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moving forward into higher levels I think the stun % would level off/cap out and the damage would increase etc.
There's a lot on the list of potential changes, and the concern for PvP imbalance is certainly there. If anyone has other concerns or ideas related to the changes proposed I'd love to hear them.
thanks all!
Does that 15% damage bonus on nekro or even pet with less % damage bonus to the users
Does that apply to rogues Inside Pvp or only warriors and magw?
Singe is op for its price
13-15
While nekro is waaaay more then double of that price plus the quest 4-5 days the vials to craft it
BLAH blah
I think it should atlesst add +5+5+5 int str Dex on its arcane ability
On top of the ability and maybe add 2% crit that's about it
And maybe lower the movement speed by 5% on the speed boost should to it
It's a give and take
Last edited by Cranky; 01-21-2015 at 04:35 PM.
Make Nekro Strong for PvE purposes and decent for PvP purposes, he is an Arcane pet. So of course he's going to be OverPowered, but don't make him like Breeze. It's actually pains me that people spam Breeze, oops I changed the subject, stopping now.
This is what id like to see
12 percent crit 15 damage, passive stun 10 percent not 15 at level 41, 15 seems way to much imo.keep the added speed, the shield does not need a special thing to avoid sns in pvp situations theres more nekro around then sns and in the future many will be running around with a nekro if everyone can couter sns 100percent this kills sns unique ability. Keep the shorter cooldown, plus 12 to dex int and str is fine. And all the other improvements you suggested are minor but good so id keep them.
Last edited by lethaljade; 01-21-2015 at 04:37 PM.
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The SnS specific elements here would certainly be strategy related. Players would have to save their AA on Nekro until SnS was used for example, and then if the shield gets eaten through by other players it doesn't protect you much after the fact. It sounds like a fun way to spice up the game play a bit
And for those who compare SNS with Nekro keep in mind that SNS is an lb pet
Regardless what it's done to him keep him the way it is and dev should not even think about nerfing him considering players spent 150+ mil on it
Good way to lose customers if they think of doing it whatsoever
But again NEKRO should add Jst a tiny more stats to it preferably add 2% more crit At the very least
Please please make sure that the shield on nekro actually absorbs more damage
Because that shield tends to break after 2 hits on level 9 lol
I did not even feel protected
Ah I see the buff will dissappear when the shield does, I suppose thats not to bad then. Im not a pvper so no expert in how this would work. From a pve perspective Im looking for that extra 2 crit more then anything, I do feel 15 percent passive is abit high through isn't sams passive stun only 5?
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Shield automatically absorb any attack with dmg below 400(scale according to lvl); Only attacks higher than 400 can break it -- this makes it counter the pool of Sns
When is mage gonna get a buff ?
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Lol, still trying for that, eh...
Something like that would simply be far too OP. Currently, the shield gives just enough edge to prevent most one hits (at least in my gear). If I switch to another pet like SnS, red zones that previously were not a threat would one hit me with SnS.
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SNS passive should have certain % to stunlock too, 15% passive reduce speed does nothing.
Reduce speed can be done by frost gun / ice bolt ..
in PVP SNS damage pool got nerf an now Neckro damage getting buff ....
Last edited by will0; 01-21-2015 at 08:41 PM.
Lol u got me wrong again. It's just an example. No need get excited that much mate. It's just a suggestion of having a reduction benefit as better shielding. Nobody wants a 2 hit broken shield from elite mobs/boss. Do you?
And yea we can add good reduction for pve only. Why can't a pet be like a damage reduction elixir itself?
Last edited by davidvilla; 01-21-2015 at 08:42 PM.
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