but would make pvp less of a joke
    if you think dodge in anyway is necessary for tanking yo're very mistaken, unfortunately the stat has been loved all too much in PL and become the primary or next to primary source of tanking
    an ideal tank set would be like the fort set, considerably more armor and health than any other set/spec as well as sizeable regen to allow them to recover quickly while walking

    dodge is just a chanced ignore of any players attacks regardless of skillful comboes, manuevers, etc

    then you say 'nerf a high stat'
    not even 100% sure what that means but just because a stat is high doesnt mean its unnecessary
    birds should have high crit, bears armor, mages skill damage

    speaking of a nerf on endgame sets though, specifically i do think the str set besides dodging only autos, need a bit of a damage knock back, like the fact every piece adds damage really isnt saying much for the tank nature the set should have, add like 50 health per piece instead of damage and the up the sword by about 30 damage
    Dex should have hit + crit. Int crit + skill damage. Str dodge + rmor. (Without dodge str set bears would be pretty Ez to take down even with 600 + hp and 380 armor. (I still don't know why a close-ranged fighter can dodge) (dodging skills doesn't make sense either like he's gonna jump a fire with over 120 lbs. of rmor

    Yeah dot! Dot should be removed by guardian! ( while on topic, increase rhino crit buff?) I've only had a 17 rhino lolol.
    Nerd str set crit doe >.< a set that supposed to tank should be able to rek a set supposed to nuke. I've seen pallies drain fire mages and kill them. But the mages drain fire doesn't. Even critted. I've seen STR bears beck stomp SMS birds + mages.
    "Just because ur better than me doesnt mean i suck" ~ Elpsy

    #ProfessionalNoob#FreeThePotatoes

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