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  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | February 4, 2015

  1. #101
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    Can u pls have a platinum sale during the event?or have platinum amount increase by 25% or something like that,I am sure a lot of people will like it

  2. #102
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    Quote Originally Posted by TheClaaaaaaaw View Post
    I totally aggree that rogues are way too powerful, especially compared to warriors. I've seen rogues running around with 4k health and 900 damage and a warrior simply can't compete with that...
    Totally disagree warriors are way too powerful, especially compared to mage's. I have seen warrior with 3k armor and 1500 dmg and mage simply can't conpete with that

  3. #103
    Forum Adept GuardianTwo's Avatar
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    Quote Originally Posted by kixkaxx View Post
    Totally disagree warriors are way too powerful, especially compared to mage's. I have seen warrior with 3k armor and 1500 dmg and mage simply can't conpete with that
    1500 Dmg, holy....... I haven't even seen any mage/rouge crossing 1300 O.O(someone may have but I haven't seen yet )

    Nice Art
    Need help?
    Guardian2:Tank ; Guardian3:Mage

  4. #104
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    I'm excited for the new event. The vanities look neat also.

  5. #105
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    Balancing classes with the current skill sets and statistics across all levels and builds is impossible.

    I propose to introduce an additional balancing factor to stats, i. e.,
    Worrior - strength resistance,
    Rogue - agility resistance,
    Mage - power resistance.

    The way i see this works as follows, we all know that rogues tremendous power comes from crits, as normal attacks are approx. equally distributed across all classes and levels. Whats is unbalanced is health, crits and armor. If u make armor redundant for pvp, and only of importance to pve, then u only have health and crits levels out of balance.

    Alternatively, you can use armor as determinant of how effective resistance is just to test if this would work on tanky builds.

    When u have health, crit and armor unbalanced u need to use one or two fixed characteristics to get that in line.

    Here comes resistance which reduces crit dmg output for rogues, and balances worriors health advantage.
    Worrior v worrior - resistance redundant,
    Worrior v rogue - resistance against crit,
    Worrior v mage - not sure of this,
    Mage v worrior - resistance to worr attacks (to account for higher level of health)
    etc.

  6. #106
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    Ty STS you're awesome!!!

  7. #107
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    No weekly update?

  8.   This is the last Dev post in this thread.   #108
    Spacetime Studios Dev Remiem's Avatar
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