Agrred warrior got it tough
Agrred warrior got it tough
Maybe youre just out of luck. Theres plenty of warriors being demanded for arena, tomb, and other elite runs. However, its those who know how to tank very well.
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http://www.spacetimestudios.com/show...s-Class-Combos
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This is something that has been discussed and researched for the last year. Since we can't accurately test hp and armour of mobs and bosses, there is no hard data that can be obtained by players in this regard. However, it is agreed by almost all senior players, especially those from season 1 and 2, that mobs and bosses are much harder to kill with a fully geared warrior in the room. We ran some tests with a fully geared warrior vs a naked warrior, and there was no doubt remaining at the end that it took significantly longer to kill a boss with the fully geared warrior.
STS's official statement is that scaling is only based on number of people present and the level of those people. Until they realize we're not fabricating this phenomenon and take a long, hard look at the code, there is no chance of this bug being found and squashed.
When 80% of the players agree that things are more difficult with a warrior, it's not just someone trying to make waves. If anyone actually looked at the parties running elite, and compared the number of parties using warrior against those that are dps only, and that should be a clue.
Im endgame warrior. And i want post something here too.
Now with imbued rogs can reach 1.8k armor and with dodge they throw warriors out. They can tank easily and also with their dmg run lot of faster.(same pty with 3rogs 1 tank is slower in arena than 3rogs in trio). Also warrior in pty scale mobs n bosses higher than other classes. So when warriors scaling enemies higher, with our low dmg cant do any dmg. And rogues can easily hold agrro theres no way how to profit with tank in party. Its sad and im not glad that i opened sam on mine tank (I should build rogue up). also u said that u will fix all this year.....so u want all tanks leave this game n w8 half year to fix this? Maybe it will fix easy update whitch will add to every tank in elite +50% damage (or maybe more because with mine 700dmg i do nothing there...). Or turn off high tank scaling....
Its so simple....bring warriors back to game!
Last edited by Jakubson; 01-27-2015 at 05:33 AM.
Of course warriors slow down the runs, especially when 2 of his skills eg: jug and heal don't help his dmg at all.
Rogues manage just fine without a warrior in pt without any heal skills. Why should warrior use heal?
I recommend this build for warriors who can tap potions fast: ss, cs, wind, venge for mobs and swap wind for cs at boss.
This will give you alot of damage and a little bit of taunt.
U will be hitting more but I dont think it will make a huge difference. Maybe mobs will be killed faster but at boss it wont make a huge difference.
For mob control we already have mages, Im not here to do their job. As GoodSyntax pointed out, warrior skills should be refactored so we see an improvement on boss fights. 10% armor reduction on Axe Throw is just too low, it should be at least double,CS should have a high chance to stop boss attacks, Rally Cry should debuff and have a wider range and Jugg should retain aggro for some time...those are just some suggestions made by other players that I think would realy boost our need on runs....
We tested with a fully geared warrior, with and without gear on. The runs were faster with him naked. In fact, he put on lesser and lesser quality gear and the runs got easier and easier. The skills are not the issue, the scaling is.
I don't know why anyone would use Jugg in PvE anyways. But that's another discussion that's prone to explode whenever it comes up. I have actually used a no-heal build that is similar to what you are describing. My dps didn't miss the heal at all.
I was referred to this thread by friends. I gotta say they were right: laughed a lot while I was reading. This on a side note.
On the topic of people not needing tanks. Well might be right with Max gear. Not true in legendary, semi-myth parties. So before making any more lol suggestion and deem them "pro", please do think about the gear gap. Maybe it is normal that a maxed tank can't get a maxed DPS party, when a maxed rogue/mage practically has DOUBLE the stats of one with the best legendary gear ( not talking about damage only, but also about health, mana, crit...). And no best legendary gear is NOT 10 mil per piece imbued gear.
Then u say make content challenging, but it already is for most people. Do u think that it is coincidence than one meets the same 50-100 people in the planar tombs hub?
That being said, I do agree that tanks need some tweaking, but the main problem as of now is how strong the two DPS classes become with Max and at same time the impossibility to make content viable for Max gear only for very obvious reason.
I love running with warrior. Maybe because I don't rush. But I can see how people don't want warriors as most of people are addicted to pace. Can't blame them as Time is money.
If I don't run with a warrior, its only when he dsn't have ankhs, doesn't listen to Dos and Don'ts or don't have taunts.
But still I do see lots of my warrior guildies/friends have to sit out in towns. Its sad. Not to mention I have not played my warrior for a decade.
Warrior can't be dps damage class cuz every class has their roles.
Maybe to make warriors wanted in pts, they can adopt new skills such debuffing mobs bosses, boosting parties by huge, boosting crits and most importantly Make taunts more effective so it is very well noticeable and game changer.
also fix the mobs' scaling with warriors HP ARMORS…
Last edited by Dex Scene; 01-27-2015 at 12:24 PM.
I prefere one tank in party, but most random tanks seems to have no aggro skills and like kiting bosses or run from boss or what it is they doing.. so if any on friends list on, they get first pick. (Have few tank friends, most choose tank since they live longest and its easy in pvp, they not that conserned about the tanking part, if u played with me and kept aggro, ive sent friend request or accepted youres).
That beeing said, tank was my first toon, was so tired of beeing left alone on random maps and not able to kill a thing alone that i paused it at 27 i think it was(allways had min 3 aggro skills, mosty 4). Then capped a rogue then this mage and later more mages.. Have capped the warrior at 41 and not even done all elite aps, but used him on some events. Getting abit sidetracked now, but point is, this is no new issue, tank has allways been TANK, and if tank messed up dps died and tank lived on until u could run back. Now with free flow of ankhs i can imagine how hard just leveling a tank would be. And the hard core farmers that imo. cant really have any fun in game, just see it as work.. they skip bringing a tank for saving 1 or 2min on a map, makes me giggle..
If boss or mobs scaled to pt hp or armor or gear, it strange some maps run better with 2 tanks (i die less, mightvtake 2-4min longer to do the map, but i dont care). And im mage wich used tarlok wisdom gems since first tarlok event, have 200str atm and still get one shot in arena if tank choose me as the spot to be or spider pull me into proximity curse or the like..
Sidenote. Theres been timed elites on lb with 2x tanks. Paragemmed ofc, and pushed off again by the guys that want all the seasons timed lb..
And before some think this is a nerf tank thread, ur wronng, id like to play my tank again. I would like to see all tanks aggro on all skills, not need to take this and that skillupgrade to do their job, would be lots more to play with.. just my 97 cent. Sorry for long post and my main language not english, neighter is it my 2nd or 3rd.. so long post probably hard to read, bad for u lol..
Illwilly: proud to be mage even though we just pets in many peoples view..
Just take a look at world of warcraft and you can get some nice idea how successful warrior is there. Tank or Damagedealer. Our aggro skills need to be overlooked. And we need more debuff like armor reduce and hit reduce.
Agreed all of the above. This is a great game but there are some serious class imbalances. Only been playing to lvl 26 war and 20 mage so far and the differences are staggering.
Warriors are Very useless now, Only thing we're Really needed for is non-maxed Pt runs :/
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