Results 1 to 20 of 108

  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | February 4, 2015

Threaded View

Previous Post Previous Post   Next Post Next Post
  1.   Click here to go to the next Dev post in this thread.   #1
    Spacetime Studios Dev Remiem's Avatar
    Join Date
    Dec 2013
    Posts
    3,699
    Thanks Thanks Given 
    384
    Thanks Thanks Received 
    13,933
    Thanked in
    1,906 Posts

    Default Remiem's Weekly Community Update | February 4, 2015

    It's the month of love! Community love!


    Greetings Legends, and welcome to your weekly community update! It's February and you know what that means...love is in the air!

    In This Week's Update

    It's been a really fun week! First, we want to thank all of you for your feedback and participation in our latest mini-event, The Gauntlet. We learned some great lessons from this first run and are looking forward to more mini-events like this in the future. Congratulations to our current Overall top runners: Ioadingx and Piranhia tied for 3rd with 10,550pts, Mybad in 2nd with 11,200 points and big props to Iots who has run The Gauntlet a whopping 1,300 times for 13,000 points!! Whoa! It's not just overall leaders that win, though. We'll make a post tomorrow showcasing the top leaders for each class who will all receive prizes for their hard work.

    In this week's Thursday update the Gauntlet will end and our lucky top 100 winners for each class will receive their prizes.

    Additionally, we will be pushing a fix that will close the exploit players were using to scale down the bosses in the Planar Tombs maps (sorry, but it had to be done). Maps will no longer allow players to spawn in to a map after the boss spawns.

    UPDATE: Due to an unforeseen technical issue the Planar Tombs scaling fix will be rescheduled for next week.

    We looked into a number of your other bug reports and suggestions this week, which meant that this was a big week for research and a deep dive into some of your biggest concerns and grandest ideas. Here are a few:

    Lag Issues
    We investigated and tested some theories on lag spikes this week, including one that was mentioned a few times involving people loading in to maps with large friend or guild lists. Looking at our logs, it does seem that this did cause lag at one point (before the holidays) but was identified and fixed already. At the moment, it seems that lag is largely regional. As some of you may know, Arcane Legends runs off of one server in America. This means that for players playing overseas, their game data must be sent over a much longer distance than if you were playing closer to the server location. This is why some players are seeing lag in Arcane Legends but not in other games or sites, since the servers for those other games/site may be located closer to you. We haven't given up though! We are continuing our deep dive into bandwidth optimization to help alleviate as much of this as possible, but aside from that we have not identified any other big bugs or quick fixes.

    Class Balance
    I am always prepared for the "Buff Mage!" and more recently "Buff Warrior!" replies to each weekly update. As we've mentioned, we are very aware that the balance of our classes needs some love. During this week's Community meeting we toyed with the idea of putting in some quick fixes to help balance while we work on the new skills system, however...we ultimately decided that "quick fixes" just aren't the way to go. Here's why. While it may mean that players have to wait longer for real class balance, staying the course on our plan to really revamp our skills with balance in mind will actually result in far more accurate, sustainable and scaleable class balance. Quick fixes would be exactly that--quick--and we don't know how those would be effected in our bigger skill system plan. Which means...you guessed it...we risk heading back down the slippery slope of the buff/nerf cycle.

    Please know that class balance is one of our TOP PRIORITIES. Of course there is always new content in the works, but we aren't sitting on our hands either. Just know that a huge overhaul like this take planning, planning, planning. And time. I will continue to update you each week as we progress so that you're all in the loop. Once we are far enough in the process we will be able to get you in on the process through a test server. We look forward to getting your feedback.

    Mushroom and Rutger AP's
    As promised, we tested and tested this but it seems to be working as intended. That being said, it IS a really tough AP to get. Here are the requirements to get the Mushroom/Rutger AP in the Planar Arena:
    + Complete a fight vs. Rutger with Mushrooms as the environment effect
    + Everyone in your party must avoid getting hit by mushrooms. If one gets hit, the deal is off for everyone.
    + No deaths! The AP doesn't reset if you or someone in your party dies. Your next chance is your next arena run.

    All of this means that having a full party actually makes the AP harder, but oh so much more satisfying. Either way, we have left the achievement the way it is. The biggest reason for this is that many people have already successfully completed the achievement, and it just wouldn't be fair to scale down the difficulty this late in the game. Please let us know if you have any further feedback or suggestions on this.

    Coming Soon

    Carapace is continuing his work on the Arena Master Gem. He's been conversing with the community in this thread: http://www.spacetimestudios.com/show...eil-Discussion where I believe we've reached a consensus on how the new arena gem will work. This gem is slated to be added to Arena Master Chests next week.

    Also, we're getting closer and closer to Valentine's Day! Woo hoo! I just can't wait to share some more little teasers, so here's a look at the new token vendor and what's available for this year's event. Also, you'll be pleased to know that we have a brand new way of earning tokens this time around...

    Name:  vanity-vendor.jpg
Views: 2605
Size:  91.4 KB

    That's right! You'll be scouring the whole of Arlor for little candy hearts, that can then be crafted into event tokens. It's crafting love! It's love crafting! Here's a look at some of the fun new vanities that you'll find in the event. Featuring the return of everyone's seasonal favorite: Big Love. Vanities not your thing? You can also purchase sets of 25 stash slots (up to 250). The Love Crafting event will be coming to Arlor later this month.

    Important Note: The purple vanities displayed are not available for tokens. These will be available for platinum only.

    Name:  vanities-tokens.jpg
Views: 4138
Size:  365.0 KB

    In Other News

    We are also looking into your feedback on a few other items in the game, but do not yet have an ETA on when they will be addressed. Just know that we have heard you and have our eyes on them:

    + Red Zone accuracy. We will take a look into the most common complaints of inaccurate red zones and test them for discrepancies. Let us know if you've seen one that seems to be off on a regular basis. Most often this is a result of lag/latency issues, but if it's broken we definitely want to know. What we are on the lookout for are specific boss abilities that seem to have incorrect red zones. For example, one of Glob's red zones might seem accurate, while another may hit you outside every time. Give us as many specifics as possible, so we can really hone in on what needs a fix. Links to bug threads are always more than helpful, if they are available.

    + Smart Chat toggle option. This requires new tech and will need to be worked into our road map, but we have heard you and understand that Smart Chat just isn't for everyone. We'll update you as we get a better idea of when this feature will be available.

    + Ignores being account wide. We don't want people to just be able to just hop accounts to go around your /ignore's. Ignore means IGNORE! While there is not an exact date, we have an update going into an upcoming client that will make ignores apply account wide.

    + Adventurer's Kits. We have heard some people ask for these back... We're a little confused. They have been back for a while! But, remember, they are only available on Android and iOS, not Chrome. So, if you want to get your hands on that kit, you'll need to log in from your mobile device. Please let us know if anyone on iOS or Android is having trouble finding it so we can further investigate.

    -------------------------------------------------------------------------------------------------------------------

    What's Next?

    What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
    Last edited by Remiem; 02-05-2015 at 04:54 PM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 10 Users Say Thank You to Remiem For This Useful Post:


Similar Threads

  1. Replies: 15
    Last Post: 10-13-2016, 02:57 AM
  2. Remiem's Weekly Community Update | January 28, 2015
    By Remiem in forum AL General Discussion
    Replies: 123
    Last Post: 02-04-2015, 06:49 PM
  3. Remiem's Weekly Community Update | January 21, 2015
    By Remiem in forum AL General Discussion
    Replies: 71
    Last Post: 01-29-2015, 05:39 PM
  4. Remiem's Weekly Community Update | January 14, 2015
    By Remiem in forum AL General Discussion
    Replies: 84
    Last Post: 01-21-2015, 03:34 PM
  5. Remiem's Weekly Community Update | January 6, 2015
    By Remiem in forum AL General Discussion
    Replies: 116
    Last Post: 01-14-2015, 12:03 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •