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  Click here to go to the first Dev post in this thread.   Thread: 2015-01-08 Content Update (166875)

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    Had so much fun in this event! It was way easier to find energy essences.

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    Member glendame's Avatar
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    Melee attacks now allow you to attack regardless of distance from enemies -- what does it mean?

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    What a joke! To use up our tokens? Can't even enter event town no more!

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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Krato5 View Post
    Melee attacks now allow you to attack regardless of distance from enemies
    Quote Originally Posted by Carapace View Post
    + Melee weapons now allow you to attack regardless of your distance from enemies.
    Still doesn´t work! Same as before, just stand and do nothing.

    Tested as warr with Arcane Maul. Stand a little distance away from mob, taping normal attack and my warr does nothing. Imediately after mob was killed, my warr start attacking (distance was the same all the time)

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    Senior Member Candylicks's Avatar
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    Wanted to let you guys know the dagger bug is NOT fixed. You still are standing there and not being pulled into the enemy when you tap auto. Please take another look at this.

  7. #27
    Member bloodjob's Avatar
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    What u do with this vanities==> solid gold what hapend please help me.. :'(

  8. #28
    Senior Member Deathlyreaper's Avatar
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    I have a question about the solid gold can you and other players pick up the gold because if you can that would be awesome

  9. #29
    Senior Member Serancha's Avatar
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    Quote Originally Posted by Candylicks View Post
    Wanted to let you guys know the dagger bug is NOT fixed. You still are standing there and not being pulled into the enemy when you tap auto. Please take another look at this.
    It doesn't auto-pull you, but the part where you get stuck and can't attack is fixed, or was when I tested last night.



    Quote Originally Posted by Jirikjurasek View Post
    Still doesn´t work! Same as before, just stand and do nothing.

    Tested as warr with Arcane Maul. Stand a little distance away from mob, taping normal attack and my warr does nothing. Imediately after mob was killed, my warr start attacking (distance was the same all the time)
    I just tested this with Magmatic blade, architect blade, planar club and dev maul and the bug is fixed on all of them.
    Last edited by Serancha; 01-09-2015 at 06:11 PM.
    You never know what you can do until you try
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    Senior Member Avaree's Avatar
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    Quote Originally Posted by Candylicks View Post
    Wanted to let you guys know the dagger bug is NOT fixed. You still are standing there and not being pulled into the enemy when you tap auto. Please take another look at this.
    I tested nefarious hooks and ghoulish blades in elite windmore solo, both weaps seemed fine, but when coming out of using SP, I noticed delays in some reactions with normal attack. Maybe another can check this too?
    Avy
    12-2012

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    It happens when tapping attack with gun. I was moving away with a mob behind me and i was shooting in the direction i was moving. Not at the mobs well within range behind me. Happens in pvp as well

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    Senior Member Candylicks's Avatar
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    Telling ya the pause is there. They are better but not fixed. All night I saw auto tap and just standing there..

  13. #33
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    Double mythic chance and locked crates are still selling at 8.5k ATM. HA, just wait until double chance is over... This game is going to be ruined for anyone who is lvl 41 and not a multi millionaire. Also, I love how legendary items are worth garbage cause the market is FLOODED with them and mythic items cost over a mil. What's up with that gap???? STS, maybe you should try working on your game's economy problems. That would fix this game a great deal.
    Also, u could try introducing a greater array of items and items that allow characters to be built more than one way. Sure, each character has their specialties but danggg do the characters have to be so one dimensional!? "One path" builds per say. Take any lvl 41 and strip off their gear and weapons and they all have the same stats! The only character that can be built 2 ways through lvl 1-41 is the rogue. The ability to build characters different ways would increase the use of all in-games items that basically don't get used, which could help the economy, which could encourage people to open locks, which means more money in your pockets!! Not to mention, if there was more options for the way a character could be built, then every new item you release wouldn't have to be "better" than the last. Right now, that is the only way to satisfy the community. Dead end road buddies.

    STS, GET CREATIVE! AL COMMUNITY, GET CREATIVE! LETS FIX THIS GAME!

    P.S. I'm sorry to say it but, most twinks give self-centered input. Stop letting them influence you so much!!
    Last edited by Shomeurmelons; 01-10-2015 at 12:20 AM.

  14. #34
    Senior Member Serancha's Avatar
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    Hmm I believe there are more build options for warrior and mage than rogue. 98% of rogues use a virtually identical build by 41
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Serancha View Post
    It doesn't auto-pull you, but the part where you get stuck and can't attack is fixed, or was when I tested last night.





    I just tested this with Magmatic blade, architect blade, planar club and dev maul and the bug is fixed on all of them.
    Remmiem confirmed that its only arcane maul issue. See second thread about update

  16. #36
    Member Diggdugg's Avatar
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    Wth your fix is to screw the mages, the guns nolonger Fire to the sides or behind so now it's just like a staff, good going not only weakening the weakest char but now devaluing every gun in the game.

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