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  Click here to go to the first Dev post in this thread.   Thread: Nekro Changes Discussion

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    Quote Originally Posted by mstj View Post
    Another buff-nerf.
    Sorry but yeah. Again.


    I think new stat looks good as a counter pet of sns. Shield + speed boost.

    But too short Cd will make pvp imbalance again. Imagine when all 10 people have nekro. This might make both team invincible.
    Especially on low level twink, 3-5 tanks with 5 nekro sound horrible to me. (and add 15% dmg on this invincible team? No way.)
    This pet is rare but obtainable. I don't care about market, I just don't want to see a pet ruin pvp again.

    Hope you guys stop buff-nerf cycle someday. I don't understand why nekro should be sns level. I rather like to see new pet with better ability, not buff old pets. Even mythic pet(yes I know scorch sucks, but) I want to see nekro-like mythic with better stat.
    3+ tanks r mostly invincible anyway and we can't do anything about it. Put 5 samael with 3/5 warriors. Evaluate the hp gain at that team.

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    Quote Originally Posted by Zeus View Post
    In your other posts, you said you opened Nekro on a L23 mage. You farm elites on a L23 mage? The pet is quite formidable with Carapace's changes. Be happy with it!

    After all, it's not their fault you decided to spend 60M on a pet. I've spent 200M on imbued gear and you won't see me complaining that prices have fallen on it. What I complained about was that it wasn't worth the effort. Similar to that of Nekro. The stats were not worth the effort. Now they are, no?

    What was their fault was not releasing a SnS competitor. With Nekro in play, they have remedied this.
    I opened nekro on my girlfriend 41 toon. I play mage 23 at this time.

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    Quote Originally Posted by davidvilla View Post
    I opened nekro on my girlfriend toon. I play mage 23 at this time.
    Ah, apologies for the confusion then!
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    Quote Originally Posted by Zeus View Post
    Ah, apologies for the confusion then!
    No bother at all. So when will the proposed nekro be out? This weekend or may be soon in future? And yes overall Im thoroughly satisfied. Thanks zeus and carapace.

  5.   Click here to go to the next Dev post in this thread.   #85
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    moving forward into higher levels I think the stun % would level off/cap out and the damage would increase etc.

    There's a lot on the list of potential changes, and the concern for PvP imbalance is certainly there. If anyone has other concerns or ideas related to the changes proposed I'd love to hear them.

    thanks all!
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    Does that 15% damage bonus on nekro or even pet with less % damage bonus to the users
    Does that apply to rogues Inside Pvp or only warriors and magw?

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    Singe is op for its price
    13-15
    While nekro is waaaay more then double of that price plus the quest 4-5 days the vials to craft it
    BLAH blah
    I think it should atlesst add +5+5+5 int str Dex on its arcane ability
    On top of the ability and maybe add 2% crit that's about it
    And maybe lower the movement speed by 5% on the speed boost should to it
    It's a give and take
    Last edited by Cranky; 01-21-2015 at 04:35 PM.

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    Junior Member Kain's Avatar
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    Make Nekro Strong for PvE purposes and decent for PvP purposes, he is an Arcane pet. So of course he's going to be OverPowered, but don't make him like Breeze. It's actually pains me that people spam Breeze, oops I changed the subject, stopping now.

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    This is what id like to see
    12 percent crit 15 damage, passive stun 10 percent not 15 at level 41, 15 seems way to much imo.keep the added speed, the shield does not need a special thing to avoid sns in pvp situations theres more nekro around then sns and in the future many will be running around with a nekro if everyone can couter sns 100percent this kills sns unique ability. Keep the shorter cooldown, plus 12 to dex int and str is fine. And all the other improvements you suggested are minor but good so id keep them.
    Last edited by lethaljade; 01-21-2015 at 04:37 PM.

  11.   Click here to go to the next Dev post in this thread.   #90
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    Quote Originally Posted by lethaljade View Post
    This is what id like to see
    12 percent crit 15 damage, passive stun 10 percent not 15 at level 41, 15 seems way to much imo.keep the added speed, the shield does not need a special thing to avoid sns in pvp situations theres more nekro around then sns and in the future many will be running around with a nekro if everyone can couter sns 100percent this kills sns unique ability. Keep the shorter cooldown, plus 12 to dex int and str is fine. And all the other improvements you suggested are minor but good so id keep them.
    The SnS specific elements here would certainly be strategy related. Players would have to save their AA on Nekro until SnS was used for example, and then if the shield gets eaten through by other players it doesn't protect you much after the fact. It sounds like a fun way to spice up the game play a bit
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    And for those who compare SNS with Nekro keep in mind that SNS is an lb pet
    Regardless what it's done to him keep him the way it is and dev should not even think about nerfing him considering players spent 150+ mil on it
    Good way to lose customers if they think of doing it whatsoever
    But again NEKRO should add Jst a tiny more stats to it preferably add 2% more crit At the very least

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    Please please make sure that the shield on nekro actually absorbs more damage
    Because that shield tends to break after 2 hits on level 9 lol
    I did not even feel protected

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    Quote Originally Posted by Carapace View Post
    The SnS specific elements here would certainly be strategy related. Players would have to save their AA on Nekro until SnS was used for example, and then if the shield gets eaten through by other players it doesn't protect you much after the fact. It sounds like a fun way to spice up the game play a bit
    Ah I see the buff will dissappear when the shield does, I suppose thats not to bad then. Im not a pvper so no expert in how this would work. From a pve perspective Im looking for that extra 2 crit more then anything, I do feel 15 percent passive is abit high through isn't sams passive stun only 5?

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    Shield automatically absorb any attack with dmg below 400(scale according to lvl); Only attacks higher than 400 can break it -- this makes it counter the pool of Sns

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    When is mage gonna get a buff ?

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    Quote Originally Posted by kixkaxx View Post
    Shield automatically absorb any attack with dmg below 400(scale according to lvl); Only attacks higher than 400 can break it -- this makes it counter the pool of Sns
    I like Carapace's method of implementation better. Yours would stop auto attacks, most warrior attacks, etc. With Carapace's implementation, the shield will protect you until it disappears.
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    Quote Originally Posted by Zeus View Post
    I like Carapace's method of implementation better. Yours would stop auto attacks, most warrior attacks, etc. With Carapace's implementation, the shield will protect you until it disappears.
    Yea it's better if the shield stays open for certain period of time like say 7/8 seconds where it acts similar to intense damage reduction as like juggernaut or Mage damage reduction shield.

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    Quote Originally Posted by davidvilla View Post
    Yea it's better if the shield stays open for certain period of time like say 7/8 seconds where it acts similar to intense damage reduction as like juggernaut or Mage damage reduction shield.
    Lol, still trying for that, eh...


    Something like that would simply be far too OP. Currently, the shield gives just enough edge to prevent most one hits (at least in my gear). If I switch to another pet like SnS, red zones that previously were not a threat would one hit me with SnS.
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    SNS passive should have certain % to stunlock too, 15% passive reduce speed does nothing.

    Reduce speed can be done by frost gun / ice bolt ..

    in PVP SNS damage pool got nerf an now Neckro damage getting buff ....
    Last edited by will0; 01-21-2015 at 08:41 PM.

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    Quote Originally Posted by Zeus View Post
    Lol, still trying for that, eh...


    Something like that would simply be far too OP. Currently, the shield gives just enough edge to prevent most one hits (at least in my gear). If I switch to another pet like SnS, red zones that previously were not a threat would one hit me with SnS.
    Lol u got me wrong again. It's just an example. No need get excited that much mate. It's just a suggestion of having a reduction benefit as better shielding. Nobody wants a 2 hit broken shield from elite mobs/boss. Do you?

    And yea we can add good reduction for pve only. Why can't a pet be like a damage reduction elixir itself?
    Last edited by davidvilla; 01-21-2015 at 08:42 PM.

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