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  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | January 6, 2015

  1. #101
    Blogger kinzmet's Avatar
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    Default The Dueling Feature

    Dueling feature
    This can be a great addition in the coming expansion aside from new level cap, maps, weapons, monsters, bosses, quest etc.

    • Specifications
      1. Doesn't need to have KDR, Just enough to try out each other in 1v1.
      2. Maybe enable it in towns (since we can already use our skills in towns).
      3. Make a countdown, like how Inan'hesh-enrage-kind of countdown before duel starts. Or the Arena kind countdown.
      4. Will have a message for everyone in the room to read, like how "PlayerA kills PlayerB" in PVP rooms are. But make it "PlayerA won against PlayerB" to differentiate.
      5. Make the "duel invite" works like the "trade invite". If the challenged accept the the duel commence, if not then a note to both "PlayerB declines duel challenge" like how "PlayerB cancels trade".
      6. Make it so, that maximum of 3 to 5 pairs can duel per room if you worry about lagginess.
      7. Make the fireworks animation from looting locks be on with the winner after the duel.
      8. Just make a checkbox of enable or disable potions/elixirs in duel on options. The challenger will determine what kind of duel (from his duel option setting). When a duel notification pops, the challenged can see if its a potion/elixir enabled or disabled kind of duel.
      9. Make a setting on not accepting duel, for the people who want to disable the feature.
      10. Duel ends when:
        • One of them have his health reach 0 hp.
        • Both of them have their health reach 0 hp at the same time.
        • Nobody loses even a health point within 5 seconds after duel starts.
        • Either or both logs out, change maps or disconnected.
      11. In case of draws, the message will be "PlayerA and PlayerB draws in the duel".
      12. Both idle within 5 secs after the duel start, logouts, change maps and disconnection will result to a draw.
      13. After the duel any buff, debuff, HoT or DoT gained during the duel will be removed.


      Its very simple, most of the features are already in the game. Just a few tweeks from the developers and its good to go!
    • Recycle codes
      1. Dying in towns are possible already ie, Kraag canoons and Deth's touch in Halloween event.
      2. Skills are already usable in towns.
      3. No need to create new maps for this.
      4. We already have existing countdowns, ei. Inan'hesh enrage and Arena start countdowns.
      5. Recycle the script on PVP about who kills who.
      6. The "Trade invite" can be used as a method, just recycle the code and tweek to "Duel Challenge"
      7. The "Not accepting Party invite" setting can be used as "Not accepting Duel" setting.
      8. When you click/tap on a character an small option window appears and theres a blank tab on "Invite" option. The first two was "Party" and "Guild", you can add "Duel".

    • What can we get from here?
      1. This would make AL towns becomes really interesting and a sight to behold.
      2. It will also be a breather from the same old maps in PVP for years.
      3. The classes can test there full capability here without the nerfs and buffs.
      4. Fun way to challenge skills and tactics without thinking about KDR.
      5. Kill farmers will be discourage because they will have to prove their KDR is real in duels .
      6. Less spot blocking/kill farming/ganging complain/drama threads.
      7. Every MMORPG have a duel feature.


    All of these were just on the top of my head at the moment, maybe other forumers/players have better idea. Please make this happen Remiem, there had been a lots of threads like this on suggestion and general discussion section that was not answered or considered by mods/devs. Those were threads even from when I was just starting in this game.

    Happy new year too! And may we share another year of fun game and active forum interactions.
    Last edited by kinzmet; 01-11-2015 at 12:42 PM. Reason: Don't ask why its 1am in the morning. I'm a Zombie.

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  3. #102
    Forum Adept RDX's Avatar
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    Default

    Quote Originally Posted by kinzmet View Post
    Dueling feature

    This can be a great addition in the coming expansion aside from new level cap, maps, weapons, monsters, bosses, quest etc.

    • Specifications
      1. Doesn't need to have KDR, Just enough to try out each other in 1v1.
      2. Maybe enable it in towns (since we can already use our skills in towns).
      3. Make a countdown, like how Inan'hesh-enrage-kind of countdown before duel starts. Or the Arena kind countdown.
      4. Will have a message for everyone in the room to read, like how "PlayerA kills PlayerB" in PVP rooms are. But make it "PlayerA won against PlayerB" to differentiate.
      5. Make the "duel invite" works like the "trade invite". If the challenged accept the the duel commence, if not then a note to both "PlayerB declines duel challenge" like how "PlayerB cancels trade".
      6. Make it so, that maximum of 3 to 5 pairs can duel per room if you worry about lagginess.
      7. Make the fireworks animation from looting locks be on with the winner after the duel.
      8. Just make a checkbox of enable or disable potions/elixirs in duel on options. The challenger will determine what kind of duel (from his duel option setting). When a duel notification pops, the challenged can see if its a potion/elixir enabled or disabled kind of duel.
      9. Make a setting on not accepting duel, for the people who want to disable the feature.
      10. Duel ends when:
        • One of them have his health reach 0 hp.
        • Both of them have their health reach 0 hp at the same time.
        • Nobody loses even a health point within 5 seconds after duel starts.
        • Either or both logs out, change maps or disconnected.
      11. In case of draws, the message will be "PlayerA and PlayerB draws in the duel".
      12. Both idle within 5 secs after the duel start, logouts, change maps and disconnection will result to a draw.
      13. After the duel any buff, debuff, HoT or DoT gained during the duel will be removed.


      Its very simple, most of the features are already in the game. Just a few tweeks from the developers and its good to go!
    • Recycle codes
      1. Dying in towns are possible already ie, Kraag canoons and Deth's touch in Halloween event.
      2. Skills are already usable in towns.
      3. No need to create new maps for this.
      4. We already have existing countdowns, ei. Inan'hesh enrage and Arena start countdowns.
      5. Recycle the script on PVP about who kills who.
      6. The "Trade invite" can be used as a method, just recycle the code and tweek to "Duel Challenge"
      7. The "Not accepting Party invite" setting can be used as "Not accepting Duel" setting.
      8. When you click/tap on a character an small option window appears and theres a blank tab on "Invite" option. The first two was "Party" and "Guild", you can add "Duel".

    • What can we get from here?
      1. This would make AL towns becomes really interesting and a sight to behold.
      2. It will also be a breather from the same old maps in PVP for years.
      3. The classes can test there full capability here without the nerfs and buffs.
      4. Fun way to challenge skills and tactics without thinking about KDR.
      5. Kill farmers will be discourage because they will have to prove their KDR is real in duels .
      6. Less spot blocking/kill farming/ganging complain/drama threads.
      7. Every MMORPG have a duel feature.


    All of these were just on the top of my head at the moment, maybe other forumers/players have better idea. Please make this happen Remiem, there had been a lots of threads like this on suggestion and general discussion section that was not answered or considered by mods/devs. Those were threads even from when I was just starting in this game.

    Happy new year too! And may we share another year of fun game and active forum interactions.
    +10000 its like pvp expansion of the game .A most awaited feature.

  4. #103
    Member Tootex's Avatar
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    Default

    The above idea is awesome and I strongly agree.

    My suggestions are having the options to disable friend requests and private messaging

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  6. #104
    Member hesx's Avatar
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    Default

    Quote Originally Posted by kinzmet View Post
    Dueling feature
    This can be a great addition in the coming expansion aside from new level cap, maps, weapons, monsters, bosses, quest etc.

    • Specifications
      1. Doesn't need to have KDR, Just enough to try out each other in 1v1.
      2. Maybe enable it in towns (since we can already use our skills in towns).
      3. Make a countdown, like how Inan'hesh-enrage-kind of countdown before duel starts. Or the Arena kind countdown.
      4. Will have a message for everyone in the room to read, like how "PlayerA kills PlayerB" in PVP rooms are. But make it "PlayerA won against PlayerB" to differentiate.
      5. Make the "duel invite" works like the "trade invite". If the challenged accept the the duel commence, if not then a note to both "PlayerB declines duel challenge" like how "PlayerB cancels trade".
      6. Make it so, that maximum of 3 to 5 pairs can duel per room if you worry about lagginess.
      7. Make the fireworks animation from looting locks be on with the winner after the duel.
      8. Just make a checkbox of enable or disable potions/elixirs in duel on options. The challenger will determine what kind of duel (from his duel option setting). When a duel notification pops, the challenged can see if its a potion/elixir enabled or disabled kind of duel.
      9. Make a setting on not accepting duel, for the people who want to disable the feature.
      10. Duel ends when:
        • One of them have his health reach 0 hp.
        • Both of them have their health reach 0 hp at the same time.
        • Nobody loses even a health point within 5 seconds after duel starts.
        • Either or both logs out, change maps or disconnected.
      11. In case of draws, the message will be "PlayerA and PlayerB draws in the duel".
      12. Both idle within 5 secs after the duel start, logouts, change maps and disconnection will result to a draw.
      13. After the duel any buff, debuff, HoT or DoT gained during the duel will be removed.


      Its very simple, most of the features are already in the game. Just a few tweeks from the developers and its good to go!
    • Recycle codes
      1. Dying in towns are possible already ie, Kraag canoons and Deth's touch in Halloween event.
      2. Skills are already usable in towns.
      3. No need to create new maps for this.
      4. We already have existing countdowns, ei. Inan'hesh enrage and Arena start countdowns.
      5. Recycle the script on PVP about who kills who.
      6. The "Trade invite" can be used as a method, just recycle the code and tweek to "Duel Challenge"
      7. The "Not accepting Party invite" setting can be used as "Not accepting Duel" setting.
      8. When you click/tap on a character an small option window appears and theres a blank tab on "Invite" option. The first two was "Party" and "Guild", you can add "Duel".

    • What can we get from here?
      1. This would make AL towns becomes really interesting and a sight to behold.
      2. It will also be a breather from the same old maps in PVP for years.
      3. The classes can test there full capability here without the nerfs and buffs.
      4. Fun way to challenge skills and tactics without thinking about KDR.
      5. Kill farmers will be discourage because they will have to prove their KDR is real in duels .
      6. Less spot blocking/kill farming/ganging complain/drama threads.
      7. Every MMORPG have a duel feature.


    All of these were just on the top of my head at the moment, maybe other forumers/players have better idea. Please make this happen Remiem, there had been a lots of threads like this on suggestion and general discussion section that was not answered or considered by mods/devs. Those were threads even from when I was just starting in this game.

    Happy new year too! And may we share another year of fun game and active forum interactions.
    additional idea, ^____^

    pls. make a guild war invitation.. only GM can invite with other GM. in TDM/CTF.
    therefore both two guild can set a room without any random join..
    Last edited by hesx; 01-12-2015 at 01:38 AM.

  7. #105
    Member LytangxLyrdra's Avatar
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    Default

    Moneybags title bug for old toons?

    Pecah kaca,pecah gelas,sudah baca,harap balas.

  8. #106
    Member Bhosxjay's Avatar
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    Default

    How about make characters move from other email to another email account.. He he



    Or a guild message everytime u log in

  9. #107
    Senior Member Rx8's Avatar
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    Quote Originally Posted by Bhosxjay View Post
    How about make characters move from other email to another email account.. He he



    Or a guild message everytime u log in
    contact support team.

  10. #108
    Member Adonisius's Avatar
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    Default

    Hello.

    I'm in agree with the crafting slots.

    Additional I would say.

    1) Make stashable Forged Event Energy Kit (some people has more than 25 in inventary).
    2) Quick access to Stash (like store tab).
    3) New Characters or at least a Male Rogue (Rogues are awsome but some people get bully for being male with a rogue) and Female Warrior.
    4) Less expensive feeding the pet (at least 15% less because sometimes it's hard leveling them) or increase the happyness bar of the pet.

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  12. #109
    Member Evangelioni's Avatar
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    Here is what i will need to see in future..

    1) We all change to klepre before kill bosses ..for me this should be auto maticaly with presh of a button in the main screen of fight like the skills buttons and not join into char menu then inventory then pendaunt submenu and change it

    So i would like to see a button of exchange one staff or all the gear(armor,helm,weapon etc) or even pets that every character can choose what will change pressing this button, but in the mai screen like the pic below


    Name:  arlorscreenshot.jpg
Views: 214
Size:  81.5 KB


    Thanks
    Last edited by Evangelioni; 01-14-2015 at 02:33 AM.

  13. #110
    Senior Member Rx8's Avatar
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    there is a loadout button at the topright corner in ur inventory.

  14. #111
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    It is but it isn't really useful. If I want to change the lepre only then it is just the same as changing it normally.

    Loadout or Lepre button should be in the spot of the elixirs icon or something.

  15. #112
    Forum Adept RDX's Avatar
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    This thread weekly update?. Do jan has only one week ? Lol

  16. #113
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    And where's monthly producers later?

  17. #114
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    I really agree with chunky! Please remove kdr devs. Its fun way in pvp without worrying kdr

  18. #115
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    Please add gender options each character. Its awesome if there is a rouge man

  19. #116
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    Ty Remi.

  20. #117
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    Quote Originally Posted by kinzmet View Post
    Dueling feature
    This can be a great addition in the coming expansion aside from new level cap, maps, weapons, monsters, bosses, quest etc.

    • Specifications
      1. Doesn't need to have KDR, Just enough to try out each other in 1v1.
      2. Maybe enable it in towns (since we can already use our skills in towns).
      3. Make a countdown, like how Inan'hesh-enrage-kind of countdown before duel starts. Or the Arena kind countdown.
      4. Will have a message for everyone in the room to read, like how "PlayerA kills PlayerB" in PVP rooms are. But make it "PlayerA won against PlayerB" to differentiate.
      5. Make the "duel invite" works like the "trade invite". If the challenged accept the the duel commence, if not then a note to both "PlayerB declines duel challenge" like how "PlayerB cancels trade".
      6. Make it so, that maximum of 3 to 5 pairs can duel per room if you worry about lagginess.
      7. Make the fireworks animation from looting locks be on with the winner after the duel.
      8. Just make a checkbox of enable or disable potions/elixirs in duel on options. The challenger will determine what kind of duel (from his duel option setting). When a duel notification pops, the challenged can see if its a potion/elixir enabled or disabled kind of duel.
      9. Make a setting on not accepting duel, for the people who want to disable the feature.
      10. Duel ends when:
        • One of them have his health reach 0 hp.
        • Both of them have their health reach 0 hp at the same time.
        • Nobody loses even a health point within 5 seconds after duel starts.
        • Either or both logs out, change maps or disconnected.
      11. In case of draws, the message will be "PlayerA and PlayerB draws in the duel".
      12. Both idle within 5 secs after the duel start, logouts, change maps and disconnection will result to a draw.
      13. After the duel any buff, debuff, HoT or DoT gained during the duel will be removed.


      Its very simple, most of the features are already in the game. Just a few tweeks from the developers and its good to go!
    • Recycle codes
      1. Dying in towns are possible already ie, Kraag canoons and Deth's touch in Halloween event.
      2. Skills are already usable in towns.
      3. No need to create new maps for this.
      4. We already have existing countdowns, ei. Inan'hesh enrage and Arena start countdowns.
      5. Recycle the script on PVP about who kills who.
      6. The "Trade invite" can be used as a method, just recycle the code and tweek to "Duel Challenge"
      7. The "Not accepting Party invite" setting can be used as "Not accepting Duel" setting.
      8. When you click/tap on a character an small option window appears and theres a blank tab on "Invite" option. The first two was "Party" and "Guild", you can add "Duel".

    • What can we get from here?
      1. This would make AL towns becomes really interesting and a sight to behold.
      2. It will also be a breather from the same old maps in PVP for years.
      3. The classes can test there full capability here without the nerfs and buffs.
      4. Fun way to challenge skills and tactics without thinking about KDR.
      5. Kill farmers will be discourage because they will have to prove their KDR is real in duels .
      6. Less spot blocking/kill farming/ganging complain/drama threads.
      7. Every MMORPG have a duel feature.


    All of these were just on the top of my head at the moment, maybe other forumers/players have better idea. Please make this happen Remiem, there had been a lots of threads like this on suggestion and general discussion section that was not answered or considered by mods/devs. Those were threads even from when I was just starting in this game.

    Happy new year too! And may we share another year of fun game and active forum interactions.
    This is the best idea! Please make it happen, every MMORPG I played have dueling feature.

    And may I add, a reward like before dueling you can put golds like in trading. So after dueling, the winner will take the prize gold.

    INAN'HESH
    Difficult times create strong people, strong people create peaceful times, peaceful times create weak people, weak people create difficult times

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