All these nabish twinks reacting on this thread
All these nabish twinks reacting on this thread
That AA of 7/8k damage reduction needs to be changed considerably when doing PVP. Imagine a level 7 with 8k + hp. This can also be another game ender like for rouges for all levels of PVP, as they only lack HP, so if they get an additional 8k they can probably punch + pack = full health and kill you.
A suggestion to add is do something for shield such as a base amount X by level.
I'm really surprised there has not been a new mythic pet since this piece of junk. It's been over a year now, and there have been what? 3 arcane pets released in that time? What do mythic pets get? The same old stuff re-released in egg form until they are so devalued that it's obscene.
Samael ----> Abaddon
Singe------> Scorch
Glacian ----> Slag
HJ ---------> Ripmaw
Whim ------> ??
SnS --------> ??
Nekro ------> ??
Nightsade--> ??
Sts still confuse about what colour they will be (re-colouring arcane pet)
Sounds good...
8K dmg is insane, shouldn't we do something like a formula for the dmg absorption so it scales with every level? The 60% dmg reduction seems insane too but ok...it might work.
Wait, please tell me you mean something like +100 Hp and Mana regen every second for 5 seconds because if you mean a full restoration of hp and mana that would be insane.
My two cents, maybe something closer to the lines of [Character's Primary Stat x 10] or [Character's Level x 50] for the dmg absorption would be feasible. Or maybe applying the Mage Arcane Shield formula would be possible too (but rogues will be....yea)
When I say +100% Mana and HP regen I mean that the regeneration rates are effectively doubled.
8k DMG scaled to the level ofc. Reduced by 66% in PvP
Possibly however the Scorch buff could entail the first class oriented AA to a pet? E.g. Rogues affected get this, mages get this, warriors etc.
Last edited by SacredKnight; 01-04-2015 at 04:59 AM.
Oh...doubling the regen rates sounds good but isn't that practically useless considering how low the base regeneration rates are?
Ohh the scaling should be fine then
The last point is brilliant imo, STS should try implementing pet abilities like that
Some pet buffs are practically obsolete for some classes like crit for warriors. Maybe the AA of some pets (or all) could be better fit to serve each class well?
But that'll destroy the purpose of the diversity of pets so it probably shouldn't be implemented in all pets lol xD
Maybe warriors get a small dmg reduction, rogues get extra crit coz you know, when you have cover you can aim with more proficiency :P and mages get crit too? Idk
Been away for over a few months so I'm kinda behind on updates @_@
So expected new pet that's a Genie. Can he grant us three wishes for Scorches buff?
I want to use scorch but its shield is so bad..
I wish Scorch was buffed with atleast 200 hp or +20 to all stats in happiness bonus instead of only 20 primary stats to make up for the bad shield.
Last edited by Earlingstad; 01-25-2015 at 06:09 AM.
Agree😚
scorch so weak for its price
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If you want developers to take you seriously, consider revising suggested buffs to something far more reasonable.
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I am not saying that those are the buffs I am looking for, more so just inserting ideas to spark more appropriate buffs for him. But if I were to suggest something plausible I would say that he receive:
11% DMG bonus
AA "Dragon Scales" absorbs 4150 and applies 40% Armour reduction buff for 7 seconds. Absorbing ability and % of reduction scaled to level.
But in another note I do not understand what you mean by "want developers to take you seriously", even though my previous "buff" statement might have been a bit far fetched it is not like I am joking around saying he should become an Arcane Deary! In all honesty I trust the developers to, if they actually do that is, buff Scorch appropriately and in their suiting. I apologise if there has been some confusion in my wording.
Last edited by SacredKnight; 01-30-2015 at 04:08 PM.
Armor reduction buff? What do you mean by that.
Scorch and Nekro have a built in 50% dmg reduction that occurs the second shield goes up. Absorption is the number that shield absorbed after taking a hit, running it through existing armor values, damage reduction values, and finally, scorch/Nekro dmg reduction (50%). Then, this is subtracted from max absorption. When max absorption is hit, shield breaks.
So, keeping in mind that logic, your suggested buffs are over the chart OP. 4150 absorption damage would translate to ~10k damage in real world & that's why many are scoffing at it. Those that aren't do not understand how Scorch and Nekro shield work (yes, I own both).
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I JUST DIED...........
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from laughing. xD
Twobnv & Twoxc & Twocrazy - Deviant Misfits Officer
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