Yes
No
Things like this is exactly why it's more of an open discussion about proposed changes and what is best for everyone. Given the nature of Breeze's overpowered ability do you have specific feedback on what would make this pet feel more balanced and also worth your money? It sounds like the idea of an isolated immunity to his own ability would be a good compromise.
I'm not very technical, but even my lamentable PvP system understanding can see that jumping from freeze to freeze in PvP it's not really funny. I think all freezes that overpass 2s should be removed since now PvP is not anymore about "who's better" and is now mostly "who freezes other first"... Not funny... I think mages could get a buff into lifegiver since its HP boost pretty sucks comparing with other classes one. Also they need a buff into their DMG and DPS since 40+ DMG more won't save them from 30% crit that rogues have.. Also from being the class with the worst defensive and HP stat, two 3000 dmg crit from rogues are lethal with no shield. No?...
Last edited by Puppys; 12-16-2014 at 01:07 PM.
Nerfing the pet to the point where it is unusable in PvP will destroy the pet's value and reason for farmers to run planar tombs. Instead, as you mentioned, just give Breeze an isolated immunity that only applies to itself. This way, when people stack breeze pets - dealing with multiple breezes does not get out of hand.
So, for example, an isolated immunity should include following scenarios:
A. If Player1 has breeze and Player2 has breeze and Player1 activates AA. Shortly after, Player2 activates AA, the opponent that Player1's Breeze AA froze should not be re-frozen by Player2's AA.
B. If a person was frozen by AA, he should have some sort of freeze immunity so he does not get re-frozen by pet passive or by another AA from a different breeze.
However, the pet passive should still have the ability to randomly freeze. It just shouldn't be allowed to re-freeze immediately after. Essentially, just make sure both the passive and the AA cannot be stacked w/ each other or w/ other Breezes.
This should ensure that Breeze still remains useful but PvP does not become breeze focused/centered.
After all, you don't want players to be yelling in guild chat: "Join Breeze player, quick!"
Last edited by Zeus; 12-16-2014 at 01:12 PM.
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+100
Freeze is freeze. If breeze gets it working in pvp, mages should aswel.
Tomorrow, if a new pet comes out which banishes in pvp and even though people know Banish doesn't work in PvP, instead of supporting to fix it they buy it for 100m+ gold to be op and when STG tries to fix it, people yelling how they have spent 100s of million golds to buy it.
Weren't they aware that banish freeze don't work in pvp and are subjects to be fixed??
Breeze will still be op pet in pve with the freeze and i would buy it in any near future.
Then for all that's holy please nerf the freeze duration! It is currently the longest incapacitation in the game! And we're talking about a LEGENDARY PET here.
Something like slag's panic sounds better.
Either scrap the freezing in PvP altogether or shorten the duration of the freeze to that of a stun (1-2 seconds). Complaining about the gold people spent on it is irrelevant - remember how people spent even 18m on bulwark when it was OP and a month after it's worth barely 5m? When you see something so obviously overpowered of course you want to rush and buy it but it should also ring a bell that maybe it was not supposed to be this good.
Breeze is a good addition to the PVP mechanics, Breeze is selling hot atm as of every low lvl pvp-ers i know has included this pet to be in their "priority-to-get-pet". IMO dont remove the Freeze AA and Passive while in its current duration, effects and how it freezes is currently OP and too long, the removal will get a lot of people angry and raging.
My proposed changes pick 1:
AA duration reduction
Freezing of target especially in PVP should be reduced like every stun there is to 2-3 second, the freeze duration is 5-7 sec (from observation) which is highly noticeable which is why people felt uncomfortable. Nobody like being still for that long esp. on a fast pace battle where you can easily get picked off.
Ability to cast skill even at freeze state
When you get hit by Crawly AA you are able to cast spells such as; aim shot but going the wrong way if you not facing a target, heal packs, warrior shield heal and the sorcs heal. I dont know how Crawly skill is categorized stun? panic? but having us able to cast heal spells is a good way of balancing Breeze long AA.
Ability changes
2 sec stun and 2-4 sec AOE slow, same radius with current AOE. Slow rate can be the same as the lurid/umbral proc patch or the Tindirin diminishing slow. At least you are moving.
Ability/passive changes
Change ability to 4 sec diminishing slow, and change passive to 15% chance to freeze 2-3 targets for 2 sec (ability > passive)
Breeze was introduced and has gained popularity with its freeze capability, again its a very good addition to PVP a mass dis-abler good AA/Passive while the Happy bonus is not Overpowering and causing a trade-off with arcane pet. Removal of those is not the solution.
ON TOPIC. Just because this pet has freeze ability and is observed OP in PVP doesnt justify putting freeze on Sorcerers, I dont know too much about sorcs dilemma but a pet is a part of your character an extension of your skill set. Your sorcs already has tons of skill under his sleeve. I know you guys felt very underpowered but truth is sorcs been getting fun-ner to play and is hard not to be felt when in PVP.
experiences from lvl 13 pvp dont rant and tell me 41 pvp is way diferent, its not its just 13 scaled up.
Last edited by epicrrr; 12-17-2014 at 01:15 AM.
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Its actually who freezes second because your freeze will cd faster if they do first
Put the freeze in the same category as stun (following stun immunity), reduce the freeze time to 2.5 seconds, make the passive a non target seeking static pool which freezes anyone who's dumb enough to walk over it.
Make a Misty 2.0 new mythic pet with viable stats and an AA that removes all enviromental effects and a passive with a 25% chance to remove all other effects (Stun, panic, feeble etc)
Make a new pvp map that gives everyone all their skills and see how popular it is, don't even make it difficult just duplicate CTF map and rename as a 'pure' option.
they closed the poll...wew sts
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