Page 1 of 4 123 ... LastLast
Results 1 to 20 of 75

  Click here to go to the first Dev post in this thread.   Thread: Regarding Class Balance.

  1. #1
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default Regarding Class Balance.

    Many threads on it, many inaccuracies repeated over and over, much fuss being made. The cause of this? The "issue" that sorcerers cannot stand on their own as well as the other two classes. Which, as explained below, actually makes sense if you look at the bigger picture:

    -The warrior, as tank, is designed to be able to sustain large amounts of damage, meant for the whole party not just himself. So of course, on a 1v1 scenario that amount seems like a lot to go through, especially if the warrior uses his skills efficiently. Plus, he's equipped with a very effective single-target feebling skill.

    -The rogue, with the lack of an actual defense skill and invulnerability period like the other two classes, is solely focused on huge amounts of damage dealt through critical hits. Again, it's only natural that if you are going to face off 1v1 with a class whose damage skills are all meant for dealing with one opponent at a time (and yours aren't), you'll be at a disadvantage.

    -And then there's the sorcerer, whose majority of damage skills are designed for mass control and thus their efficiency versus a single target is reasonably limited. But instead he performs much better in group fights through the use of his AoE stun, AoE debuff and AoE healing for the whole party. Equipped with a multitude of stun and root effects that if timed, they can completely disable an opponent and kill him without even a scratch (the majority of which is reasonably nerfed in PvP to prevent cheesing other players like PvE mobs). And lastly, a shield which temporarily gives them the survivability of a warrior and a lighting skill that allows for a portion of rogue's high crit damage to be available.


    Overall, I do not understand why sorcerer users expect to win in 1v1 situations squaring off against a warrior or rogue, more often and easier than they already do. AL was designed as a multiplayer game in both PvE and PvP aspects so all three classes were made to complement each other and that cannot be achieved if you flatten out all three of them to achieve "balance" - there are situations where each of the three are best and worst at. And it's not even as if it's currently impossible to beat a rogue or warrior 1v1, at least at L41 (since warrior skills' STR amounts for whatever reason did not scale, making twink warriors overpowered and barely sustaining warriors at endgame, but that's another topic).

    The point is, PvP not being played in the way that it was meant to be played --TEAM Deathmatch, Capture the Flag(traditionally a TEAM vs TEAM game)-- is not sufficient enough of a reason to demand a buff on the sorcerer class in order to perform better on situations that they were NATURALLY designed to be weak against.

    This is not based on an opinion, it's based on facts of the current game design. Constructive comments are welcome but the primary reasoning of making this thread was to make a point. That's all.

  2. The Following 25 Users Say Thank You to Madnex For This Useful Post:


  3. #2
    Forum Adept
    Join Date
    Dec 2014
    Posts
    345
    Thanks Thanks Given 
    60
    Thanks Thanks Received 
    24
    Thanked in
    17 Posts

    Default

    THANKS !!!! Finally somebody understand it. Mages aren't fast killer with huge damage or tankers...they are supporters. And even without ice mages can support their team enough with fireball, stunning lightning, gale and curse...theyre made for gw. There they are just op.

  4. The Following 2 Users Say Thank You to Artoholics For This Useful Post:


  5. #3
    Member Leonut's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    36
    Thanked in
    22 Posts

    Default

    The person who post this obviously never played a real mmorpg with real pvp.

  6. The Following User Says Thank You to Leonut For This Useful Post:


  7. #4
    Forum Adept
    Join Date
    Dec 2014
    Posts
    345
    Thanks Thanks Given 
    60
    Thanks Thanks Received 
    24
    Thanked in
    17 Posts

    Default

    ...

  8. The Following User Says Thank You to Artoholics For This Useful Post:


  9. #5
    Senior Member Appeltjes's Avatar
    Join Date
    Sep 2014
    Posts
    2,199
    Thanks Thanks Given 
    75
    Thanks Thanks Received 
    186
    Thanked in
    138 Posts

    Default

    Quote Originally Posted by Leonut View Post
    The person who post this obviously never played a real mmorpg with real pvp.
    Yes you indeed never did.

  10. The Following 4 Users Say Thank You to Appeltjes For This Useful Post:


  11. #6
    Senior Member
    Join Date
    Oct 2014
    Posts
    1,354
    Thanks Thanks Given 
    51
    Thanks Thanks Received 
    235
    Thanked in
    130 Posts

    Default

    +1 Been saying this all along. Class balance is the issue of making all classes important in their own ways in PVE and PVP. It's the same reason that tanks asking for rogue damage is silly. I do think some skill revision should be done as it relates to buff/debuff aspects in PVE for tanks. I also think mages shield could use a little tweaking. These changes should occur with a primary focus of mixed class parties working well together and a bit more survivability for mages.

    For mages, as I've said before, an increase in invulnerability to 3 secs and replace knock back with stun/movement impairment immunity seems like a subtle but very powerful buff. I'm not quite as familiar with the warrior class. End game, well geared warriors and mages can be VERY good in PVP. Tanks need PVE buff as it relates to the entire party.

    I agree 100% with you about what class balance actually means. It does not mean that all classes should be equal in 1 v 1. It means that all classes should be important in their own way for well balanced, mixed party fun.


    Click my sig for some Arcane Videos!!

  12. The Following User Says Thank You to Kriticality For This Useful Post:


  13. #7
    Senior Member ClumsyCactus's Avatar
    Join Date
    Sep 2013
    Location
    My bed, Sweden
    Posts
    1,902
    Thanks Thanks Given 
    914
    Thanks Thanks Received 
    442
    Thanked in
    275 Posts

    Default

    Quote Originally Posted by Leonut View Post
    The person who post this obviously never played a real mmorpg with real pvp.
    Quote Originally Posted by Appeltjes View Post
    Yes you indeed never did.
    OOOOOOOH GET R.E.K.T

    Anyway, someone Else that FINALLY agrees with me, It's really more about the classes separate SUPPOSED Uses.
    To take an example, is it not logical that rogues, the Class DESIGNED to kill single targets such as bosses, are strong in PVP one against one?
    And that the mage class should be useful in clashes instead, and therefore LOGICALLY be Inferior to a rogue at dealing one target damage? The Only thing there that needs to be discussed is how great mages are in clashes, wich might be bad, i dont know,but if it is,the thing that needs to be improved is propably how stuns work and how Easy mages are to kill (wich,for shield users, got a buff YEY)
    And as for warriors.
    I am not planning to go into a Clash without a warrior anytime soon. Nuff Said

  14. #8
    Senior Member Candylicks's Avatar
    Join Date
    Mar 2014
    Location
    OAW bed
    Posts
    4,459
    Thanks Thanks Given 
    659
    Thanks Thanks Received 
    2,590
    Thanked in
    1,016 Posts

    Default

    With the new imbued mage sets they are pretty freaking OP right now too. Have you tried to kill Shinytoy in PvP before? Dude just won't die.

  15. #9
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Leonut View Post
    The person who post this obviously never played a real mmorpg with real pvp.
    Team death match.

    Capture the Flag

    They are both team games. Until there is a 1v1 room, it's clear the classes weren't designed to be pitted against each other in a 1v1.

    I do agree that Mages need some sort of buff for 1v1, but the fact is the game isn't dssigned for it. So, if that's going to happen, their usefulness in clash should be decreased. That's fair, no? A good sorcerer can make or break a team.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  16. The Following User Says Thank You to Zeus For This Useful Post:


  17. #10
    Senior Member
    Join Date
    Jul 2013
    Location
    Narnia
    Posts
    1,183
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    18
    Thanked in
    13 Posts

    Default

    Well I had a l17 mage, I could best a max l17 tank but I needed to use 3 damage skills and heal (also in addition a stun pet like breeze), sacrificing of my shield. I wouldn't mind if they decreased damage reduction of the shield and buffed the actual armor instead. It might be a bit of a hassle for them but yeah that's my opinion.

  18. #11
    Senior Member Ardbeg's Avatar
    Join Date
    Jan 2013
    Posts
    2,061
    Thanks Thanks Given 
    877
    Thanks Thanks Received 
    1,192
    Thanked in
    459 Posts

    Default

    unfortunately the AP system isn t designed for this team effort, which not only ruined ctf as intended, but is also a major source of frustration with the class balance.

  19. #12
    Banned
    Join Date
    Feb 2014
    Posts
    2,089
    Thanks Thanks Given 
    185
    Thanks Thanks Received 
    537
    Thanked in
    237 Posts

    Default

    Quote Originally Posted by Candylicks View Post
    With the new imbued mage sets they are pretty freaking OP right now too. Have you tried to kill Shinytoy in PvP before? Dude just won't die.
    Shinynab will die Just gotta jump him with his shield down or stall till his shield drops if you dont want to try breaking it and then bam! 1 hit.

  20. #13
    Senior Member Starkinea's Avatar
    Join Date
    Sep 2013
    Location
    Far far away
    Posts
    1,280
    Thanks Thanks Given 
    1,051
    Thanks Thanks Received 
    419
    Thanked in
    197 Posts

    Default

    Quote Originally Posted by Madnex View Post
    Many threads on it, many inaccuracies repeated over and over, much fuss being made. The cause of this? The "issue" that sorcerers cannot stand on their own as well as the other two classes. Which, as explained below, actually makes sense if you look at the bigger picture:

    -The warrior, as tank, is designed to be able to sustain large amounts of damage, meant for the whole party not just himself. So of course, on a 1v1 scenario that amount seems like a lot to go through, especially if the warrior uses his skills efficiently. Plus, he's equipped with a very effective single-target feebling skill.

    -The rogue, with the lack of an actual defense skill and invulnerability period like the other two classes, is solely focused on huge amounts of damage dealt through critical hits. Again, it's only natural that if you are going to face off 1v1 with a class whose damage skills are all meant for dealing with one opponent at a time (and yours aren't), you'll be at a disadvantage.

    -And then there's the sorcerer, whose majority of damage skills are designed for mass control and thus their efficiency versus a single target is reasonably limited. But instead he performs much better in group fights through the use of his AoE stun, AoE debuff and AoE healing for the whole party. Equipped with a multitude of stun and root effects that if timed, they can completely disable an opponent and kill him without even a scratch (the majority of which is reasonably nerfed in PvP to prevent cheesing other players like PvE mobs). And lastly, a shield which temporarily gives them the survivability of a warrior and a lighting skill that allows for a portion of rogue's high crit damage to be available.


    Overall, I do not understand why sorcerer users expect to win in 1v1 situations squaring off against a warrior or rogue, more often and easier than they already do. AL was designed as a multiplayer game in both PvE and PvP aspects so all three classes were made to complement each other and that cannot be achieved if you flatten out all three of them to achieve "balance" - there are situations where each of the three are best and worst at. And it's not even as if it's currently impossible to beat a rogue or warrior 1v1, at least at L41 (since warrior skills' STR amounts for whatever reason did not scale, making twink warriors overpowered and barely sustaining warriors at endgame, but that's another topic).

    The point is, PvP not being played in the way that it was meant to be played --TEAM Deathmatch, Capture the Flag(traditionally a TEAM vs TEAM game)-- is not sufficient enough of a reason to demand a buff on the sorcerer class in order to perform better on situations that they were NATURALLY designed to be weak against.

    This is not based on an opinion, it's based on facts of the current game design. Constructive comments are welcome but the primary reasoning of making this thread was to make a point. That's all.
    Puts like for the length of the post ;p


    Sent from outer space

  21. #14
    Forum Adept Trollish's Avatar
    Join Date
    May 2014
    Posts
    490
    Thanks Thanks Given 
    15
    Thanks Thanks Received 
    44
    Thanked in
    29 Posts

    Default

    Quote Originally Posted by Appeltjes View Post
    Yes you indeed never did.
    Again, find something better to do than pick on people.

  22. #15
    Member PlzNoRush's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    Quote Originally Posted by Trollish View Post
    Again, find something better to do than pick on people.
    thank you for standing up for this community. We need more people like you.

  23. #16
    Forum Adept Trollish's Avatar
    Join Date
    May 2014
    Posts
    490
    Thanks Thanks Given 
    15
    Thanks Thanks Received 
    44
    Thanked in
    29 Posts

    Default

    Quote Originally Posted by PlzNoRush View Post
    thank you for standing up for this community. We need more people like you.
    Glad to be of service. Lel

  24. #17
    Banned obee's Avatar
    Join Date
    Dec 2013
    Location
    North Carolina
    Posts
    2,806
    Thanks Thanks Given 
    683
    Thanks Thanks Received 
    683
    Thanked in
    367 Posts

    Default

    Spot on. People need to play the actual game, and they won't complain.

  25. #18
    Star Guard octavos's Avatar
    Join Date
    Jun 2011
    Location
    Playing AL
    Posts
    4,189
    Thanks Thanks Given 
    920
    Thanks Thanks Received 
    1,080
    Thanked in
    561 Posts

    Default

    so maybe pvp should be class specific (just like leader boards are right now)...but seems to me rouges need to face other rouges..warriors vs warriors..and mags vs mages lol. but in team death match and other aspects of pvp..there has to be a way to combat effectively no matter what character you are. each class has there + and -...so yea..maybe having an arena just dedicated to class fights another to a brawl with any class...then it would be a war on how well geared you are..but atm AL thats the name of the game thanks to arcane rarity items.

    but meh...im all talk and no pvp..well not on this game anyway lol.
    Last edited by octavos; 02-06-2015 at 06:09 PM.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
    PL-Ghosts | SL-DL-AL- Ghost | SL-DL-AL-Octavos

  26. #19
    Member Awesomazing's Avatar
    Join Date
    Apr 2014
    Location
    Caribbean
    Posts
    124
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    11
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Madnex View Post
    Many threads on it, many inaccuracies repeated over and over, much fuss being made. The cause of this? The "issue" that sorcerers cannot stand on their own as well as the other two classes. Which, as explained below, actually makes sense if you look at the bigger picture:

    -The warrior, as tank, is designed to be able to sustain large amounts of damage, meant for the whole party not just himself. So of course, on a 1v1 scenario that amount seems like a lot to go through, especially if the warrior uses his skills efficiently. Plus, he's equipped with a very effective single-target feebling skill.

    -The rogue, with the lack of an actual defense skill and invulnerability period like the other two classes, is solely focused on huge amounts of damage dealt through critical hits. Again, it's only natural that if you are going to face off 1v1 with a class whose damage skills are all meant for dealing with one opponent at a time (and yours aren't), you'll be at a disadvantage.

    -And then there's the sorcerer, whose majority of damage skills are designed for mass control and thus their efficiency versus a single target is reasonably limited. But instead he performs much better in group fights through the use of his AoE stun, AoE debuff and AoE healing for the whole party. Equipped with a multitude of stun and root effects that if timed, they can completely disable an opponent and kill him without even a scratch (the majority of which is reasonably nerfed in PvP to prevent cheesing other players like PvE mobs). And lastly, a shield which temporarily gives them the survivability of a warrior and a lighting skill that allows for a portion of rogue's high crit damage to be available.


    Overall, I do not understand why sorcerer users expect to win in 1v1 situations squaring off against a warrior or rogue, more often and easier than they already do. AL was designed as a multiplayer game in both PvE and PvP aspects so all three classes were made to complement each other and that cannot be achieved if you flatten out all three of them to achieve "balance" - there are situations where each of the three are best and worst at. And it's not even as if it's currently impossible to beat a rogue or warrior 1v1, at least at L41 (since warrior skills' STR amounts for whatever reason did not scale, making twink warriors overpowered and barely sustaining warriors at endgame, but that's another topic).

    The point is, PvP not being played in the way that it was meant to be played --TEAM Deathmatch, Capture the Flag(traditionally a TEAM vs TEAM game)-- is not sufficient enough of a reason to demand a buff on the sorcerer class in order to perform better on situations that they were NATURALLY designed to be weak against.

    This is not based on an opinion, it's based on facts of the current game design. Constructive comments are welcome but the primary reasoning of making this thread was to make a point. That's all.
    Yes, yes and yes I agree with you. You understand and get the idea many did not, gratz you see what others don't.

  27. #20
    Senior Member Bellaelda's Avatar
    Join Date
    Nov 2012
    Location
    Massachusetts, U.S.
    Posts
    713
    Thanks Thanks Given 
    227
    Thanks Thanks Received 
    258
    Thanked in
    115 Posts

    Default

    I'm sorry, but one class should be evenly balanced with with the others...
    We are all designed to have DIFFERENT strengths and weaknesses YES, but having one class over shadow the others is not how mmo games are meant to be played.

    Sry but other wise everyone would just play the BEST class
    Which has become the case for many here already
    Pm me if you'd like me to make you custom sig... Happy to help if I got time, and donations are accepted if u love it

  28. The Following 2 Users Say Thank You to Bellaelda For This Useful Post:


Similar Threads

  1. Class Balance in CTF PvP Feedback
    By Samhayne in forum AL Player vs. Player
    Replies: 482
    Last Post: 04-01-2016, 03:57 PM
  2. The Truth About Class Balance
    By suckyiknow in forum AL General Discussion
    Replies: 13
    Last Post: 11-11-2014, 01:23 AM
  3. let's talk about class balance²
    By Arkh in forum AL Suggestions
    Replies: 2
    Last Post: 10-06-2014, 06:30 PM
  4. Let's Talk About Class Balance!
    By Remiem in forum AL Suggestions
    Replies: 97
    Last Post: 10-01-2014, 04:56 PM
  5. Just tried al pvp. Class balance issue.
    By Blind in forum AL Player vs. Player
    Replies: 24
    Last Post: 05-31-2013, 08:43 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •