Quote Originally Posted by Littlegroot View Post
Good finally having a meeting on class balance.

Your priority is not about getting in revenue from the game.
Its building up the number of daily weekly active users you have interacting with the game. If you're good on this, you can explore in other areas.

No.1 Your customers behavior
One game follow by 3 options, Mage Rouge Warrior. Get it done before you move on to other different phases.
Once a user realize the 3 options are not balanced, they will delete it. 99% will not install the same game again.

Word of mouth through friends, social media is powerful.
Anywhere Anyone Anytime
Things like that can spread like a virus in the blink of an eye.

Remember what you just say
"Just know that a huge overhaul like this take planning, planning, planning. And time. I will continue to update you each week as we progress so that you're all in the loop. Once we are far enough in the process we will be able to get you in on the process through a test server."

Quick Fix is not a solution for you, you need more time.
Time = more opportunities for people to explore other existing games or new games.
My question is do you guys know how many new games are being downloaded or uploaded daily weekly monthly?

Hope that helps.
Actually revenue is their focus. They are a business after all. But if their product is broken, they can forget about getting more revenue from me.