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  Click here to go to the first Dev post in this thread.   Thread: 100% & 101% Hit = Not guaranteed to hit everything

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    Question 100% & 101% Hit = Not guaranteed to hit everything

    So whilst I was PvPing at the level range of 15-23 something seemed off with my hit % ; 100% Hit does not actually guarantee you to hit everything apparently. While I was rushing on my bear with a Witch Broom to test out the TERROR combo at 15-23, I missed about 2 times out of 14-15 hits with 100% Hit, with no debuffs on me. Either my Hit percentage lies, the misses were glitched for Dodges, or 100 & 101% Hit isn't actually what it says it is. Provide me with your feedback.
    Last edited by Vvriter; 12-14-2014 at 03:24 AM.

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    you must have been playing full str bear for a whole two years if you've never been above 100% hit and experienced a miss lol.

    Pretty sure the hit% cap is actually 85-95% though for skills and auto, the extra is for debuffs.

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    Yeah that's why a 200% hit exists, and probably still misses
    It's like saying oh I have a 200% chance of getting an A on my final but there's a chance I'll miss and fail...like wtf :/
    Last edited by Arpluvial; 12-14-2014 at 11:53 PM. Reason: Keeping it constructive.

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    Quote Originally Posted by Vvriter View Post
    So whilst I was PvPing at the level range of 15-23 & 51-56 I found a discovery ; 100% Hit does not actually guarantee you to hit everything. While I was rushing on my bear with a Witch Broom to test out the TERROR combo at 15-23, I missed about 2 times out of 14-15 hits with 100% Hit & while I was rushing other people with my Glyph & Royal Sewer set at 51-56, I also missed a few times with 101% Hit with no debuffs on me for both instances. Either my Hit percentage lies, the misses were glitched for Dodges, or 100 & 101% Hit isn't actually what it says it is. Let me know what y'all think, or if this has ever happened to you.
    What really happens is that when you have no hit debuffs from the enemies, you will hit 100% of the time (if your hit is 100+). Now if you get debuffed on your hit, then regardless of your hit %, it will miss some shots.

    For example, talon has 207% hit with dragon ring. It will hit every shot IF the bird is NOT debuffed. If the bird gets Hellscreamed, the hit goes down to 147 i think. But nonetheless, it is 100+ % still. Logic says that it should hit every shot, but it doesn't. This is a VERY annoying glitch I understand.

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    I miss when people knew basic game mechanics.

    Go read Phys' old guides pls.

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    Quote Originally Posted by Sheugokin View Post
    What really happens is that when you have no hit debuffs from the enemies, you will hit 100% of the time (if your hit is 100+). Now if you get debuffed on your hit, then regardless of your hit %, it will miss some shots.

    For example, talon has 207% hit with dragon ring. It will hit every shot IF the bird is NOT debuffed. If the bird gets Hellscreamed, the hit goes down to 147 i think. But nonetheless, it is 100+ % still. Logic says that it should hit every shot, but it doesn't. This is a VERY annoying glitch I understand.
    pretty sure this is wrong, even if you have 100% hit you will still miss once in a while regardless of debuff or not, because there's a hard cap at 90 ish.

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    I don't think I have ever missed unless debuffed though.

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    *sigh*

    This is how it works:
    If you have 100 hit and they have 20 dodge, you have an 80 percent chance of hitting them.
    The opponents dodge = x
    Your hit percent =y
    Overall hit percent = z
    Formula:
    Y-X=Z

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    ~Edumacation

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    *sigh*

    Hokay

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    Quote Originally Posted by Sheugokin View Post
    What really happens is that when you have no hit debuffs from the enemies, you will hit 100% of the time (if your hit is 100+). Now if you get debuffed on your hit, then regardless of your hit %, it will miss some shots.

    For example, talon has 207% hit with dragon ring. It will hit every shot IF the bird is NOT debuffed. If the bird gets Hellscreamed, the hit goes down to 147 i think. But nonetheless, it is 100+ % still. Logic says that it should hit every shot, but it doesn't. This is a VERY annoying glitch I understand.
    You don't seem to understand my post. I didn't get debuffed in either of these situations, I missed with no debuffs on me.

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    Quote Originally Posted by Giazagilur View Post
    Yeah that's why a 200% hit exists, and probably still misses
    It's like saying oh I have a 200% chance of getting an A on my final but there's a chance I'll miss and fail...like wtf :/
    There's a reason why I posted this.
    Last edited by Arpluvial; 12-14-2014 at 11:55 PM. Reason: Removing edited portion of quote

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    Quote Originally Posted by DivineMoustache View Post
    you must have been playing full str bear for a whole two years if you've never been above 100% hit and experienced a miss lol.

    Pretty sure the hit% cap is actually 85-95% though for skills and auto, the extra is for debuffs.
    Full STR Bear? The sarcasm is nice, but unneeded. This actually isn't my first encounter missing with 100%+ hit, it rarely happens to me & when it did recently, I developed questions.

    That's odd.
    Last edited by Vvriter; 12-14-2014 at 03:25 AM.

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    Quote Originally Posted by Education View Post
    *sigh*

    This is how it works:
    If you have 100 hit and they have 20 dodge, you have an 80 percent chance of hitting them.
    The opponents dodge = x
    Your hit percent =y
    Overall hit percent = z
    Formula:
    Y-X=Z

    I'm here all week if you need me.
    ~Edumacation
    However my opponent did not dodge any of my attacks? The game inclined that I missed.
    Last edited by Vvriter; 12-14-2014 at 03:21 AM.

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    Quote Originally Posted by Sheugokin View Post
    I don't think I have ever missed unless debuffed though.
    Exactly...

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    Quote Originally Posted by KingFu View Post
    I miss when people knew basic game mechanics.

    Go read Phys' old guides pls.
    No.

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    Quote Originally Posted by Vvriter View Post
    No.
    then quit complaining...this guy literaly gave u the complete answer to ur whole question...
    quit being so haughty n just listen to ppl's advice sometimes please...its actually helpful

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    Quote Originally Posted by Sheugokin View Post
    Dam! Ikr. Says "I'm one of the best bears."

    #FakeOldies
    I admit I don't know some of the fundamentals of this game, yet that is the one of the purposes of why I created this Forum Account. Your judgment and derision is highly unneeded, especially considering the fact that you know as much about this topic, as myself. Additionally you don't know me, nor the things I've experienced through my time of playing PL, so don't assume because of 1 post I've put seeking an explanation, that I'm a "noob" , or a "FakeOldie". If you feel that way, fight me 1v1, Bear on Bear, see how you fare against me.
    Last edited by Vvriter; 12-14-2014 at 03:11 AM.

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    Quote Originally Posted by Electrophiles View Post
    then quit complaining...this guy literaly gave u the complete answer to ur whole question...
    quit being so haughty n just listen to ppl's advice sometimes please...its actually helpful
    Complaining? Where? If you'd read the post, you'd have noticed I've already gotten my answer.

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    Quote Originally Posted by Vvriter View Post
    No.
    Fine, allow me to spoon-feed you.

    Quote Originally Posted by Physiologic View Post
    VII. "I have a hit% of 135, why do I miss?"

    This question was presented by Ravenous. Here I will try to reason out the reason why we miss or why enemies dodge our attacks, even though we have a hit% of greater than 100. We will also find out what the difference between a MISS and a DODGE is. Let's assume enemies, like us, have a DODGE stat. My hypothesis is that DODGE is a given % and that 1 dodge = -1 hit%.

    Equipment used was the full Sunblessed Archer set in the AO3 map, Close Encounters. Sample size will be n = 500, or 500 recorded attempted hits.

    Sunblessed Set, no Focus, Hit% 135
    aaaaaaaaaaaaaaaaaaaa
    daaadadaaadaamaaaaaa
    amdaaaaamaaaamaaaaaa
    aaaaaaaamaaadaadamaa
    aaaaaaaaaaaaaadaaaaa

    aaadaaaamadddaaaaaaa
    aaaaaaamaaaaaaamaaaa
    adaaamaaaaaaaaaaamma
    aaadadaaaadadaamaaaa
    aaaaaaaaaaaamaaaaama

    aaaaaaaaddadaaaaadaa
    aaaaaaadaaaaadaamaaa
    mdamamamaaaaaaaaaamd
    dadamdaaaaaaaaaaadaa
    daaaaadaadaadaaaaaaa

    amaaaaaaaaaaaadaamam
    aaaadadaadaaadadaaaa
    aaaaaamaaaaadaaaaaaa
    aaaaaadaaaaaaamaaaaa
    aaaadaaaaaaaaamamdaa

    dmamaaaaaadadamdaaam
    adaaaaaaaaaamaaaaaaa
    aaaaaaaadaaaamaaaaaa
    daaadadaaaaaaaaaaaaa
    adaaadaaaaamaaaadaaa

    total attempted hits: 500
    'd' (dodge) total: 55
    'm' (miss) total: 36
    'a' (hit) total: 409 (82%, rounded up)

    Probably enemy 'DODGE' calculation in Close Encounters = 135% - 82% = 53.
    Therefore, if enemy DODGE is 53 and your hit% is 135, you go down to an 82% chance to hit an enemy.

    Here's an attempt to confirm this finding of enemy DODGE.

    This time, I will use the Sunblessed set with Focus, which increases my hit% up to 25%. Hit% should be 160 so if there really is a factor of enemy DODGE of 53, then my hit % should be 107%. This means that I should have no misses or dodges, right?

    Sunblessed Set, with Focus, Hit% 160
    aaaaadmdamaaaaaaadad
    aaamaaaaaaaaamaaaada
    mamaaaadadaaaaaaaaad
    aaaaadaaaaaadaaaaaaa
    aaaamaaaaaaaaadamaaa

    daadaaaaaaamaamaaaaa
    aaaaaaaaaadmadaaaaaa
    amaaaaaaaaadaaaamaaa
    amaaaaaaaaaaaaaadaaa
    aaaamaaaaaaadaaaddaa

    aaaaaamaaaaaaaaaadaa
    aaaaaaaaaaaaaaaadaaa
    aadaadaaaaaaaaaaaama
    aaaaaaaaaaaaaaaaaaaa
    aaaaaaaaamaadaadaada

    aaaaaaaaaaaaaaaaadda
    aaaaadaadaaaaadaadaa
    aaaaaadaaaaddaamdada
    aaaaaaaaaaaaaaadaaam
    adaaaaaaaaaaaaaaaaaa

    aaaaaaaaadadaaaaaada
    adadamamaaaaaaaaaaaa
    aaadaaaamaamaaaaaaaa
    aaadaaaaadaaadaaaaaa
    aaaaaaaaaaaamaadaaaa

    total attempted hits: 500
    'd' (dodge) total: 50 (9.1% decrease compared to 55)
    'm' (miss) total: 25 (30.5% decrease compared to 36)
    'a' (hit) total: 425 (85%, rounded up)

    These results are very confusing. My initial hypothesis of Dodge calcuation was incorrect because I failed to hit enemies almost as frequently as before. Enemy rates of DODGEing didn't decrease, and my total successful hit percentage was similar to previous results (82% versus 85%).

    Westpsy suggested that it may be possible that there is a Hit% cap, or a point where it doesn't matter how much Hit% you have, you will still miss an enemy; I am inclined to believe this as well. Your true Hit% may be 82-85% in Close Encounters, and won't be able to increase beyond that.

    It's interesting to note that I MISSed 30.5% less, which is very close to the 25% increased chance to hit that the archer skill Focus gives. Perhaps Focus causes you to MISS enemies less as opposed to increasing your overall chance to hit them.

    So in short, the results with the Sunblessed Set are as follows (n=500):
    - With a Hit% of 135, there was an 82% chance of successful hits.
    - With a Hit% of 160 (Focus), there was an 85% chance of successful hits.
    - There doesn't seem to be a numeric enemy DODGE factor, but a hit% cap of 82-85%.
    - Focus may serve to decrease the amount of times you MISS an enemy.

    These results closely match the Void set results from my Critical Hits section (n=100):
    - With a Hit% of 140, there was an 84% chance of successful hits.
    - With a Hit% of 165 (Focus), there was an 85% chance of successful hits.


    I will now try my results with the Sentinel of Death set, which has a generally lower hit% than both Void and Sunblessed Sets.

    Sentinel, without Focus, Hit% 126
    aaaamaaaaadaaaaaaaaa
    aaaaadamaaaadaaaamaa
    amaaaaaaaadadaaaaada
    aaaaaaaaaaaaaddaaada
    aaaaaamdaaaaaaaaaaaa

    aaaaaaaaaadamdmaamaa
    aaaadaaaaaaaddaaaaaa
    dadaaaddaaadaddamaaa
    aaaaaadaaaaaaaaaaaaa
    daaaaaaaaaaaaaamadad

    aaaaaaaaaaaaaaadaada
    aaaaaamaaaaaaaaaaaaa
    aaamaaaaaaaaaaaaaaaa
    aaaaaadaaaaaaaaaaaad
    aaadadaaaaaaaaaaaaaa

    adaamdaaaadaaaaaaaaa
    aaaaamaaaaaadaaaadaa
    aadaaaaaamaaaadaaaaa
    aaaaaadaaddaaaaaaaaa
    aaaamaaaaaaaaaaaaaaa

    daadaaddaaadaaaddaaa
    aaaaaaaadadaaaaaaaam
    aaaamaadaaaaadaaaaaa
    aaaaaaaaaaaaaaaaaaaa
    aaaadadaaaaaaaaaaaaa

    total attempted hits: 500
    'd' (dodge) total: 54
    'm' (miss) total: 18
    'a' (hit) total: 428 (85.6%)

    Even when Sentinel was used without Focus, it produced a result that was equal or no better than the Void set. This confirms that there does seem to be a Hit% cap when Hit% reaches 100...which pretty much means that the value of Hit% is useless beyond 100!

    It's interesting to also note that the Sentinel set had a much lower MISS total compared to the Void and Sunblessed despite a lower Hit%, which I can't explain at all, and I'm tired from recording 1500 sets of values


    So from the data suggested, here's my conclusion:
    > Sentinel, Void, and Sunblessed Sets all have very similar hit rates on the field, despite what their numbers suggest.
    > There may be a hit% cap that causes players with Hit% > 100 to miss enemies.
    > Rates of enemy DODGEing does not seem affected by different weapon set, or Hit%. However, the rate of MISSing enemies between sets is variable.

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    Quote Originally Posted by KingFu View Post
    Fine, allow me to spoon-feed you.
    I've read this before, a long time ago. I will test it in game, & form my own analysis. One for the levels of 15-23.

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